Unofficial fan reference · game files of Crusader Kings III 1.20.0.3 “Crozier”
CK3 Database
Orchards icon

Regular building

Orchards

orchards_01

Thanks to the unique properties of the soil, these orchards produce particularly sweet and delicious fruits and berries.

Levels

LevelCostTimeLeviesGarrison
1. Fruit Orchards150 gold1095 d75—
2. Berry Groves250 gold1095 d125—
3. Fruit Tree Plantations340 gold1095 d175—
4. Beekeepers500 gold1095 d225—
5. Nut Tree Rows750 gold1095 d275—
6. Mixed Gardens1,110 gold1095 d325—
7. Grand Orchards1,600 gold1095 d375—
8. Grafted Trees2,240 gold1095 d425—

Level 1: Fruit Orchards

Province

  • Tax+0.35/month

County

  • Development Growth+5%

Province — only if: culture with Polders, coastal

  • Holding Taxes+1%
Key
orchards_01
Cost
150 gold
Construction
1,095 days (3 yrs)
Levies
75
Needs
castle, city or temple level 1
Terrain (one of)
Floodplains, Oasis

Level 2: Berry Groves

Province

  • Tax+0.55/month
  • Levy Reinforcement Rate+10%

County

  • Development Growth+10%

Province — only if: culture with Polders, coastal

  • Holding Taxes+2%
Key
orchards_02
Cost
250 gold
Construction
1,095 days (3 yrs)
Levies
125
Needs
castle, city or temple level 1
Innovation
Crop Rotation
Terrain (one of)
Floodplains, Oasis

Level 3: Fruit Tree Plantations

Province

  • Tax+0.75/month
  • Levy Reinforcement Rate+10%
  • Supply Limit+10%

County

  • Development Growth+15%

Province — only if: culture with Polders, coastal

  • Holding Taxes+3%
  • Supply Limit+10%
Key
orchards_03
Cost
340 gold
Construction
1,095 days (3 yrs)
Levies
175
Needs
castle, city or temple level 2
Innovation
Manorialism
Terrain (one of)
Floodplains, Oasis

Level 4: Beekeepers

Province

  • Tax+0.95/month
  • Levy Reinforcement Rate+10%
  • Supply Limit+10%

County

  • Development Growth+20%

Province — only if: culture with Polders, coastal

  • Holding Taxes+4%
  • Supply Limit+10%
Key
orchards_04
Cost
500 gold
Construction
1,095 days (3 yrs)
Levies
225
Needs
castle, city or temple level 2
Innovation
Manorialism
Terrain (one of)
Floodplains, Oasis

Level 5: Nut Tree Rows

Province

  • Tax+1.15/month
  • Levy Reinforcement Rate+10%
  • Supply Limit+10%

County

  • Development Growth+25%
  • Levy Size+2%

Province — only if: culture with Polders, coastal

  • Holding Taxes+5%
  • Supply Limit+10%
Key
orchards_05
Cost
750 gold
Construction
1,095 days (3 yrs)
Levies
275
Needs
castle, city or temple level 3
Innovation
Guilds
Terrain (one of)
Floodplains, Oasis

Level 6: Mixed Gardens

Province

  • Tax+1.35/month
  • Supply Limit+1000
  • Levy Reinforcement Rate+10%
  • Supply Limit+10%

County

  • Development Growth+30%
  • Levy Size+2%

Province — only if: culture with Polders, coastal

  • Holding Taxes+6%
  • Supply Limit+10%
Key
orchards_06
Cost
1,110 gold
Construction
1,095 days (3 yrs)
Levies
325
Needs
castle, city or temple level 3
Innovation
Guilds
Terrain (one of)
Floodplains, Oasis

Level 7: Grand Orchards

Province

  • Tax+1.55/month
  • Supply Limit+1000
  • Levy Reinforcement Rate+10%
  • Supply Limit+10%

County

  • Development Growth+35%
  • Levy Size+2%

Province — only if: culture with Polders, coastal

  • Holding Taxes+7%
  • Supply Limit+10%

Holder

  • Prestige+0.1/month
Key
orchards_07
Cost
1,600 gold
Construction
1,095 days (3 yrs)
Levies
375
Needs
castle, city or temple level 4
Innovation
Cranes
Terrain (one of)
Floodplains, Oasis

Level 8: Grafted Trees

Province

  • Tax+1.75/month
  • Supply Limit+1000
  • Levy Reinforcement Rate+10%
  • Supply Limit+10%

County

  • Development Growth+40%
  • Levy Size+2%

Province — only if: culture with Polders, coastal

  • Holding Taxes+8%
  • Supply Limit+10%

Holder

  • Prestige+0.1/month
Key
orchards_08
Cost
2,240 gold
Construction
1,095 days (3 yrs)
Levies
425
Needs
castle, city or temple level 4
Innovation
Cranes
Terrain (one of)
Floodplains, Oasis

Source: game/common/buildings/00_standard_economy_buildings.txt, game/common/script_values/00_building_values.txt and the English localisation, Crusader Kings III 1.20.0.3.