CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Effect · every source

How to increase Number of Knights in CK3

34 sources raise Number of Knights and 10 lower it in the game files of patch 1.20.0.3.

knight_limit

In Crusader Kings III, 34 sources raise Number of Knights and 10 sources lower it. Biggest raises: Swords-for-Hire +8, Legitimists +8, Military Academies +6, Frugal Armorers +5 and War Tales +5. It goes down with Monastic Order -100, Herder -100, Administrative -5 and 2 more. Patch 1.20.0.3, from the modifiers of traits, perks, traditions, buildings and the rest of game/common.

The biggest boosts

  1. +8Swords-for-HireLaw · Camp Purpose · Rulers with this law
  2. +8LegitimistsLaw · Camp Purpose · Rulers with this law
  3. +6Military AcademiesBuilding · Holder

What raises Number of Knights (34)

Traits (4)

  • Hastiluder+2

    At 100 XP (Foot)

    tourney_participant · game/common/traits/00_traits.txt

  • Knight-Errant+2

    knight_errant · game/common/traits/00_traits.txt

  • Knight-Errant+2

    At 100 XP

    knight_errant · game/common/traits/00_traits.txt

  • Knight-Errant+1

    At 50 XP

    knight_errant · game/common/traits/00_traits.txt

Lifestyle perks (2)

  • Household Guard+4

    Not Administrative government

    kingsguard_perk · game/common/lifestyle_perks/00_martial_3_chivalry_tree_perks.txt

  • Household Guard+2

    Administrative government

    kingsguard_perk · game/common/lifestyle_perks/00_martial_3_chivalry_tree_perks.txt

Cultural traditions (9)

  • Frugal Armorers+5

    Characters of this culture

    tradition_frugal_armorsmiths · game/common/culture/traditions/00_combat_traditions.txt

  • Only the Strong+2

    Characters of this culture

    tradition_only_the_strong · game/common/culture/traditions/00_combat_traditions.txt

  • Futuwaa+2

    Characters of this culture

    tradition_futuwaa · game/common/culture/traditions/00_maa_traditions.txt

  • Druzhina+2

    Characters of this culture

    tradition_druzhina · game/common/culture/traditions/00_maa_traditions.txt

  • Chanson de Geste+2

    Characters of this culture

    tradition_chanson_de_geste · game/common/culture/traditions/00_maa_traditions.txt

  • Martial Admiration+2

    Characters of this culture

    tradition_martial_admiration · game/common/culture/traditions/00_societal_traditions.txt

  • Hirds+1

    Characters of this culture

    tradition_hird · game/common/culture/traditions/00_maa_traditions.txt

  • Performative Honor+1

    Characters of this culture

    tradition_fp1_performative_honour · game/common/culture/traditions/01_fp1_traditions.txt

  • Trials-by-Combat+1

    Characters of this culture

    tradition_fp1_trials_by_combat · game/common/culture/traditions/01_fp1_traditions.txt

Tenets (3)

  • Miles Christi+1

    Followers

    tenet_miles_christi · game/common/religion/tenet_types/00_pam_tenets.txt

  • Miles Christi+1

    Characters holding it as a personal tenet

    tenet_miles_christi · game/common/religion/tenet_types/00_pam_tenets.txt

  • Peregrinatio Armata+1

    Characters holding it as a personal tenet

    tenet_armed_pilgrimages · game/common/religion/tenet_types/00_tenet_types.txt

Holy sites (2)

  • Zhaotong+1

    Huizhou · Followers, while the faith holds it

    zhaotong · game/common/religion/faith_types/00_faith_types.txt

  • Awkar+1

    Awkar · Followers, while the faith holds it

    awkar · game/common/religion/faith_types/00_faith_types.txt

Buildings (7)

  • Military Academies+6

    Holder

    Levels 1–3: +2 to +6 (3 levels give it)

    military-academy · game/common/buildings/00_duchy_capital_buildings.txt

  • Hagia Sophia+2

    Holder

    Levels 1–2: +2 to +2 (2 levels give it)

    hagia-sophia · game/common/buildings/00_special_buildings.txt

  • War Camps+2

    Holder

    Levels 1–2: +1 to +2 (2 levels give it)

    war-camps · game/common/buildings/00_tribal_buildings.txt

  • Three Pagodas of Dali+2

    Holder

    three-pagodas-dali · game/common/buildings/cp8_special_buildings.txt

  • Heddal Stave Church+1

    Holder

    heddal-stave-church · game/common/buildings/00_special_buildings.txt

  • Regimental Grounds+1

    Holder

    Levels 7–8: +1 to +1 (2 levels give it)

    regimental-grounds · game/common/buildings/00_standard_military_buildings.txt

  • Martial Grants+1

    Holder

    Levels 1–4: +1 to +1 (4 levels give it)

    oath-warriors-building · game/common/buildings/99_ach_buildings.txt

Laws (3)

