CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Effect · every source

How to increase Stationed Skirmishers Toughness in CK3

11 sources raise Stationed Skirmishers Toughness and 0 lower it in the game files of patch 1.20.0.3.

stationed_skirmishers_toughness_mult

In Crusader Kings III, 11 sources raise Stationed Skirmishers Toughness and 0 sources lower it. Biggest raises: Forest Forts +50%, Outposts +50%, Kora-Kora Yards +50%, Archery Grounds +40% and Militia Camps +40%. Patch 1.20.0.3, from the modifiers of traits, perks, traditions, buildings and the rest of game/common.

The biggest boosts

  1. +50%Forest FortsBuilding · Province
  2. +50%OutpostsBuilding · Province
  3. +50%Kora-Kora YardsBuilding · Province

What raises Stationed Skirmishers Toughness (11)

Buildings (11)

  • Forest Forts+50%

    Province

    Levels 1–8: +15% to +50% (8 levels give it)

    ramparts · game/common/buildings/00_standard_fortification_buildings.txt

  • Outposts+50%

    Province

    Levels 1–8: +15% to +50% (8 levels give it)

    outposts · game/common/buildings/00_standard_military_buildings.txt

  • Kora-Kora Yards+50%

    Province

    Levels 1–4: +20% to +50% (4 levels give it)

    kora-kora-yards · game/common/buildings/00_tribal_buildings.txt

  • Archery Grounds+40%

    Province

    Levels 1–3: +20% to +40% (3 levels give it)

    archery-ranges · game/common/buildings/00_duchy_capital_buildings.txt

  • Militia Camps+40%

    Province

    Levels 3–8: +15% to +40% (6 levels give it)

    military-camps · game/common/buildings/00_standard_military_buildings.txt

  • Subak Water-Temples+30%

    Province

    Levels 1–4: +15% to +30% (4 levels give it)

    water-temples · game/common/buildings/00_tribal_buildings.txt

  • Hill Forts+28%

    Province

    Levels 1–8: +10% to +28% (8 levels give it)

    hill-forts · game/common/buildings/00_standard_fortification_buildings.txt

  • Warrior Lodges+25%

    Province

    Levels 2–8: +10% to +25% (7 levels give it)

    warrior-lodges · game/common/buildings/00_standard_military_buildings.txt

  • War Camps+20%

    Province

    Levels 1–2: +15% to +20% (2 levels give it)

    war-camps · game/common/buildings/00_tribal_buildings.txt

  • Stilted Granaries+18%

    Province

    Levels 1–4: +10% to +18% (4 levels give it)

    stilted-granaries · game/common/buildings/00_tribal_buildings.txt

  • Hill Farms+4%

    Province

    Levels 2–8: +2% to +4% (7 levels give it)

    hill-farms · game/common/buildings/00_standard_economy_buildings.txt

Source: game/common/buildings/00_duchy_capital_buildings.txt, game/common/buildings/00_standard_economy_buildings.txt, game/common/buildings/00_standard_fortification_buildings.txt, game/common/buildings/00_standard_military_buildings.txt, game/common/buildings/00_tribal_buildings.txt and the English localisation, Crusader Kings III 1.20.0.3. Building chains are shown once, at their strongest level, with the range over their levels. Effects that come only from events or scale with a script value are not listed.