CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Intrigue lifestyle · perk tree

Skulduggery tree (Schemer)

9 perks. Each costs one Intrigue perk point: 1,000 experience, earned at a base 25 a month while a Intrigue focus is chosen — 9 × 1,000 ÷ 25 = 360 months, about 30 years for the whole tree before modifiers. The last perk gives the Schemer trait.

Open this tree in the perk planner

Tree layout

Positions and links as in the game's files. A perk needs every perk linked above it.

Focus

Skulduggery Focus

Not Adventurer government

Schemes, subversion, and secrets.

  • Intrigue+3
  • Scheme Secrecy+15%

Other Intrigue trees

All trees: Diplomacy · Martial · Stewardship · Intrigue · Learning · Wandering

Perks

Truth is Relative

Starting perk of the treetruth_is_relative_perk

  • Enables the Fabricate Hook Scheme
  • Not Adventurer governmentFind Secrets may also fabricate Hooks

Digging for Dirt

Needs Truth is Relativedigging_for_dirt_perk

  • Not Adventurer governmentFind Secrets Progress Speed: +25%
  • Adventurer governmentEnables the Search for Secrets Travel Option

I Look Good in Comparison

Needs Truth is Relativecourt_of_shadows_perk

  • Not Adventurer governmentDisrupt Schemes Effectiveness: +50%
  • Not Adventurer governmentSchemes using Grace begin with an extra 4 months of it
  • Not Adventurer government; in some casesInfluence College of Cardinals Vote Character Interaction Acceptance: +20
  • Not Adventurer government; in some casesIncrease Papabile Score Piety Cost: -25%
  • Adventurer governmentExposing Secrets gives Prestige based on the Rank of the target
  • Adventurer governmentSchemes using Grace begin with an extra 4 months of it

Administrative government

  • Political scheme success chance max+10%

Swift Execution

Needs Truth is Relativeswift_execution_perk

  • Murder Phase Length20 days faster per Scheme Phase

Adventurer government

  • Murder Phase Length100 days faster per Scheme Phase

Kidnapper

Needs Digging for Dirtkidnapper_perk

  • Enables the Abduct Scheme
  • Nomadic governmentIncreases the chance of Imprisoning Characters during Raids with the Capture Raid Intent

Prepared for Anything

Needs I Look Good in Comparisonprepared_for_anything_perk

  • Enemy Hostile Scheme Success Chance against your Courtiers: -15
  • Enemy hostile scheme success chance-25%

A Job Done Right

Needs Swift Executiona_job_done_right_perk

  • Hostile scheme success chance+25%
  • Hostile scheme success chance max+5%

Twice Schemed

Needs Kidnapper, Prepared for Anything and A Job Done Righttwice_schemed_perk

  • Max Hostile Schemes+1

Administrative government

  • Max Political Schemes+1

Schemer

Needs Twice Schemedschemer_perk

Source: game/common/lifestyle_perks/00_intrigue_1_skulduggery_tree_perks.txt, game/common/lifestyles/00_lifestyles.txt, game/common/focuses/00_lifestyle_focuses.txt and the English localisation, Crusader Kings III 1.20.0.3. Effects shown in the game only for certain governments, faiths or cultures carry that condition; “In some cases” marks a condition the files test that is not spelled out here.