
Regular building
Markets
market_villages_01A host of small market villages has sprung up around the more well-traveled parts of these lands. Here the tribesmen trade and barter with traveling merchants.
Levels
| Level | Cost | Time | Levies | Garrison |
|---|---|---|---|---|
| 1. Trading Outposts | 75 gold + 200 prestige | 730 d | — | — |
| 2. Market Villages | 100 gold + 350 prestige | 730 d | — | — |
Level 1: Trading Outposts
Province
- Tax+0.4/month
- Supply Limit+500
Province — only if: culture with Maritime Way of Life, coastal
- Levy Size+2%
- Key
market_villages_01- Cost
- 75 gold + 200 prestige
- Construction
- 730 days (2 yrs)
Level 2: Market Villages
Province — only if: culture with Maritime Way of Life, coastal
- Levy Size+3%
Province
- Tax+0.7/month
- Supply Limit+1000
- Key
market_villages_02- Cost
- 100 gold + 350 prestige
- Construction
- 730 days (2 yrs)
- Innovation
- Barracks
Source: game/common/buildings/00_tribal_buildings.txt, game/common/script_values/00_building_values.txt and the English localisation, Crusader Kings III 1.20.0.3.