
Martial lifestyle · perk tree
Chivalry tree (Gallant)
9 perks. Each costs one Martial perk point: 1,000 experience, earned at a base 25 a month while a Martial focus is chosen — 9 × 1,000 ÷ 25 = 360 months, about 30 years for the whole tree before modifiers. The last perk gives the Gallant trait.
Tree layout
Positions and links as in the game's files. A perk needs every perk linked above it.
Focus
Chivalry Focus
Not Adventurer governmentVictory comes not through blood or gold, but honor.
Other Martial trees
All trees: Diplomacy · Martial · Stewardship · Intrigue · Learning · Wandering
Perks
Stalwart Leader
Starting perk of the treestalwart_leader_perk
- Reduces the risks of Commanding Armies
- Nomadic governmentMay challenge non-Close Family Characters of Martial gender to Single Combat, inflicting Stress if you win
- In some casesMay challenge non-Bureaucratic Characters of Martial gender to Single Combat, inflicting Stress if you win
- OtherwiseMay challenge Rivals to Single Combat, inflicting Stress if you win
- Adventurer governmentCan use Make a Request to make Count-Rank Rulers or higher start a Grand Tournament
Adventurer government
Courtship
Needs Stalwart Leadercourtship_perk
- Romance Success Chance: +30% Elope Success Chance: +30%
- Courting Phase Length20 days faster per Scheme Phase
- Elope Phase Length20 days faster per Scheme Phase
Adventurer government
- Courting Phase Length100 days faster per Scheme Phase
- Elope Phase Length100 days faster per Scheme Phase
Chivalric Dominance
Needs Stalwart Leaderchivalric_dominance_perk
- In some casesIncite Holy War: Piety Cost -25%, Acceptance +15 and +150 Prestige on accept
Not Administrative government
Not Adventurer government
Adventurer government
Administrative government
Promising Prospects
Needs Courtshippromising_prospects_perk
- Marriage Acceptance for self: +50 Marriage Acceptance for Close Family: +25 Marriage Acceptance for Extended Family: +25
Never Back Down
Needs Chivalric Dominancenever_back_down_perk
Loyalty and Respect
Needs Promising Prospectsloyalty_and_respect_perk
- Not Adventurer governmentSkills from Spouse or Vizier Councillor Tasks: +25%
- Nomadic governmentHigher Obedience from Spouse or Vizier: +25
Adventurer government
Household Guard
Needs Never Back Downkingsguard_perk
Adventurer government
Not Administrative government
Administrative government
Theocracy governments
Peacemaker
Needs Loyalty and Respect and Household Guardpeacemaker_perk
- Peace Acceptance: +10
Gallant
Needs Peacemakergallant_perk
- Gains the
Gallant trait
Source: game/common/lifestyle_perks/00_martial_3_chivalry_tree_perks.txt, game/common/lifestyles/00_lifestyles.txt, game/common/focuses/00_lifestyle_focuses.txt and the English localisation, Crusader Kings III 1.20.0.3. Effects shown in the game only for certain governments, faiths or cultures carry that condition; “In some cases” marks a condition the files test that is not spelled out here.