
Regular building
Hill Farms
hill_farms_01The rolling hills of this province stand covered in fields. While farming on a slope helps with keeping crops watered, the limited area means smaller yields.
Built in
Holding types whose building list names it (common/holdings).
Levels
| Level | Cost | Time | Levies | Garrison | Main effects |
|---|---|---|---|---|---|
| 1. Hillside Fields | 100 gold | 1095 d | — | — | +0.35/month Tax |
| 2. Fell Pastures | 150 gold | 1095 d | — | — | +0.55/month Tax, +1 Defender Holding Advantage, … |
| 3. Root Cellars | 195 gold | 1095 d | — | — | +0.75/month Tax, +1 Defender Holding Advantage, … |
| 4. Vegetable Fields | 275 gold | 1095 d | — | — | +0.95/month Tax, +2 Defender Holding Advantage, … |
| 5. Lynchets | 400 gold | 1095 d | — | — | +1.15/month Tax, +2 Defender Holding Advantage, … |
| 6. Roads & Stairs | 580 gold | 1095 d | — | — | +1.35/month Tax, +2 Defender Holding Advantage, … |
| 7. Winter Granaries | 825 gold | 1095 d | — | — | +1.55/month Tax, +2 Defender Holding Advantage, … |
| 8. Apple Orchards | 1,145 gold | 1095 d | — | — | +1.75/month Tax, +2 Defender Holding Advantage, … |
Level 1: Hillside Fields
Province
- Tax+0.35/month
Holder — only if: culture with Upland Skirmishing, Amharic Highlanders, Hill Dwellers or Mountaineer Ruralism
Province — only if: culture with Upland Skirmishing, Amharic Highlanders, Hill Dwellers or Mountaineer Ruralism
County — only if: culture with Upland Skirmishing, Amharic Highlanders, Hill Dwellers or Mountaineer Ruralism
- Levy Size+1%
- Key
hill_farms_01- Cost
- 100 gold
- Construction
- 1,095 days (3 yrs)
- Needs
- castle, city or temple level 1
- Terrain (one of)
- Hills, Terraced Hills
Level 2: Fell Pastures
Province
- Tax+0.55/month
- Defender Holding Advantage+1
- Stationed Skirmishers Toughness+2%
Holder — only if: culture with Upland Skirmishing, Amharic Highlanders, Hill Dwellers or Mountaineer Ruralism
Province — only if: culture with Upland Skirmishing, Amharic Highlanders, Hill Dwellers or Mountaineer Ruralism
County — only if: culture with Upland Skirmishing, Amharic Highlanders, Hill Dwellers or Mountaineer Ruralism
- Levy Size+1%
- Key
hill_farms_02- Cost
- 150 gold
- Construction
- 1,095 days (3 yrs)
- Needs
- castle, city or temple level 1
- Innovation
- Crop Rotation
- Terrain (one of)
- Hills, Terraced Hills
Level 3: Root Cellars
Province
- Tax+0.75/month
- Defender Holding Advantage+1
- Stationed Skirmishers Toughness+2%
County
- Supply Limit+300
Holder — only if: culture with Upland Skirmishing, Amharic Highlanders, Hill Dwellers or Mountaineer Ruralism
Province — only if: culture with Upland Skirmishing, Amharic Highlanders, Hill Dwellers or Mountaineer Ruralism
County — only if: culture with Upland Skirmishing, Amharic Highlanders, Hill Dwellers or Mountaineer Ruralism
- Levy Size+2%
- Key
hill_farms_03- Cost
- 195 gold
- Construction
- 1,095 days (3 yrs)
- Needs
- castle, city or temple level 2
- Innovation
- Manorialism
- Terrain (one of)
- Hills, Terraced Hills
Level 4: Vegetable Fields
Province
- Tax+0.95/month
- Defender Holding Advantage+2
- Stationed Skirmishers Toughness+4%
County
- Supply Limit+300
Holder — only if: culture with Upland Skirmishing, Amharic Highlanders, Hill Dwellers or Mountaineer Ruralism
