
Effect · every source
How to reduce Army Gold Maintenance in CK3
1 source raises Army Gold Maintenance and 16 lower it in the game files of patch 1.20.0.3 — for this one, lower is better.
army_maintenance_multThe biggest reductions
-50%Folk HeroTrait
-50%Populist LeaderTrait
-50%Greatest of KhansTrait
What lowers Army Gold Maintenance (16)
Traits (4)

Folk Hero-50%
peasant_leader· game/common/traits/00_traits.txt
Populist Leader-50%
populist_leader· game/common/traits/00_traits.txt
greatest_of_khans· game/common/traits/00_traits.txt
Lifestyle perks (1)
Not Adventurer government
prepared_conscription_perk· game/common/lifestyle_perks/00_martial_2_authority_tree_perks.txt
Cultural traditions (1)

Frugal Armorers-25%
Characters of this culture
tradition_frugal_armorsmiths· game/common/culture/traditions/00_combat_traditions.txt
Holy sites (2)
Kerch-5%
Kerch · Followers, while the faith holds it
kerch· game/common/religion/faith_types/00_faith_types.txt
Buildings (7)

Royal Armories-10%
Holder
Levels 1–3: -2.5% to -10% (3 levels give it)
royal-armory· game/common/buildings/00_duchy_capital_buildings.txt
Holder
Levels 1–3: -2.5% to -5% (3 levels give it)
military-academy· game/common/buildings/00_duchy_capital_buildings.txt


Holder
Levels 1–4: -5% to -5% (4 levels give it)
qutb-minar· game/common/buildings/cp6_special_buildings.txt
Forestry-1%
Holder
Levels 3–8: -1% to -1% (6 levels give it)
logging-camps· game/common/buildings/00_standard_economy_buildings.txt
Holder
regimental-grounds· game/common/buildings/00_standard_military_buildings.txt
Governments (1)
Tribal-50%
Rulers with this government
tribal_government· game/common/governments/00_government_types.txt
What raises Army Gold Maintenance (1)
Cultural traditions (1)

Metalworkers+10%
Characters of this culture
tradition_metal_craftsmanship· game/common/culture/traditions/00_realm_traditions.txt
Source: game/common/buildings/00_duchy_capital_buildings.txt, game/common/buildings/00_special_buildings.txt, game/common/buildings/00_standard_economy_buildings.txt, game/common/buildings/00_standard_military_buildings.txt, game/common/buildings/cp6_special_buildings.txt, game/common/culture/traditions/00_combat_traditions.txt, game/common/culture/traditions/00_realm_traditions.txt, game/common/governments/00_government_types.txt, game/common/lifestyle_perks/00_martial_2_authority_tree_perks.txt, game/common/religion/faith_types/00_faith_types.txt, game/common/traits/00_traits.txt and the English localisation, Crusader Kings III 1.20.0.3. Building chains are shown once, at their strongest level, with the range over their levels. Effects that come only from events or scale with a script value are not listed.