  • Swords-for-Hire+8

    Camp Purpose · Rulers with this law

    camp_purpose_mercenaries · game/common/laws/00_realm_laws.txt

  • Legitimists+8

    Camp Purpose · Rulers with this law

    camp_purpose_legitimists · game/common/laws/00_realm_laws.txt

  • Freebooters+3

    Camp Purpose · Rulers with this law

    camp_purpose_brigands · game/common/laws/00_realm_laws.txt

Dynasty legacies (2)

  • War Tales+5

    Elegance legacy · Members of the dynasty

    tgp_japan_legacy_5 · game/common/dynasty_perks/08_tgp_dynasty_perks.txt

  • Renowned Name+1

    Glory legacy · Members of the dynasty

    glory_legacy_2 · game/common/dynasty_perks/00_dynasty_perks.txt

Governments (2)

  • Adventurer+2

    Rulers with this government

    landless_adventurer_government · game/common/governments/00_government_types.txt

  • Sōryō+2

    Rulers with this government

    japan_feudal_government · game/common/governments/01_japan_government_types.txt

What lowers Number of Knights (10)

Cultural traditions (1)

  • The Right to Prove-2

    Characters of this culture

    tradition_fp1_the_right_to_prove · game/common/culture/traditions/01_fp1_traditions.txt

Tenets (1)

  • Cáin Adomnáin-1

    Characters holding it as a personal tenet

    tenet_peace_of_god · game/common/religion/tenet_types/00_pam_tenets.txt

Governments (8)

  • Monastic Order-100

    Rulers with this government

    monastic_holy_order_government · game/common/governments/00_government_types.txt

  • Herder-100

    Rulers with this government

    herder_government · game/common/governments/00_government_types.txt

  • Administrative-5

    Rulers with this government

    administrative_government · game/common/governments/00_government_types.txt

  • Celestial-5

    Rulers with this government

    celestial_government · game/common/governments/00_government_types.txt

  • Meritocratic Khanate-5

    Rulers with this government

    steppe_admin_government · game/common/governments/00_government_types.txt

  • Meritocratic-5

    Rulers with this government

    meritocratic_government · game/common/governments/00_government_types.txt

  • Ritsuryō-5

    Rulers with this government

    japan_administrative_government · game/common/governments/01_japan_government_types.txt

  • Ecclesiastical-3

    Rulers with this government

    ecclesiastical_government · game/common/governments/02_theocratic_government_types.txt

Source: game/common/buildings/00_duchy_capital_buildings.txt, game/common/buildings/00_special_buildings.txt, game/common/buildings/00_standard_military_buildings.txt, game/common/buildings/00_tribal_buildings.txt, game/common/buildings/99_ach_buildings.txt, game/common/buildings/cp8_special_buildings.txt, game/common/culture/traditions/00_combat_traditions.txt, game/common/culture/traditions/00_maa_traditions.txt, game/common/culture/traditions/00_societal_traditions.txt, game/common/culture/traditions/01_fp1_traditions.txt, game/common/dynasty_perks/00_dynasty_perks.txt, game/common/dynasty_perks/08_tgp_dynasty_perks.txt, game/common/governments/00_government_types.txt, game/common/governments/01_japan_government_types.txt, game/common/governments/02_theocratic_government_types.txt, game/common/laws/00_realm_laws.txt, game/common/lifestyle_perks/00_martial_3_chivalry_tree_perks.txt, game/common/religion/faith_types/00_faith_types.txt, game/common/religion/tenet_types/00_pam_tenets.txt, game/common/religion/tenet_types/00_tenet_types.txt, game/common/traits/00_traits.txt and the English localisation, Crusader Kings III 1.20.0.3. Building chains are shown once, at their strongest level, with the range over their levels. Effects that come only from events or scale with a script value are not listed.