
Effect · every source
How to increase Levy Size in CK3
67 sources raise Levy Size and 7 lower it in the game files of patch 1.20.0.3.
levy_sizeThe biggest boosts
+100%CityBuilding · Province · culture with Republican Legacy or Parochialism
+100%Doge's PalaceBuilding · Province
+100%Zanzibar Trade PortsBuilding · Province
What raises Levy Size (67)
Traits (2)

Family Hierarch+10%
Culture with Strong Kinship or Tribal Unity
family_first· game/common/traits/00_traits.txt
Torturer+10%
torturer· game/common/traits/00_traits.txt
Cultural traditions (3)

Provinces of this culture
tradition_strength_in_numbers· game/common/culture/traditions/00_combat_traditions.txt
Frugal Armorers+10%
Characters of this culture
tradition_frugal_armorsmiths· game/common/culture/traditions/00_combat_traditions.txt
State Ransoming+10%
Counties of this culture
tradition_fp2_state_ransoming· game/common/culture/traditions/03_fp2_traditions.txt
Culture pillars (1)
Innovations (2)

Stone Forts+5%
Characters of this culture
innovation_burhs· game/common/culture/innovations/00_early_medieval_innovations.txt
Wierdijks+1%
Characters of this culture
innovation_wierdijks· game/common/culture/innovations/00_late_medieval_innovations.txt
Tenets (2)

Crescite et Multiplicamini+15%
Counties of this faith
tenet_be_fruitful_and_multiply· game/common/religion/tenet_types/00_pam_tenets.txt
Fides Indefessa+10%
Followers
tenet_unrelenting_faith· game/common/religion/tenet_types/00_tenet_types.txt
Holy sites (5)
Yizhou+10%
Yizhou · Followers, while the faith holds it
yizhou· game/common/religion/faith_types/00_faith_types.txtPreslav+10%
Silistra · Followers, while the faith holds it
preslav· game/common/religion/faith_types/00_faith_types.txtDamascus+5%
Damascus · Followers, while the faith holds it
damascus· game/common/religion/faith_types/00_faith_types.txtPreslav+5%
Silistra · Holder of the county
preslav· game/common/religion/faith_types/00_faith_types.txt
Buildings (52)

City+100%
Province · culture with Republican Legacy or Parochialism
Levels 1–4: +25% to +100% (4 levels give it)
city· game/common/buildings/00_city_buildings.txt

Zanzibar Trade Ports+100%
Province
swahili-port-zanzibar· game/common/buildings/00_special_buildings.txt

County
mandala-capital· game/common/buildings/tgp_great_project_buildings.txt
Royal Armories+40%
Each de jure county of the duchy
Levels 1–3: +20% to +40% (3 levels give it)
royal-armory· game/common/buildings/00_duchy_capital_buildings.txt
The Falun Mines+40%
County
Levels 1–4: +10% to +40% (4 levels give it)
falun-mines· game/common/buildings/00_special_mines.txt
County
Levels 1–4: +10% to +40% (4 levels give it)
konasamudram-mines· game/common/buildings/00_special_mines.txt
Mines of the Forest of Dean+40%
County
Levels 1–4: +10% to +40% (4 levels give it)
dean-mines· game/common/buildings/00_special_mines.txt
County
Levels 1–4: +10% to +40% (4 levels give it)
phnom-dek-mines· game/common/buildings/00_special_mines.txt
Mines of Hanxing+40%
County
Levels 1–4: +10% to +40% (4 levels give it)
hanxing-mines· game/common/buildings/00_special_mines.txt
Chihu Iron Mines+40%
County
Levels 1–4: +10% to +40% (4 levels give it)
chihu-mines· game/common/buildings/00_special_mines.txt
County
Levels 1–4: +10% to +40% (4 levels give it)
takkeda-mines· game/common/buildings/00_special_mines.txt
County
Levels 1–4: +10% to +40% (4 levels give it)
khetri-mines· game/common/buildings/00_special_mines.txt
County
Levels 1–4: +10% to +40% (4 levels give it)
phocaea-mines· game/common/buildings/00_special_mines.txt
Province
Levels 1–4: +10% to +40% (4 levels give it)
stilted-granaries· game/common/buildings/00_tribal_buildings.txt
Province
Levels 1–4: +15% to +40% (4 levels give it)
mandala-capital· game/common/buildings/tgp_great_project_buildings.txt




Water Management+16%
Province
Levels 1–8: +2% to +16% (8 levels give it)
waterworks· game/common/buildings/00_standard_economy_buildings.txt
Tradeport+16%
Province · culture with Seafarers
Levels 2–8: +4% to +16% (7 levels give it)
common-tradeport· game/common/buildings/00_standard_economy_buildings.txt
The Great Mosque of Cordoba+15%
County
holy-site-great-mosque-of-cordoba· game/common/buildings/00_special_buildings.txt
County
holy-site-great-mosque-of-djenne· game/common/buildings/00_special_buildings.txt
Each de jure county of the duchy
theodosian-walls· game/common/buildings/00_special_buildings.txt
Each de jure county of the duchy
aurelian-walls· game/common/buildings/00_special_buildings.txt

County
Levels 1–2: +10% to +15% (2 levels give it)
temple-of-uppsala· game/common/buildings/00_special_buildings.txt







