CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Effect · every source

How to increase Levy Size in CK3

67 sources raise Levy Size and 7 lower it in the game files of patch 1.20.0.3.

levy_size

The biggest boosts

  1. +100%CityBuilding · Province · culture with Republican Legacy or Parochialism
  2. +100%Doge's PalaceBuilding · Province
  3. +100%Zanzibar Trade PortsBuilding · Province

What raises Levy Size (67)

Traits (2)

  • Family Hierarch+10%

    Culture with Strong Kinship or Tribal Unity

    family_first · game/common/traits/00_traits.txt

  • Torturer+10%

    torturer · game/common/traits/00_traits.txt

Cultural traditions (3)

  • Strength in Numbers+25%

    Provinces of this culture

    tradition_strength_in_numbers · game/common/culture/traditions/00_combat_traditions.txt

  • Frugal Armorers+10%

    Characters of this culture

    tradition_frugal_armorsmiths · game/common/culture/traditions/00_combat_traditions.txt

  • State Ransoming+10%

    Counties of this culture

    tradition_fp2_state_ransoming · game/common/culture/traditions/03_fp2_traditions.txt

Culture pillars (1)

  • Bellicose+10%

    Provinces of this culture

    ethos_bellicose · game/common/culture/pillars/00_ethos.txt

Innovations (2)

  • Stone Forts+5%

    Characters of this culture

    innovation_burhs · game/common/culture/innovations/00_early_medieval_innovations.txt

  • Wierdijks+1%

    Characters of this culture

    innovation_wierdijks · game/common/culture/innovations/00_late_medieval_innovations.txt

Tenets (2)

  • Crescite et Multiplicamini+15%

    Counties of this faith

    tenet_be_fruitful_and_multiply · game/common/religion/tenet_types/00_pam_tenets.txt

  • Fides Indefessa+10%

    Followers

    tenet_unrelenting_faith · game/common/religion/tenet_types/00_tenet_types.txt

Holy sites (5)

  • Yizhou+10%

    Yizhou · Followers, while the faith holds it

    yizhou · game/common/religion/faith_types/00_faith_types.txt

  • Preslav+10%

    Silistra · Followers, while the faith holds it

    preslav · game/common/religion/faith_types/00_faith_types.txt

  • Damascus+5%

    Damascus · Followers, while the faith holds it

    damascus · game/common/religion/faith_types/00_faith_types.txt

  • Yizhou+5%

    Yizhou · Holder of the county

    yizhou · game/common/religion/faith_types/00_faith_types.txt

  • Preslav+5%

    Silistra · Holder of the county

    preslav · game/common/religion/faith_types/00_faith_types.txt

Buildings (52)

  • City+100%

    Province · culture with Republican Legacy or Parochialism

    Levels 1–4: +25% to +100% (4 levels give it)

    city · game/common/buildings/00_city_buildings.txt

  • Doge's Palace+100%

    Province

    doges-palace · game/common/buildings/00_special_buildings.txt

  • Zanzibar Trade Ports+100%

    Province

    swahili-port-zanzibar · game/common/buildings/00_special_buildings.txt

  • Walls of Benin+50%

    County

    walls-of-benin · game/common/buildings/00_special_buildings.txt

  • Capital Temple Complex+50%

    County

    mandala-capital · game/common/buildings/tgp_great_project_buildings.txt

  • Royal Armories+40%

    Each de jure county of the duchy

    Levels 1–3: +20% to +40% (3 levels give it)

    royal-armory · game/common/buildings/00_duchy_capital_buildings.txt

  • The Falun Mines+40%

    County

    Levels 1–4: +10% to +40% (4 levels give it)

    falun-mines · game/common/buildings/00_special_mines.txt

  • Konasamudram Mines+40%

    County

    Levels 1–4: +10% to +40% (4 levels give it)

    konasamudram-mines · game/common/buildings/00_special_mines.txt

  • Mines of the Forest of Dean+40%

    County

    Levels 1–4: +10% to +40% (4 levels give it)

    dean-mines · game/common/buildings/00_special_mines.txt

  • Mines of Phnom Dek+40%

    County

    Levels 1–4: +10% to +40% (4 levels give it)

    phnom-dek-mines · game/common/buildings/00_special_mines.txt

  • Mines of Hanxing+40%

    County

    Levels 1–4: +10% to +40% (4 levels give it)

    hanxing-mines · game/common/buildings/00_special_mines.txt

  • Chihu Iron Mines+40%

    County

    Levels 1–4: +10% to +40% (4 levels give it)

