CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Effect · every source

How to increase Stationed Skirmishers Damage in CK3

13 sources raise Stationed Skirmishers Damage and 0 lower it in the game files of patch 1.20.0.3.

stationed_skirmishers_damage_mult

The biggest boosts

  1. +90%Militia CampsBuilding · Province
  2. +70%WorkshopsBuilding · Province
  3. +60%Archery GroundsBuilding · Province

What raises Stationed Skirmishers Damage (13)

Buildings (13)

  • Militia Camps+90%

    Province

    Levels 1–8: +20% to +90% (8 levels give it)

    military-camps · game/common/buildings/00_standard_military_buildings.txt

  • Workshops+70%

    Province

    Levels 3–8: +20% to +70% (6 levels give it)

    workshops · game/common/buildings/00_standard_military_buildings.txt

  • Archery Grounds+60%

    Province

    Levels 1–3: +30% to +60% (3 levels give it)

    archery-ranges · game/common/buildings/00_duchy_capital_buildings.txt

  • Warrior Lodges+50%

    Province

    Levels 1–8: +15% to +50% (8 levels give it)

    warrior-lodges · game/common/buildings/00_standard_military_buildings.txt

  • Kora-Kora Yards+50%

    Province

    Levels 1–4: +20% to +50% (4 levels give it)

    kora-kora-yards · game/common/buildings/00_tribal_buildings.txt

  • Nomadic Settlement+40%

    Province · culture with Adaptive Skirmishers

    Levels 1–1: +40% to +40% (2 levels give it)

    nomadic-camp · game/common/buildings/00_nomad_buildings.txt

  • War Camps+30%

    Province

    Levels 1–2: +20% to +30% (2 levels give it)

    war-camps · game/common/buildings/00_tribal_buildings.txt

  • Subak Water-Temples+30%

    Province

    Levels 1–4: +15% to +30% (4 levels give it)

    water-temples · game/common/buildings/00_tribal_buildings.txt

  • Forestry+28%

    Province · culture with Forest Wardens or Forest Folk

    Levels 1–8: +10% to +28% (8 levels give it)

    logging-camps · game/common/buildings/00_standard_economy_buildings.txt

  • Forest Forts+28%

    Province

    Levels 1–8: +10% to +28% (8 levels give it)

    ramparts · game/common/buildings/00_standard_fortification_buildings.txt

  • Hill Forts+28%

    Province

    Levels 1–8: +10% to +28% (8 levels give it)

    hill-forts · game/common/buildings/00_standard_fortification_buildings.txt

  • Outposts+28%

    Province

    Levels 1–8: +10% to +28% (8 levels give it)

    outposts · game/common/buildings/00_standard_military_buildings.txt

  • Stilted Granaries+18%

    Province

    Levels 1–4: +10% to +18% (4 levels give it)

    stilted-granaries · game/common/buildings/00_tribal_buildings.txt

Source: game/common/buildings/00_duchy_capital_buildings.txt, game/common/buildings/00_nomad_buildings.txt, game/common/buildings/00_standard_economy_buildings.txt, game/common/buildings/00_standard_fortification_buildings.txt, game/common/buildings/00_standard_military_buildings.txt, game/common/buildings/00_tribal_buildings.txt and the English localisation, Crusader Kings III 1.20.0.3. Building chains are shown once, at their strongest level, with the range over their levels. Effects that come only from events or scale with a script value are not listed.