Quarries+8%
County · culture with Mountain Homes or Mountaineer Ruralism
Levels 1–8: +1% to +8% (8 levels give it)
quarries· game/common/buildings/00_standard_economy_buildings.txt
Outposts+8%
Province · culture with Jungle Dwellers
Levels 1–8: +1% to +8% (8 levels give it)
outposts· game/common/buildings/00_standard_military_buildings.txt
Manor Houses+5%
Province
Levels 5–8: +5% to +5% (4 levels give it)
farm-estates· game/common/buildings/00_standard_economy_buildings.txt
Paddy Fields+4%
Province · culture with Champa Rice, in Terraced Hills
Levels 1–8: +2% to +4% (8 levels give it)
paddy-fields· game/common/buildings/00_standard_economy_buildings.txt
Paddy Fields+4%
Province · culture with Champa Rice, in Wetlands
Levels 1–8: +2% to +4% (8 levels give it)
paddy-fields· game/common/buildings/00_standard_economy_buildings.txt
Paddy Fields+4%
Province · culture with Champa Rice, in Floodplains
Levels 1–8: +2% to +4% (8 levels give it)
paddy-fields· game/common/buildings/00_standard_economy_buildings.txt
Province · culture with Pastorialists
Levels 1–8: +1% to +4% (8 levels give it)
pastures· game/common/buildings/00_standard_economy_buildings.txt
Province · culture with Polders, coastal
Levels 1–8: +1% to +4% (8 levels give it)
pastures· game/common/buildings/00_standard_economy_buildings.txt
Hill Farms+4%
County · culture with Upland Skirmishing, Amharic Highlanders, Hill Dwellers or Mountaineer Ruralism
Levels 1–8: +1% to +4% (8 levels give it)
hill-farms· game/common/buildings/00_standard_economy_buildings.txt
Barracks+4%
County · culture with Strength in Numbers
Levels 1–8: +1% to +4% (8 levels give it)
barracks· game/common/buildings/00_standard_military_buildings.txt
Barracks+4%
County
Levels 5–8: +1% to +4% (4 levels give it)
barracks· game/common/buildings/00_standard_military_buildings.txt
Markets+3%
Province · culture with Maritime Way of Life, coastal
Levels 1–2: +2% to +3% (2 levels give it)
market-villages· game/common/buildings/00_tribal_buildings.txt
Orchards+2%
County
Levels 5–8: +2% to +2% (4 levels give it)
orchards· game/common/buildings/00_standard_economy_buildings.txt
Hill Forts+2%
County
Levels 4–8: +2% to +2% (5 levels give it)
hill-forts· game/common/buildings/00_standard_fortification_buildings.txt
County
Levels 4–8: +2% to +2% (5 levels give it)
regimental-grounds· game/common/buildings/00_standard_military_buildings.txt
War Camps+2%
County · culture with Strength in Numbers
Levels 1–2: +1% to +2% (2 levels give it)
war-camps· game/common/buildings/00_tribal_buildings.txt
What lowers Levy Size (7)
Cultural traditions (2)

Only the Strong-25%
Provinces of this culture
tradition_only_the_strong· game/common/culture/traditions/00_combat_traditions.txt
Characters of this culture
tradition_roman_legacy· game/common/culture/traditions/00_realm_traditions.txt
Laws (1)
Prosperity Decree-25%
Devaraja Decree · Rulers with this law
mandala_decree_prosperity· game/common/laws/00_realm_laws.txt
Governments (4)
Administrative-50%
Rulers with this government
administrative_government· game/common/governments/00_government_types.txtCelestial-50%
Rulers with this government
celestial_government· game/common/governments/00_government_types.txtMeritocratic Khanate-50%
Rulers with this government
steppe_admin_government· game/common/governments/00_government_types.txtMeritocratic-50%
Rulers with this government
meritocratic_government· game/common/governments/00_government_types.txt
Source: game/common/buildings/00_city_buildings.txt, game/common/buildings/00_duchy_capital_buildings.txt, game/common/buildings/00_special_buildings.txt, game/common/buildings/00_special_mines.txt, game/common/buildings/00_standard_economy_buildings.txt, game/common/buildings/00_standard_fortification_buildings.txt, game/common/buildings/00_standard_military_buildings.txt, game/common/buildings/00_tribal_buildings.txt, game/common/buildings/tgp_great_project_buildings.txt, game/common/culture/innovations/00_early_medieval_innovations.txt, game/common/culture/innovations/00_late_medieval_innovations.txt, game/common/culture/pillars/00_ethos.txt, game/common/culture/traditions/00_combat_traditions.txt, game/common/culture/traditions/00_realm_traditions.txt, game/common/culture/traditions/03_fp2_traditions.txt, game/common/governments/00_government_types.txt, game/common/laws/00_realm_laws.txt, game/common/religion/faith_types/00_faith_types.txt, game/common/religion/tenet_types/00_pam_tenets.txt, game/common/religion/tenet_types/00_tenet_types.txt, game/common/traits/00_traits.txt and the English localisation, Crusader Kings III 1.20.0.3. Building chains are shown once, at their strongest level, with the range over their levels. Effects that come only from events or scale with a script value are not listed.