
Regular building
Cattle Pastures
pastures_01A significant portion of this province is dedicated to animal husbandry and used as grazing lands for herds of pastoral animals.
Levels
| Level | Cost | Time | Levies | Garrison |
|---|---|---|---|---|
| 1. Simple Pastures | 150 gold | 730 d | 75 | — |
| 2. Homesteads | 250 gold | 730 d | 125 | — |
| 3. Meadows | 340 gold | 730 d | 175 | — |
| 4. Coops | 500 gold | 730 d | 225 | — |
| 5. Livestock Pens | 750 gold | 730 d | 275 | — |
| 6. Apiaries | 1,110 gold | 730 d | 325 | — |
| 7. Corrals | 1,600 gold | 730 d | 375 | — |
| 8. Cattle Ranches | 2,240 gold | 730 d | 425 | — |
Level 1: Simple Pastures
Province
- Tax+0.35/month
- Supply Limit+200
Holder — only if: culture with Pastorialists
- Light Cavalry Maintenance-1%
Province — only if: culture with Pastorialists
- Defender Holding Advantage+2
- Holding Taxes+1%
- Levy Size+1%
Province — only if: culture with Polders, coastal
- Holding Taxes+1%
- Levy Size+1%
- Key
pastures_01- Cost
- 150 gold
- Construction
- 730 days (2 yrs)
- Levies
- 75
- Needs
- castle, city or temple level 1
- Terrain (one of)
- Farmlands, Plains, Steppe, Desert, Drylands, Oasis, Mountains, Desert Mountains, Hills, Floodplains, Jungle
Level 2: Homesteads
Province
- Tax+0.55/month
- Supply Limit+400
Holder — only if: culture with Pastorialists
- Light Cavalry Maintenance-2%
Province — only if: culture with Pastorialists
- Defender Holding Advantage+4
- Holding Taxes+1%
- Levy Size+1%
Province — only if: culture with Polders, coastal
- Holding Taxes+1%
- Levy Size+1%
- Key
pastures_02- Cost
- 250 gold
- Construction
- 730 days (2 yrs)
- Levies
- 125
- Needs
- castle, city or temple level 1
- Innovation
- Crop Rotation
- Terrain (one of)
- Farmlands, Plains, Steppe, Desert, Drylands, Oasis, Mountains, Desert Mountains, Hills, Floodplains, Jungle
Level 3: Meadows
Province
- Tax+0.75/month
- Supply Limit+600
- Levy Reinforcement Rate+10%
Holder — only if: culture with Pastorialists
- Light Cavalry Maintenance-3%
Province — only if: culture with Pastorialists
- Defender Holding Advantage+6
- Holding Taxes+2%
- Levy Size+2%
Province — only if: culture with Polders, coastal
- Holding Taxes+2%
- Levy Size+2%
- Key
pastures_03- Cost
- 340 gold
- Construction
- 730 days (2 yrs)
- Levies
- 175
- Needs
- castle, city or temple level 2
- Innovation
- Manorialism
- Terrain (one of)
- Farmlands, Plains, Steppe, Desert, Drylands, Oasis, Mountains, Desert Mountains, Hills, Floodplains, Jungle
Level 4: Coops
Province
- Tax+0.95/month
- Supply Limit+800
- Levy Reinforcement Rate+10%
County
- Development Growth+2%
Holder — only if: culture with Pastorialists
- Light Cavalry Maintenance-4%
Province — only if: culture with Pastorialists
- Defender Holding Advantage+8
- Holding Taxes+2%
- Levy Size+2%
Province — only if: culture with Polders, coastal
- Holding Taxes+2%
- Levy Size+2%
- Key
pastures_04- Cost
- 500 gold
- Construction
- 730 days (2 yrs)
- Levies
- 225
- Needs
- castle, city or temple level 2
- Innovation
- Manorialism
- Terrain (one of)