    chihu-mines · game/common/buildings/00_special_mines.txt

  • The Takkeda Mines+40%

    County

    Levels 1–4: +10% to +40% (4 levels give it)

    takkeda-mines · game/common/buildings/00_special_mines.txt

  • The Khetri Copper Mines+40%

    County

    Levels 1–4: +10% to +40% (4 levels give it)

    khetri-mines · game/common/buildings/00_special_mines.txt

  • The Phocaea Alum Mines+40%

    County

    Levels 1–4: +10% to +40% (4 levels give it)

    phocaea-mines · game/common/buildings/00_special_mines.txt

  • Stilted Granaries+40%

    Province

    Levels 1–4: +10% to +40% (4 levels give it)

    stilted-granaries · game/common/buildings/00_tribal_buildings.txt

  • Capital Temple Complex+40%

    Province

    Levels 1–4: +15% to +40% (4 levels give it)

    mandala-capital · game/common/buildings/tgp_great_project_buildings.txt

  • The Theodosian Walls+30%

    County

    theodosian-walls · game/common/buildings/00_special_buildings.txt

  • Kassiopi Castle+30%

    County

    kassiopi-castle · game/common/buildings/00_special_buildings.txt

  • Patras Castle+20%

    County

    patras-castle · game/common/buildings/00_special_buildings.txt

  • Chinjufu District+20%

    County

    chinjufu · game/common/buildings/00_special_buildings.txt

  • Water Management+16%

    Province

    Levels 1–8: +2% to +16% (8 levels give it)

    waterworks · game/common/buildings/00_standard_economy_buildings.txt

  • Tradeport+16%

    Province · culture with Seafarers

    Levels 2–8: +4% to +16% (7 levels give it)

    common-tradeport · game/common/buildings/00_standard_economy_buildings.txt

  • The Great Mosque of Cordoba+15%

    County

    holy-site-great-mosque-of-cordoba · game/common/buildings/00_special_buildings.txt

  • Great Mosque of Djenne+15%

    County

    holy-site-great-mosque-of-djenne · game/common/buildings/00_special_buildings.txt

  • The Theodosian Walls+15%

    Each de jure county of the duchy

    theodosian-walls · game/common/buildings/00_special_buildings.txt

  • The Aurelian Walls+15%

    Each de jure county of the duchy

    aurelian-walls · game/common/buildings/00_special_buildings.txt

  • Iron Pillar of Dhar+15%

    County

    iron-pillar-of-dhar · game/common/buildings/00_special_buildings.txt

  • Temple of Uppsala+15%

    County

    Levels 1–2: +10% to +15% (2 levels give it)

    temple-of-uppsala · game/common/buildings/00_special_buildings.txt

  • Grand Temple+10%

    County

    holy-site-pagan-grand-temple · game/common/buildings/00_special_buildings.txt

  • Heddal Stave Church+10%

    County

    heddal-stave-church · game/common/buildings/00_special_buildings.txt

  • Troglodytic Settlements+10%

    Province

    fairy-chimneys · game/common/buildings/00_special_buildings.txt

  • Port of Mombasa+10%

    County

    swahili-port-mombasa · game/common/buildings/00_special_buildings.txt

  • Pate Island Trade Ports+10%

    County

    swahili-port-pate · game/common/buildings/00_special_buildings.txt

  • Qianling Mausoleum+10%

    County

    qianling-mausoleum · game/common/buildings/00_special_buildings.txt

  • Muaro Jambi Compounds+10%

    Province

    muaro-jambi · game/common/buildings/00_special_buildings.txt

  • Quarries+8%

    County · culture with Mountain Homes or Mountaineer Ruralism

    Levels 1–8: +1% to +8% (8 levels give it)

    quarries · game/common/buildings/00_standard_economy_buildings.txt

  • Outposts+8%

    Province · culture with Jungle Dwellers

    Levels 1–8: +1% to +8% (8 levels give it)

    outposts · game/common/buildings/00_standard_military_buildings.txt

  • Manor Houses+5%

    Province

    Levels 5–8: +5% to +5% (4 levels give it)

    farm-estates · game/common/buildings/00_standard_economy_buildings.txt

  • Paddy Fields+4%

    Province · culture with Champa Rice, in Terraced Hills

    Levels 1–8: +2% to +4% (8 levels give it)

    paddy-fields · game/common/buildings/00_standard_economy_buildings.txt

  • Paddy Fields+4%

    Province · culture with Champa Rice, in Wetlands

    Levels 1–8: +2% to +4% (8 levels give it)

