Regular building
Orchards
orchards_01Thanks to the unique properties of the soil, these orchards produce particularly sweet and delicious fruits and berries.
Levels
| Level | Cost | Time | Levies | Garrison |
|---|---|---|---|---|
| 1. Fruit Orchards | 150 gold | 1095 d | 75 | — |
| 2. Berry Groves | 250 gold | 1095 d | 125 | — |
| 3. Fruit Tree Plantations | 340 gold | 1095 d | 175 | — |
| 4. Beekeepers | 500 gold | 1095 d | 225 | — |
| 5. Nut Tree Rows | 750 gold | 1095 d | 275 | — |
| 6. Mixed Gardens | 1,110 gold | 1095 d | 325 | — |
| 7. Grand Orchards | 1,600 gold | 1095 d | 375 | — |
| 8. Grafted Trees | 2,240 gold | 1095 d | 425 | — |
Level 1: Fruit Orchards
Province
- Tax+0.35/month
County
- Development Growth+5%
Province — only if: culture with Polders, coastal
- Holding Taxes+1%
- Key
orchards_01- Cost
- 150 gold
- Construction
- 1,095 days (3 yrs)
- Levies
- 75
- Needs
- castle, city or temple level 1
- Terrain (one of)
- Floodplains, Oasis
Level 2: Berry Groves
Province
- Tax+0.55/month
- Levy Reinforcement Rate+10%
County
- Development Growth+10%
Province — only if: culture with Polders, coastal
- Holding Taxes+2%
- Key
orchards_02- Cost
- 250 gold
- Construction
- 1,095 days (3 yrs)
- Levies
- 125
- Needs
- castle, city or temple level 1
- Innovation
- Crop Rotation
- Terrain (one of)
- Floodplains, Oasis
Level 3: Fruit Tree Plantations
Province
- Tax+0.75/month
- Levy Reinforcement Rate+10%
- Supply Limit+10%
County
- Development Growth+15%
Province — only if: culture with Polders, coastal
- Holding Taxes+3%
- Supply Limit+10%
- Key
orchards_03- Cost
- 340 gold
- Construction
- 1,095 days (3 yrs)
- Levies
- 175
- Needs
- castle, city or temple level 2
- Innovation
- Manorialism
- Terrain (one of)
- Floodplains, Oasis
Level 4: Beekeepers
Province
- Tax+0.95/month
- Levy Reinforcement Rate+10%
- Supply Limit+10%
County
- Development Growth+20%
Province — only if: culture with Polders, coastal
- Holding Taxes+4%
- Supply Limit+10%
- Key
orchards_04- Cost
- 500 gold
- Construction
- 1,095 days (3 yrs)
- Levies
- 225
- Needs
- castle, city or temple level 2
- Innovation
- Manorialism
- Terrain (one of)
- Floodplains, Oasis
Level 5: Nut Tree Rows
Province
- Tax+1.15/month
- Levy Reinforcement Rate+10%
- Supply Limit+10%
County
- Development Growth+25%
- Levy Size+2%
Province — only if: culture with Polders, coastal
- Holding Taxes+5%
- Supply Limit+10%
- Key
orchards_05- Cost
- 750 gold
- Construction
- 1,095 days (3 yrs)
- Levies
- 275
- Needs
- castle, city or temple level 3
- Innovation
- Guilds
- Terrain (one of)
- Floodplains, Oasis
Level 6: Mixed Gardens
Province
- Tax+1.35/month
- Supply Limit+1000
- Levy Reinforcement Rate+10%
- Supply Limit+10%
County
- Development Growth+30%
- Levy Size+2%
Province — only if: culture with Polders, coastal
- Holding Taxes+6%
- Supply Limit+10%
- Key
orchards_06- Cost
- 1,110 gold
- Construction
- 1,095 days (3 yrs)
- Levies
- 325
- Needs
- castle, city or temple level 3
- Innovation
- Guilds
- Terrain (one of)
- Floodplains, Oasis
Level 7: Grand Orchards
Province
- Tax+1.55/month
- Supply Limit+1000
- Levy Reinforcement Rate+10%
- Supply Limit+10%
County
- Development Growth+35%
- Levy Size+2%
Province — only if: culture with Polders, coastal
- Holding Taxes+7%
- Supply Limit+10%
Holder
- Prestige+0.1/month
- Key
orchards_07- Cost
- 1,600 gold
- Construction
- 1,095 days (3 yrs)
- Levies
- 375
- Needs
- castle, city or temple level 4
- Innovation
- Cranes
- Terrain (one of)
- Floodplains, Oasis
Level 8: Grafted Trees
Province
- Tax+1.75/month
- Supply Limit+1000
- Levy Reinforcement Rate+10%
- Supply Limit+10%
County
- Development Growth+40%
- Levy Size+2%
Province — only if: culture with Polders, coastal
- Holding Taxes+8%
- Supply Limit+10%
Holder
- Prestige+0.1/month
- Key
orchards_08- Cost
- 2,240 gold
- Construction
- 1,095 days (3 yrs)
- Levies
- 425
- Needs
- castle, city or temple level 4
- Innovation
- Cranes
- Terrain (one of)
- Floodplains, Oasis
Source: game/common/buildings/00_standard_economy_buildings.txt, game/common/script_values/00_building_values.txt and the English localisation, Crusader Kings III 1.20.0.3.