
Regular building
Tradeport
common_tradeport_01Merchant galleys load and off-load their cargo at this port.
Levels
| Level | Cost | Time | Levies | Garrison |
|---|---|---|---|---|
| 1. Small Harbor | 150 gold | 730 d | — | — |
| 2. Fishing Net Weavers | 250 gold | 730 d | — | — |
| 3. Tradeport | 340 gold | 730 d | — | — |
| 4. Shipwrights | 500 gold | 730 d | — | — |
| 5. Expanded Docks | 750 gold | 730 d | — | — |
| 6. Shipyards | 1,110 gold | 730 d | — | — |
| 7. Grand Port | 1,600 gold | 730 d | — | — |
| 8. Drydocks | 2,240 gold | 730 d | — | — |
Level 1: Small Harbor
Province
- Tax+0.35/month
County
- Development Growth+5%
County — only if: culture with Seafarers
- Monthly county control growth+0.1/month
Province — only if: culture with Dexterous Fishermen or Coastal Warriors
- Stationed Men-at-Arms Toughness+15%
- Key
common_tradeport_01- Cost
- 150 gold
- Construction
- 730 days (2 yrs)
- Needs
- castle, city or temple level 1
- Terrain (one of)
- Coastal, By a major river
Level 2: Fishing Net Weavers
Province
- Tax+0.55/month
County
- Development Growth+10%
County — only if: culture with Seafarers
- Monthly county control growth+0.1/month
Province — only if: culture with Seafarers
- Levy Size+4%
Province — only if: culture with Dexterous Fishermen or Coastal Warriors
- Stationed Men-at-Arms Toughness+20%
- Key
common_tradeport_02- Cost
- 250 gold
- Construction
- 730 days (2 yrs)
- Needs
- castle, city or temple level 1
- Innovation
- Crop Rotation
- Terrain (one of)
- Coastal, By a major river
Level 3: Tradeport
Province
- Tax+0.75/month
County
- Development Growth+15%
County — only if: culture with Seafarers
- Monthly county control growth+0.15/month
Province — only if: culture with Seafarers
- Levy Size+6%
Province — only if: culture with Dexterous Fishermen or Coastal Warriors
- Stationed Men-at-Arms Toughness+25%
- Key
common_tradeport_03- Cost
- 340 gold
- Construction
- 730 days (2 yrs)
- Needs
- castle, city or temple level 1
- Innovation
- Manorialism, Crop Rotation
- Terrain (one of)
- Coastal, By a major river
Level 4: Shipwrights
Province
- Tax+0.95/month
County
- Development Growth+20%
County — only if: culture with Seafarers
- Monthly county control growth+0.15/month
Province — only if: culture with Seafarers
- Levy Size+8%
Province — only if: culture with Dexterous Fishermen or Coastal Warriors
- Stationed Men-at-Arms Toughness+30%
- Key
common_tradeport_04- Cost
- 500 gold
- Construction
- 730 days (2 yrs)
- Needs
- castle, city or temple level 1
- Innovation
- Manorialism, Crop Rotation
- Terrain (one of)
- Coastal, By a major river
Level 5: Expanded Docks
Province
- Tax+1.15/month
County
- Development Growth+25%
County — only if: culture with Seafarers
- Monthly county control growth+0.2/month
Province — only if: culture with Seafarers
- Levy Size+10%
Province — only if: culture with Dexterous Fishermen or Coastal Warriors
- Stationed Men-at-Arms Toughness+35%
- Key
common_tradeport_05- Cost
- 750 gold
- Construction
- 730 days (2 yrs)
- Needs
- castle, city or temple level 2
- Innovation
- Guilds, Manorialism
- Terrain (one of)
- Coastal, By a major river
Level 6: Shipyards
Province
- Tax+1.35/month
County
- Development Growth+30%
County — only if: culture with Seafarers
- Monthly county control growth+0.2/month
Province — only if: culture with Seafarers
- Levy Size+12%
Province — only if: culture with Dexterous Fishermen or Coastal Warriors
- Stationed Men-at-Arms Toughness+40%
- Key
common_tradeport_06- Cost
- 1,110 gold
- Construction
- 730 days (2 yrs)
- Needs
- castle, city or temple level 2
- Innovation
- Guilds, Manorialism
- Terrain (one of)
- Coastal, By a major river
Level 7: Grand Port
Province
- Tax+1.55/month
County
- Development Growth+35%
County — only if: culture with Seafarers
- Monthly county control growth+0.25/month
Province — only if: culture with Seafarers
- Levy Size+14%
Province — only if: culture with Dexterous Fishermen or Coastal Warriors
- Stationed Men-at-Arms Toughness+45%
- Key
common_tradeport_07- Cost
- 1,600 gold
- Construction
- 730 days (2 yrs)
- Needs
- castle, city or temple level 3
- Terrain (one of)
- Coastal, By a major river
Level 8: Drydocks
Province
- Tax+1.75/month
County
- Development Growth+40%
County — only if: culture with Seafarers
- Monthly county control growth+0.25/month
Province — only if: culture with Seafarers
- Levy Size+16%
Province — only if: culture with Dexterous Fishermen or Coastal Warriors
- Stationed Men-at-Arms Toughness+50%
- Key
common_tradeport_08- Cost
- 2,240 gold
- Construction
- 730 days (2 yrs)
- Needs
- castle, city or temple level 3
- Terrain (one of)
- Coastal, By a major river
Source: game/common/buildings/00_standard_economy_buildings.txt, game/common/script_values/00_building_values.txt and the English localisation, Crusader Kings III 1.20.0.3.