
Regular building
Regimental Grounds
regimental_grounds_01The regimental grounds not only contain several buildings designed to house large amounts of levies but are also connected to a vast swathe of land for them to train for war.
Built in
Holding types whose building list names it (common/holdings).
Levels
| Level | Cost | Time | Levies | Garrison | Main effects |
|---|---|---|---|---|---|
| 1. Regimental Clearings | 200 gold | 1825 d | 150 | — | -1.6% Men-at-Arms Maintenance, +15% Stationed Men-at-Arms Damage, … |
| 2. Quartermaster's Offices | 350 gold | 1825 d | 275 | — | -2.4% Men-at-Arms Maintenance, +20% Stationed Men-at-Arms Damage, … |
| 3. Semi-permanent Housing | 485 gold | 1825 d | 400 | — | -3.2% Men-at-Arms Maintenance, +25% Stationed Men-at-Arms Damage, … |
| 4. Regimental Barracks | 725 gold | 1825 d | 525 | — | -4% Men-at-Arms Maintenance, +30% Stationed Men-at-Arms Damage, … |
| 5. Military Granaries | 1,100 gold | 1825 d | 650 | — | -4.8% Men-at-Arms Maintenance, +35% Stationed Men-at-Arms Damage, … |
| 6. Blacksmiths | 1,640 gold | 1825 d | 775 | — | -5.6% Men-at-Arms Maintenance, +40% Stationed Men-at-Arms Damage, … |
| 7. Officers' Lodgings | 2,375 gold | 1825 d | 900 | — | -6.4% Men-at-Arms Maintenance, +1 Number of Knights, … |
| 8. Expanded Grounds | 3,335 gold | 1825 d | 1025 | — | -7.2% Men-at-Arms Maintenance, +1 Number of Knights, … |
Level 1: Regimental Clearings
Holder
Province
County
- Key
regimental_grounds_01- Cost
- 200 gold
- Construction
- 1,825 days (5 yrs)
- Levies
- 150
- Needs
- castle, city or temple level 1
- Terrain (one of)
- Floodplains, Farmlands
Level 2: Quartermaster's Offices
Holder
Province
County
- Key
regimental_grounds_02- Cost
- 350 gold
- Construction
- 1,825 days (5 yrs)
- Levies
- 275
- Needs
- castle, city or temple level 1
- Innovation
- Barracks
- Terrain (one of)
- Floodplains, Farmlands
Level 3: Semi-permanent Housing
Holder
Province
County
- Key
regimental_grounds_03- Cost
- 485 gold
- Construction
- 1,825 days (5 yrs)
- Levies
- 400
- Needs
- castle, city or temple level 2
- Innovation
- Stone Forts
- Terrain (one of)
- Floodplains, Farmlands
Level 4: Regimental Barracks
Holder
Province
County
- Key
regimental_grounds_04- Cost
- 725 gold
- Construction
- 1,825 days (5 yrs)
- Levies
- 525
- Needs
- castle, city or temple level 2
- Innovation
- Stone Forts
- Terrain (one of)
- Floodplains, Farmlands
Level 5: Military Granaries
Holder
Province
County
- Key
regimental_grounds_05- Cost
- 1,100 gold
- Construction
- 1,825 days (5 yrs)
- Levies
- 650
- Needs
- castle, city or temple level 3
- Innovation
- Castle Baileys
- Terrain (one of)
- Floodplains, Farmlands
Level 6: Blacksmiths
Holder
Province
County
- Key
regimental_grounds_06- Cost
- 1,640 gold
- Construction
- 1,825 days (5 yrs)
- Levies
- 775
- Needs
- castle, city or temple level 3
- Innovation
- Royal Armory
- Terrain (one of)
- Floodplains, Farmlands
Level 7: Officers' Lodgings
Holder
Province
County
- Key
regimental_grounds_07- Cost
- 2,375 gold
- Construction
- 1,825 days (5 yrs)
- Levies
- 900
- Needs
- castle, city or temple level 4
- Innovation
- Royal Armory
- Terrain (one of)
- Floodplains, Farmlands
Level 8: Expanded Grounds
Holder
Province
County
- Key
regimental_grounds_08- Cost
- 3,335 gold
- Construction
- 1,825 days (5 yrs)
- Levies
- 1025
- Needs
- castle, city or temple level 4
- Innovation
- Royal Armory
- Terrain (one of)
- Floodplains, Farmlands
Source: game/common/buildings/00_standard_military_buildings.txt, game/common/holdings/00_holdings.txt, game/common/script_values/00_building_values.txt and the English localisation, Crusader Kings III 1.20.0.3.


