CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial
Tradeport icon

Regular building

Tradeport

common_tradeport_01

Merchant galleys load and off-load their cargo at this port.

Levels

LevelCostTimeLeviesGarrison
1. Small Harbor150 gold730 d——
2. Fishing Net Weavers250 gold730 d——
3. Tradeport340 gold730 d——
4. Shipwrights500 gold730 d——
5. Expanded Docks750 gold730 d——
6. Shipyards1,110 gold730 d——
7. Grand Port1,600 gold730 d——
8. Drydocks2,240 gold730 d——

Level 1: Small Harbor

Province

  • Tax+0.35/month

County

  • Development Growth+5%

County — only if: culture with Seafarers

  • Monthly county control growth+0.1/month

Province — only if: culture with Dexterous Fishermen or Coastal Warriors

  • Stationed Men-at-Arms Toughness+15%
Key
common_tradeport_01
Cost
150 gold
Construction
730 days (2 yrs)
Needs
castle, city or temple level 1
Terrain (one of)
Coastal, By a major river

Level 2: Fishing Net Weavers

Province

  • Tax+0.55/month

County

  • Development Growth+10%

County — only if: culture with Seafarers

  • Monthly county control growth+0.1/month

Province — only if: culture with Seafarers

  • Levy Size+4%

Province — only if: culture with Dexterous Fishermen or Coastal Warriors

  • Stationed Men-at-Arms Toughness+20%
Key
common_tradeport_02
Cost
250 gold
Construction
730 days (2 yrs)
Needs
castle, city or temple level 1
Innovation
Crop Rotation
Terrain (one of)
Coastal, By a major river

Level 3: Tradeport

Province

  • Tax+0.75/month

County

  • Development Growth+15%

County — only if: culture with Seafarers

  • Monthly county control growth+0.15/month

Province — only if: culture with Seafarers

  • Levy Size+6%

Province — only if: culture with Dexterous Fishermen or Coastal Warriors

  • Stationed Men-at-Arms Toughness+25%
Key
common_tradeport_03
Cost
340 gold
Construction
730 days (2 yrs)
Needs
castle, city or temple level 1
Terrain (one of)
Coastal, By a major river

Level 4: Shipwrights

Province

  • Tax+0.95/month

County

  • Development Growth+20%

County — only if: culture with Seafarers

  • Monthly county control growth+0.15/month

Province — only if: culture with Seafarers

  • Levy Size+8%

Province — only if: culture with Dexterous Fishermen or Coastal Warriors

  • Stationed Men-at-Arms Toughness+30%
Key
common_tradeport_04
Cost
500 gold
Construction
730 days (2 yrs)
Needs
castle, city or temple level 1
Terrain (one of)
Coastal, By a major river

Level 5: Expanded Docks

Province

  • Tax+1.15/month

County

  • Development Growth+25%

County — only if: culture with Seafarers

  • Monthly county control growth+0.2/month

Province — only if: culture with Seafarers

  • Levy Size+10%

Province — only if: culture with Dexterous Fishermen or Coastal Warriors

  • Stationed Men-at-Arms Toughness+35%
Key
common_tradeport_05
Cost
750 gold
Construction
730 days (2 yrs)
Needs
castle, city or temple level 2
Innovation
Guilds, Manorialism
Terrain (one of)
Coastal, By a major river

Level 6: Shipyards

Province

  • Tax+1.35/month

County

  • Development Growth+30%

County — only if: culture with Seafarers

  • Monthly county control growth+0.2/month

Province — only if: culture with Seafarers

  • Levy Size+12%

Province — only if: culture with Dexterous Fishermen or Coastal Warriors

  • Stationed Men-at-Arms Toughness+40%
Key
common_tradeport_06
Cost
1,110 gold
Construction
730 days (2 yrs)
Needs
castle, city or temple level 2
Innovation
Guilds, Manorialism
Terrain (one of)
Coastal, By a major river

Level 7: Grand Port

Province

  • Tax+1.55/month

County

  • Development Growth+35%

County — only if: culture with Seafarers

  • Monthly county control growth+0.25/month

Province — only if: culture with Seafarers

  • Levy Size+14%

Province — only if: culture with Dexterous Fishermen or Coastal Warriors

  • Stationed Men-at-Arms Toughness+45%
Key
common_tradeport_07
Cost
1,600 gold
Construction
730 days (2 yrs)
Needs
castle, city or temple level 3
Innovation
Cranes, Guilds
Terrain (one of)
Coastal, By a major river

Level 8: Drydocks

Province

  • Tax+1.75/month

County

  • Development Growth+40%

County — only if: culture with Seafarers

  • Monthly county control growth+0.25/month

Province — only if: culture with Seafarers

  • Levy Size+16%

Province — only if: culture with Dexterous Fishermen or Coastal Warriors

  • Stationed Men-at-Arms Toughness+50%
Key
common_tradeport_08
Cost
2,240 gold
Construction
730 days (2 yrs)
Needs
castle, city or temple level 3
Innovation
Cranes, Guilds
Terrain (one of)
Coastal, By a major river

Source: game/common/buildings/00_standard_economy_buildings.txt, game/common/script_values/00_building_values.txt and the English localisation, Crusader Kings III 1.20.0.3.