CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial
Castle, the game's painting
Built in a castle — the game's painting of one (western style).

Regular building

Forestry

+1.75/month Tax-20% Building Construction Time-1% Army Gold Maintenance-5% Temple Buildings Construction Cost+3 morelogging_camps_01

Large amounts of lumber, resin, charcoal, and other resources are harvested from these forests, providing an excellent, nearby source of building material for the surrounding towns.

Built in

Holding types whose building list names it (common/holdings).

Levels

LevelCostTimeLeviesGarrisonMain effects
1. Logging Camps100 gold1095 d——+0.35/month Tax, -3% Building Construction Time
2. Resin Collectors150 gold1095 d——+0.55/month Tax, -5% Building Construction Time, …
3. Charcoal Burners195 gold1095 d——+0.75/month Tax, -8% Building Construction Time, …
4. Wood Pastures275 gold1095 d——+0.95/month Tax, -10% Building Construction Time, …
5. Tilled Fields400 gold1095 d——+1.15/month Tax, -13% Building Construction Time, …
6. Honey Pastures580 gold1095 d——+1.35/month Tax, -15% Building Construction Time, …
7. Forest Glassworks825 gold1095 d——+1.55/month Tax, -18% Building Construction Time, …
8. Sawmills1,145 gold1095 d——+1.75/month Tax, -20% Building Construction Time, …

Level 1: Logging Camps

Province

Province — only if: culture with Forest Wardens or Forest Folk

County — only if: culture with Forest Wardens or Forest Folk

Key
logging_camps_01
Cost
100 gold
Construction
1,095 days (3 yrs)
Needs
castle, city or temple level 1
Terrain (one of)
Taiga, Forest, Jungle

Level 2: Resin Collectors

Province

Province — only if: culture with Forest Wardens or Forest Folk

County — only if: culture with Forest Wardens or Forest Folk

Key
logging_camps_02
Cost
150 gold
Construction
1,095 days (3 yrs)
Needs
castle, city or temple level 1
Innovation
Crop Rotation
Terrain (one of)
Taiga, Forest, Jungle

Level 3: Charcoal Burners

Province

Province — only if: culture with Forest Wardens or Forest Folk

County — only if: culture with Forest Wardens or Forest Folk

Key
logging_camps_03
Cost
195 gold
Construction
1,095 days (3 yrs)
Needs
castle, city or temple level 2
Innovation
Manorialism
Terrain (one of)
Taiga, Forest, Jungle

Level 4: Wood Pastures

Province

Province — only if: culture with Forest Wardens or Forest Folk

County — only if: culture with Forest Wardens or Forest Folk

Key
logging_camps_04
Cost
275 gold
Construction
1,095 days (3 yrs)
Needs
castle, city or temple level 2
Innovation
Manorialism
Terrain (one of)
Taiga, Forest, Jungle

Level 5: Tilled Fields

Province

Province — only if: culture with Forest Wardens or Forest Folk

County — only if: culture with Forest Wardens or Forest Folk

Key
logging_camps_05
Cost
400 gold
Construction
1,095 days (3 yrs)
Needs
castle, city or temple level 3
Innovation
Guilds
Terrain (one of)
Taiga, Forest, Jungle

Level 6: Honey Pastures

Province

Province — only if: culture with Forest Wardens or Forest Folk

County — only if: culture with Forest Wardens or Forest Folk

Key
logging_camps_06
Cost
580 gold
Construction
1,095 days (3 yrs)
Needs
castle, city or temple level 3
Innovation
Guilds
Terrain (one of)
Taiga, Forest, Jungle

Level 7: Forest Glassworks

Province

Province — only if: culture with Forest Wardens or Forest Folk

County — only if: culture with Forest Wardens or Forest Folk

Key
logging_camps_07
Cost
825 gold
Construction
1,095 days (3 yrs)
Needs
castle, city or temple level 4
Innovation
Cranes
Terrain (one of)
Taiga, Forest, Jungle

Level 8: Sawmills

Province

Province — only if: culture with Forest Wardens or Forest Folk

County — only if: culture with Forest Wardens or Forest Folk

Key
logging_camps_08
Cost
1,145 gold
Construction
1,095 days (3 yrs)
Needs
castle, city or temple level 4
Innovation
Cranes
Terrain (one of)
Taiga, Forest, Jungle

Source: game/common/buildings/00_standard_economy_buildings.txt, game/common/holdings/00_holdings.txt, game/common/script_values/00_building_values.txt and the English localisation, Crusader Kings III 1.20.0.3.