- Farmlands, Plains, Steppe, Desert, Drylands, Oasis, Mountains, Desert Mountains, Hills, Floodplains, Jungle
Level 5: Livestock Pens
Province
- Tax+1.15/month
- Supply Limit+1000
- Levy Reinforcement Rate+10%
- Garrison Size+5%
Holder — only if: culture with Pastorialists
- Light Cavalry Maintenance-5%
Province — only if: culture with Pastorialists
- Defender Holding Advantage+10
- Holding Taxes+3%
- Levy Size+3%
Province — only if: culture with Polders, coastal
- Holding Taxes+3%
- Levy Size+3%
County
- Development Growth+2%
- Key
pastures_05- Cost
- 750 gold
- Construction
- 730 days (2 yrs)
- Levies
- 275
- Needs
- castle, city or temple level 3
- Innovation
- Guilds
- Terrain (one of)
- Farmlands, Plains, Steppe, Desert, Drylands, Oasis, Mountains, Desert Mountains, Hills, Floodplains, Jungle
Level 6: Apiaries
Province
- Tax+1.35/month
- Supply Limit+1200
- Levy Reinforcement Rate+10%
- Garrison Size+5%
County
- Development Growth+2%
- Popular Opinion+2
Holder — only if: culture with Pastorialists
- Light Cavalry Maintenance-6%
Province — only if: culture with Pastorialists
- Defender Holding Advantage+12
- Holding Taxes+3%
- Levy Size+3%
Province — only if: culture with Polders, coastal
- Holding Taxes+3%
- Levy Size+3%
- Key
pastures_06- Cost
- 1,110 gold
- Construction
- 730 days (2 yrs)
- Levies
- 325
- Needs
- castle, city or temple level 3
- Innovation
- Guilds
- Terrain (one of)
- Farmlands, Plains, Steppe, Desert, Drylands, Oasis, Mountains, Desert Mountains, Hills, Floodplains, Jungle
Level 7: Corrals
Province
- Tax+1.55/month
- Supply Limit+1400
- Levy Reinforcement Rate+10%
- Garrison Size+5%
County
- Development Growth+2%
- Popular Opinion+2
Holder — only if: culture with Pastorialists
- Light Cavalry Maintenance-7%
Province — only if: culture with Pastorialists
- Defender Holding Advantage+14
- Holding Taxes+4%
- Levy Size+4%
Province — only if: culture with Polders, coastal
- Holding Taxes+4%
- Levy Size+4%
- Key
pastures_07- Cost
- 1,600 gold
- Construction
- 730 days (2 yrs)
- Levies
- 375
- Needs
- castle, city or temple level 4
- Innovation
- Cranes
- Terrain (one of)
- Farmlands, Plains, Steppe, Desert, Drylands, Oasis, Mountains, Desert Mountains, Hills, Floodplains, Jungle
Level 8: Cattle Ranches
Province
- Tax+1.75/month
- Supply Limit+1600
- Levy Reinforcement Rate+15%
- Garrison Size+5%
County
- Development Growth+2%
- Popular Opinion+2
Holder — only if: culture with Pastorialists
- Light Cavalry Maintenance-8%
Province — only if: culture with Pastorialists
- Defender Holding Advantage+16
- Holding Taxes+4%
- Levy Size+4%
Province — only if: culture with Polders, coastal
- Holding Taxes+4%
- Levy Size+4%
- Key
pastures_08- Cost
- 2,240 gold
- Construction
- 730 days (2 yrs)
- Levies
- 425
- Needs
- castle, city or temple level 4
- Innovation
- Cranes
- Terrain (one of)
- Farmlands, Plains, Steppe, Desert, Drylands, Oasis, Mountains, Desert Mountains, Hills, Floodplains, Jungle
Source: game/common/buildings/00_standard_economy_buildings.txt, game/common/script_values/00_building_values.txt and the English localisation, Crusader Kings III 1.20.0.3.