Province — only if: culture with Upland Skirmishing, Amharic Highlanders, Hill Dwellers or Mountaineer Ruralism
County — only if: culture with Upland Skirmishing, Amharic Highlanders, Hill Dwellers or Mountaineer Ruralism
- Levy Size+2%
- Key
hill_farms_04- Cost
- 275 gold
- Construction
- 1,095 days (3 yrs)
- Needs
- castle, city or temple level 2
- Innovation
- Manorialism
- Terrain (one of)
- Hills, Terraced Hills
Level 5: Lynchets
Province
- Tax+1.15/month
- Defender Holding Advantage+2
- Stationed Skirmishers Toughness+4%
County
- Supply Limit+300
- Supply Limit+2%
Holder — only if: culture with Upland Skirmishing, Amharic Highlanders, Hill Dwellers or Mountaineer Ruralism
Province — only if: culture with Upland Skirmishing, Amharic Highlanders, Hill Dwellers or Mountaineer Ruralism
County — only if: culture with Upland Skirmishing, Amharic Highlanders, Hill Dwellers or Mountaineer Ruralism
- Levy Size+3%
- Key
hill_farms_05- Cost
- 400 gold
- Construction
- 1,095 days (3 yrs)
- Needs
- castle, city or temple level 3
- Innovation
- Guilds
- Terrain (one of)
- Hills, Terraced Hills
Level 6: Roads & Stairs
Province
- Tax+1.35/month
- Defender Holding Advantage+2
- Stationed Skirmishers Toughness+4%
County
Holder — only if: culture with Upland Skirmishing, Amharic Highlanders, Hill Dwellers or Mountaineer Ruralism
Province — only if: culture with Upland Skirmishing, Amharic Highlanders, Hill Dwellers or Mountaineer Ruralism
County — only if: culture with Upland Skirmishing, Amharic Highlanders, Hill Dwellers or Mountaineer Ruralism
- Levy Size+3%
- Key
hill_farms_06- Cost
- 580 gold
- Construction
- 1,095 days (3 yrs)
- Needs
- castle, city or temple level 3
- Innovation
- Guilds
- Terrain (one of)
- Hills, Terraced Hills
Level 7: Winter Granaries
Province
- Tax+1.55/month
- Defender Holding Advantage+2
- Stationed Skirmishers Toughness+4%
County
Holder — only if: culture with Upland Skirmishing, Amharic Highlanders, Hill Dwellers or Mountaineer Ruralism
Province — only if: culture with Upland Skirmishing, Amharic Highlanders, Hill Dwellers or Mountaineer Ruralism
County — only if: culture with Upland Skirmishing, Amharic Highlanders, Hill Dwellers or Mountaineer Ruralism
- Levy Size+4%
- Key
hill_farms_07- Cost
- 825 gold
- Construction
- 1,095 days (3 yrs)
- Needs
- castle, city or temple level 4
- Innovation
- Cranes
- Terrain (one of)
- Hills, Terraced Hills
Level 8: Apple Orchards
Province
- Tax+1.75/month
- Defender Holding Advantage+2
- Stationed Skirmishers Toughness+4%
County
- Supply Limit+600
- Supply Limit+2%
- Development Growth+10%
Holder — only if: culture with Upland Skirmishing, Amharic Highlanders, Hill Dwellers or Mountaineer Ruralism
Province — only if: culture with Upland Skirmishing, Amharic Highlanders, Hill Dwellers or Mountaineer Ruralism
County — only if: culture with Upland Skirmishing, Amharic Highlanders, Hill Dwellers or Mountaineer Ruralism
- Levy Size+4%
- Key
hill_farms_08- Cost
- 1,145 gold
- Construction
- 1,095 days (3 yrs)
- Needs
- castle, city or temple level 4
- Innovation
- Cranes
- Terrain (one of)
- Hills, Terraced Hills
Source: game/common/buildings/00_standard_economy_buildings.txt, game/common/holdings/00_holdings.txt, game/common/script_values/00_building_values.txt and the English localisation, Crusader Kings III 1.20.0.3.


