
Intrigue lifestyle · perk tree
Skulduggery tree (Schemer)
9 perks. Each costs one Intrigue perk point: 1,000 experience, earned at a base 25 a month while a Intrigue focus is chosen — 9 × 1,000 ÷ 25 = 360 months, about 30 years for the whole tree before modifiers. The last perk gives the Schemer trait.
Tree layout
Positions and links as in the game's files. A perk needs every perk linked above it.
Focus
Skulduggery Focus
Not Adventurer governmentSchemes, subversion, and secrets.
- Intrigue+3
- Scheme Secrecy+15%
Other Intrigue trees
All trees: Diplomacy · Martial · Stewardship · Intrigue · Learning · Wandering
Perks
Truth is Relative
Starting perk of the treetruth_is_relative_perk
- Enables the Fabricate Hook Scheme
- Not Adventurer governmentFind Secrets may also fabricate Hooks
Digging for Dirt
Needs Truth is Relativedigging_for_dirt_perk
- Not Adventurer governmentFind Secrets Progress Speed: +25%
- Adventurer governmentEnables the Search for Secrets Travel Option
I Look Good in Comparison
Needs Truth is Relativecourt_of_shadows_perk
- Not Adventurer governmentDisrupt Schemes Effectiveness: +50%
- Not Adventurer governmentSchemes using Grace begin with an extra 4 months of it
- Not Adventurer government; in some casesInfluence College of Cardinals Vote Character Interaction Acceptance: +20
- Not Adventurer government; in some casesIncrease Papabile Score Piety Cost: -25%
- Adventurer governmentExposing Secrets gives Prestige based on the Rank of the target
- Adventurer governmentSchemes using Grace begin with an extra 4 months of it
Administrative government
- Political scheme success chance max+10%
Swift Execution
Needs Truth is Relativeswift_execution_perk
- Murder Phase Length20 days faster per Scheme Phase
Adventurer government
- Murder Phase Length100 days faster per Scheme Phase
Kidnapper
Needs Digging for Dirtkidnapper_perk
- Enables the Abduct Scheme
- Nomadic governmentIncreases the chance of Imprisoning Characters during Raids with the Capture Raid Intent
Prepared for Anything
Needs I Look Good in Comparisonprepared_for_anything_perk
- Enemy Hostile Scheme Success Chance against your Courtiers: -15
- Enemy hostile scheme success chance-25%
A Job Done Right
Needs Swift Executiona_job_done_right_perk
- Hostile scheme success chance+25%
- Hostile scheme success chance max+5%
Twice Schemed
Needs Kidnapper, Prepared for Anything and A Job Done Righttwice_schemed_perk
- Max Hostile Schemes+1
Administrative government
- Max Political Schemes+1
Schemer
Needs Twice Schemedschemer_perk
- Gains the
Schemer trait
Source: game/common/lifestyle_perks/00_intrigue_1_skulduggery_tree_perks.txt, game/common/lifestyles/00_lifestyles.txt, game/common/focuses/00_lifestyle_focuses.txt and the English localisation, Crusader Kings III 1.20.0.3. Effects shown in the game only for certain governments, faiths or cultures carry that condition; “In some cases” marks a condition the files test that is not spelled out here.