
Regular building
Militia Camps
military_camps_01A simple training ground where lightly armored infantry is readied for war.
Built in
Holding types whose building list names it (common/holdings).
Levels
| Level | Cost | Time | Levies | Garrison | Main effects |
|---|---|---|---|---|---|
| 1. Hide Tents | 100 gold | 730 d | 100 | — | +20% Stationed Archers Damage, +20% Stationed Skirmishers Damage, … |
| 2. Camp Cooks | 150 gold | 730 d | 175 | — | +30% Stationed Archers Damage, +30% Stationed Skirmishers Damage, … |
| 3. Training Fields | 195 gold | 730 d | 250 | — | +40% Stationed Archers Damage, +40% Stationed Skirmishers Damage, … |
| 4. Watchposts | 275 gold | 730 d | 325 | — | +200 Supply Limit, +5% Control Growth, … |
| 5. Camp Smiths | 400 gold | 730 d | 400 | — | -4% Men-at-Arms Maintenance, +400 Supply Limit, … |
| 6. Mustering Halls | 580 gold | 730 d | 475 | — | -4.8% Men-at-Arms Maintenance, +600 Supply Limit, … |
| 7. Militia Barracks | 825 gold | 730 d | 550 | — | -5.6% Men-at-Arms Maintenance, +800 Supply Limit, … |
| 8. Levying Squares | 1,145 gold | 730 d | 625 | — | -6.4% Men-at-Arms Maintenance, +1000 Supply Limit, … |
Level 1: Hide Tents
Province
- Key
military_camps_01- Cost
- 100 gold
- Construction
- 730 days (2 yrs)
- Levies
- 100
- Needs
- castle, city or temple level 1
Level 2: Camp Cooks
Province
- Key
military_camps_02- Cost
- 150 gold
- Construction
- 730 days (2 yrs)
- Levies
- 175
- Needs
- castle, city or temple level 1
- Innovation
- Barracks
Level 3: Training Fields
- Key
military_camps_03- Cost
- 195 gold
- Construction
- 730 days (2 yrs)
- Levies
- 250
- Needs
- castle, city or temple level 1
- Innovation
- Stone Forts
Level 4: Watchposts
County
- Supply Limit+200
- Control Growth+5%
- Key
military_camps_04- Cost
- 275 gold
- Construction
- 730 days (2 yrs)
- Levies
- 325
- Needs
- castle, city or temple level 1
- Innovation
- Stone Forts
Level 5: Camp Smiths
Holder
County
- Supply Limit+400
- Control Growth+10%
- Key
military_camps_05- Cost
- 400 gold
- Construction
- 730 days (2 yrs)
- Levies
- 400
- Needs
- castle, city or temple level 2
- Innovation
- Castle Baileys, Stone Forts
Level 6: Mustering Halls
Holder
County
- Supply Limit+600
- Control Growth+15%
- Key
military_camps_06- Cost
- 580 gold
- Construction
- 730 days (2 yrs)
- Levies
- 475
- Needs
- castle, city or temple level 2
- Innovation
- Royal Armory, Castle Baileys
Level 7: Militia Barracks
Holder
County
- Supply Limit+800
- Control Growth+20%
- Key
military_camps_07- Cost
- 825 gold
- Construction
- 730 days (2 yrs)
- Levies
- 550
- Needs
- castle, city or temple level 3
- Innovation
- Royal Armory, Castle Baileys
Level 8: Levying Squares
Holder
County
- Supply Limit+1000
- Control Growth+25%
- Key
military_camps_08- Cost
- 1,145 gold
- Construction
- 730 days (2 yrs)
- Levies
- 625
- Needs
- castle, city or temple level 3
- Innovation
- Royal Armory, Castle Baileys
Source: game/common/buildings/00_standard_military_buildings.txt, game/common/holdings/00_holdings.txt, game/common/script_values/00_building_values.txt and the English localisation, Crusader Kings III 1.20.0.3.


