CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Effect · every source

How to reduce Army Gold Maintenance in CK3

1 source raises Army Gold Maintenance and 16 lower it in the game files of patch 1.20.0.3 — for this one, lower is better.

army_maintenance_mult

The biggest reductions

  1. -50%Folk HeroTrait
  2. -50%Populist LeaderTrait
  3. -50%Greatest of KhansTrait

What lowers Army Gold Maintenance (16)

Traits (4)

  • Folk Hero-50%

    peasant_leader · game/common/traits/00_traits.txt

  • Populist Leader-50%

    populist_leader · game/common/traits/00_traits.txt

  • Greatest of Khans-50%

    greatest_of_khans · game/common/traits/00_traits.txt

  • Hastiluder-25%

    At 100 XP (Bow)

    tourney_participant · game/common/traits/00_traits.txt

Lifestyle perks (1)

  • Prepared Conscription-15%

    Not Adventurer government

    prepared_conscription_perk · game/common/lifestyle_perks/00_martial_2_authority_tree_perks.txt

Cultural traditions (1)

  • Frugal Armorers-25%

    Characters of this culture

    tradition_frugal_armorsmiths · game/common/culture/traditions/00_combat_traditions.txt

Holy sites (2)

  • Kerch-5%

    Kerch · Followers, while the faith holds it

    kerch · game/common/religion/faith_types/00_faith_types.txt

  • Kerch-2.5%

    Kerch · Holder of the county

    kerch · game/common/religion/faith_types/00_faith_types.txt

Buildings (7)

  • Royal Armories-10%

    Holder

    Levels 1–3: -2.5% to -10% (3 levels give it)

    royal-armory · game/common/buildings/00_duchy_capital_buildings.txt

  • Military Academies-5%

    Holder

    Levels 1–3: -2.5% to -5% (3 levels give it)

    military-academy · game/common/buildings/00_duchy_capital_buildings.txt

  • The Colosseum-5%

    Holder

    the-colosseum · game/common/buildings/00_special_buildings.txt

  • Iron Pillar of Delhi-5%

    Holder

    iron-pillar-of-delhi · game/common/buildings/00_special_buildings.txt

  • Iron Pillar of Delhi-5%

    Holder

    Levels 1–4: -5% to -5% (4 levels give it)

    qutb-minar · game/common/buildings/cp6_special_buildings.txt

  • Forestry-1%

    Holder

    Levels 3–8: -1% to -1% (6 levels give it)

    logging-camps · game/common/buildings/00_standard_economy_buildings.txt

  • Regimental Grounds-1%

    Holder

    regimental-grounds · game/common/buildings/00_standard_military_buildings.txt

Governments (1)

  • Tribal-50%

    Rulers with this government

    tribal_government · game/common/governments/00_government_types.txt

What raises Army Gold Maintenance (1)

Cultural traditions (1)

  • Metalworkers+10%

    Characters of this culture

    tradition_metal_craftsmanship · game/common/culture/traditions/00_realm_traditions.txt

Source: game/common/buildings/00_duchy_capital_buildings.txt, game/common/buildings/00_special_buildings.txt, game/common/buildings/00_standard_economy_buildings.txt, game/common/buildings/00_standard_military_buildings.txt, game/common/buildings/cp6_special_buildings.txt, game/common/culture/traditions/00_combat_traditions.txt, game/common/culture/traditions/00_realm_traditions.txt, game/common/governments/00_government_types.txt, game/common/lifestyle_perks/00_martial_2_authority_tree_perks.txt, game/common/religion/faith_types/00_faith_types.txt, game/common/traits/00_traits.txt and the English localisation, Crusader Kings III 1.20.0.3. Building chains are shown once, at their strongest level, with the range over their levels. Effects that come only from events or scale with a script value are not listed.