
Effect · every source
How to reduce Enemy hostile scheme success chance in CK3
4 sources raise Enemy hostile scheme success chance and 5 lower it in the game files of patch 1.20.0.3 — for this one, lower is better.
enemy_hostile_scheme_success_chance_addIn Crusader Kings III, 4 sources raise Enemy hostile scheme success chance and 5 sources lower it. Biggest cuts: Greatest of Khans -100%, Prepared for Anything -25%, Veteran Explorers -15%, Valued Intrigue Courtier -10% and Household Guard -5%. It goes up with Extolled by House +25%, Trusting +15%, Charismatic +10% and 1 more. Patch 1.20.0.3, from the modifiers of traits, perks, traditions, buildings and the rest of game/common.
The biggest reductions
-100%Greatest of KhansTrait- -25%Prepared for AnythingLifestyle perk
- -15%Veteran ExplorersDynasty legacy · Adventure legacy · Members of the dynasty
What lowers Enemy hostile scheme success chance (5)
Traits (2)

Greatest of Khans-100%
greatest_of_khans· game/common/traits/00_traits.txt
intrigue_court_2· game/common/traits/00_traits.txt
Lifestyle perks (2)
prepared_for_anything_perk· game/common/lifestyle_perks/00_intrigue_1_skulduggery_tree_perks.txtTheocracy governments
kingsguard_perk· game/common/lifestyle_perks/00_martial_3_chivalry_tree_perks.txt
Dynasty legacies (1)
Veteran Explorers-15%
Adventure legacy · Members of the dynasty
fp1_adventure_legacy_4· game/common/dynasty_perks/01_fp1_dynasty_perks.txt
What raises Enemy hostile scheme success chance (4)
Traits (2)

extolled· game/common/traits/00_traits.txt
Trusting+15%
trusting· game/common/traits/00_traits.txt
Cultural traditions (1)

Charismatic+10%
Characters of this culture
tradition_welcoming· game/common/culture/traditions/00_societal_traditions.txt
Tenets (1)

Diliges Proximum+10%
Characters holding it as a personal tenet
tenet_love_thy_neighbour· game/common/religion/tenet_types/00_pam_tenets.txt
Source: game/common/culture/traditions/00_societal_traditions.txt, game/common/dynasty_perks/01_fp1_dynasty_perks.txt, game/common/lifestyle_perks/00_intrigue_1_skulduggery_tree_perks.txt, game/common/lifestyle_perks/00_martial_3_chivalry_tree_perks.txt, game/common/religion/tenet_types/00_pam_tenets.txt, game/common/traits/00_traits.txt and the English localisation, Crusader Kings III 1.20.0.3. Building chains are shown once, at their strongest level, with the range over their levels. Effects that come only from events or scale with a script value are not listed.