CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Effect · every source

How to reduce Enemy hostile scheme success chance in CK3

4 sources raise Enemy hostile scheme success chance and 5 lower it in the game files of patch 1.20.0.3 — for this one, lower is better.

enemy_hostile_scheme_success_chance_add

In Crusader Kings III, 4 sources raise Enemy hostile scheme success chance and 5 sources lower it. Biggest cuts: Greatest of Khans -100%, Prepared for Anything -25%, Veteran Explorers -15%, Valued Intrigue Courtier -10% and Household Guard -5%. It goes up with Extolled by House +25%, Trusting +15%, Charismatic +10% and 1 more. Patch 1.20.0.3, from the modifiers of traits, perks, traditions, buildings and the rest of game/common.

The biggest reductions

  1. -100%Greatest of KhansTrait
  2. -25%Prepared for AnythingLifestyle perk
  3. -15%Veteran ExplorersDynasty legacy · Adventure legacy · Members of the dynasty

What lowers Enemy hostile scheme success chance (5)

Traits (2)

Lifestyle perks (2)

  • Prepared for Anything-25%

    prepared_for_anything_perk · game/common/lifestyle_perks/00_intrigue_1_skulduggery_tree_perks.txt

  • Household Guard-5%

    Theocracy governments

    kingsguard_perk · game/common/lifestyle_perks/00_martial_3_chivalry_tree_perks.txt

Dynasty legacies (1)

  • Veteran Explorers-15%

    Adventure legacy · Members of the dynasty

    fp1_adventure_legacy_4 · game/common/dynasty_perks/01_fp1_dynasty_perks.txt

What raises Enemy hostile scheme success chance (4)

Traits (2)

Cultural traditions (1)

  • Charismatic+10%

    Characters of this culture

    tradition_welcoming · game/common/culture/traditions/00_societal_traditions.txt

Tenets (1)

  • Diliges Proximum+10%

    Characters holding it as a personal tenet

    tenet_love_thy_neighbour · game/common/religion/tenet_types/00_pam_tenets.txt

Source: game/common/culture/traditions/00_societal_traditions.txt, game/common/dynasty_perks/01_fp1_dynasty_perks.txt, game/common/lifestyle_perks/00_intrigue_1_skulduggery_tree_perks.txt, game/common/lifestyle_perks/00_martial_3_chivalry_tree_perks.txt, game/common/religion/tenet_types/00_pam_tenets.txt, game/common/traits/00_traits.txt and the English localisation, Crusader Kings III 1.20.0.3. Building chains are shown once, at their strongest level, with the range over their levels. Effects that come only from events or scale with a script value are not listed.