    paddy-fields · game/common/buildings/00_standard_economy_buildings.txt

  • Paddy Fields+4%

    Province · culture with Champa Rice, in Floodplains

    Levels 1–8: +2% to +4% (8 levels give it)

    paddy-fields · game/common/buildings/00_standard_economy_buildings.txt

  • Cattle Pastures+4%

    Province · culture with Pastorialists

    Levels 1–8: +1% to +4% (8 levels give it)

    pastures · game/common/buildings/00_standard_economy_buildings.txt

  • Cattle Pastures+4%

    Province · culture with Polders, coastal

    Levels 1–8: +1% to +4% (8 levels give it)

    pastures · game/common/buildings/00_standard_economy_buildings.txt

  • Hill Farms+4%

    County · culture with Upland Skirmishing, Amharic Highlanders, Hill Dwellers or Mountaineer Ruralism

    Levels 1–8: +1% to +4% (8 levels give it)

    hill-farms · game/common/buildings/00_standard_economy_buildings.txt

  • Barracks+4%

    County · culture with Strength in Numbers

    Levels 1–8: +1% to +4% (8 levels give it)

    barracks · game/common/buildings/00_standard_military_buildings.txt

  • Barracks+4%

    County

    Levels 5–8: +1% to +4% (4 levels give it)

    barracks · game/common/buildings/00_standard_military_buildings.txt

  • Markets+3%

    Province · culture with Maritime Way of Life, coastal

    Levels 1–2: +2% to +3% (2 levels give it)

    market-villages · game/common/buildings/00_tribal_buildings.txt

  • Orchards+2%

    County

    Levels 5–8: +2% to +2% (4 levels give it)

    orchards · game/common/buildings/00_standard_economy_buildings.txt

  • Hill Forts+2%

    County

    Levels 4–8: +2% to +2% (5 levels give it)

    hill-forts · game/common/buildings/00_standard_fortification_buildings.txt

  • Regimental Grounds+2%

    County

    Levels 4–8: +2% to +2% (5 levels give it)

    regimental-grounds · game/common/buildings/00_standard_military_buildings.txt

  • War Camps+2%

    County · culture with Strength in Numbers

    Levels 1–2: +1% to +2% (2 levels give it)

    war-camps · game/common/buildings/00_tribal_buildings.txt

What lowers Levy Size (7)

Cultural traditions (2)

  • Only the Strong-25%

    Provinces of this culture

    tradition_only_the_strong · game/common/culture/traditions/00_combat_traditions.txt

  • Eastern Roman Legacy-25%

    Characters of this culture

    tradition_roman_legacy · game/common/culture/traditions/00_realm_traditions.txt

Laws (1)

  • Prosperity Decree-25%

    Devaraja Decree · Rulers with this law

    mandala_decree_prosperity · game/common/laws/00_realm_laws.txt

Governments (4)

  • Administrative-50%

    Rulers with this government

    administrative_government · game/common/governments/00_government_types.txt

  • Celestial-50%

    Rulers with this government

    celestial_government · game/common/governments/00_government_types.txt

  • Meritocratic Khanate-50%

    Rulers with this government

    steppe_admin_government · game/common/governments/00_government_types.txt

  • Meritocratic-50%

    Rulers with this government

    meritocratic_government · game/common/governments/00_government_types.txt

Source: game/common/buildings/00_city_buildings.txt, game/common/buildings/00_duchy_capital_buildings.txt, game/common/buildings/00_special_buildings.txt, game/common/buildings/00_special_mines.txt, game/common/buildings/00_standard_economy_buildings.txt, game/common/buildings/00_standard_fortification_buildings.txt, game/common/buildings/00_standard_military_buildings.txt, game/common/buildings/00_tribal_buildings.txt, game/common/buildings/tgp_great_project_buildings.txt, game/common/culture/innovations/00_early_medieval_innovations.txt, game/common/culture/innovations/00_late_medieval_innovations.txt, game/common/culture/pillars/00_ethos.txt, game/common/culture/traditions/00_combat_traditions.txt, game/common/culture/traditions/00_realm_traditions.txt, game/common/culture/traditions/03_fp2_traditions.txt, game/common/governments/00_government_types.txt, game/common/laws/00_realm_laws.txt, game/common/religion/faith_types/00_faith_types.txt, game/common/religion/tenet_types/00_pam_tenets.txt, game/common/religion/tenet_types/00_tenet_types.txt, game/common/traits/00_traits.txt and the English localisation, Crusader Kings III 1.20.0.3. Building chains are shown once, at their strongest level, with the range over their levels. Effects that come only from events or scale with a script value are not listed.