
Effect · every source
How to increase Stationed Skirmishers Damage in CK3
13 sources raise Stationed Skirmishers Damage and 0 lower it in the game files of patch 1.20.0.3.
stationed_skirmishers_damage_multThe biggest boosts
+90%Militia CampsBuilding · Province
+70%WorkshopsBuilding · Province
+60%Archery GroundsBuilding · Province
What raises Stationed Skirmishers Damage (13)
Buildings (13)

Militia Camps+90%
Province
Levels 1–8: +20% to +90% (8 levels give it)
military-camps· game/common/buildings/00_standard_military_buildings.txt
Workshops+70%
Province
Levels 3–8: +20% to +70% (6 levels give it)
workshops· game/common/buildings/00_standard_military_buildings.txt
Archery Grounds+60%
Province
Levels 1–3: +30% to +60% (3 levels give it)
archery-ranges· game/common/buildings/00_duchy_capital_buildings.txt
Warrior Lodges+50%
Province
Levels 1–8: +15% to +50% (8 levels give it)
warrior-lodges· game/common/buildings/00_standard_military_buildings.txt
Kora-Kora Yards+50%
Province
Levels 1–4: +20% to +50% (4 levels give it)
kora-kora-yards· game/common/buildings/00_tribal_buildings.txt
Province · culture with Adaptive Skirmishers
Levels 1–1: +40% to +40% (2 levels give it)
nomadic-camp· game/common/buildings/00_nomad_buildings.txt
War Camps+30%
Province
Levels 1–2: +20% to +30% (2 levels give it)
war-camps· game/common/buildings/00_tribal_buildings.txt
Province
Levels 1–4: +15% to +30% (4 levels give it)
water-temples· game/common/buildings/00_tribal_buildings.txt
Forestry+28%
Province · culture with Forest Wardens or Forest Folk
Levels 1–8: +10% to +28% (8 levels give it)
logging-camps· game/common/buildings/00_standard_economy_buildings.txt
Forest Forts+28%
Province
Levels 1–8: +10% to +28% (8 levels give it)
ramparts· game/common/buildings/00_standard_fortification_buildings.txt
Hill Forts+28%
Province
Levels 1–8: +10% to +28% (8 levels give it)
hill-forts· game/common/buildings/00_standard_fortification_buildings.txt
Outposts+28%
Province
Levels 1–8: +10% to +28% (8 levels give it)
outposts· game/common/buildings/00_standard_military_buildings.txt
Province
Levels 1–4: +10% to +18% (4 levels give it)
stilted-granaries· game/common/buildings/00_tribal_buildings.txt
Source: game/common/buildings/00_duchy_capital_buildings.txt, game/common/buildings/00_nomad_buildings.txt, game/common/buildings/00_standard_economy_buildings.txt, game/common/buildings/00_standard_fortification_buildings.txt, game/common/buildings/00_standard_military_buildings.txt, game/common/buildings/00_tribal_buildings.txt and the English localisation, Crusader Kings III 1.20.0.3. Building chains are shown once, at their strongest level, with the range over their levels. Effects that come only from events or scale with a script value are not listed.