CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial
Castle, the game's painting
Built in a castle — the game's painting of one (western style).

Regular building

Hill Farms

+1.75/month Tax+2 Defender Holding Advantage+4% Stationed Skirmishers Toughness+600 Supply Limit+2 morehill_farms_01

The rolling hills of this province stand covered in fields. While farming on a slope helps with keeping crops watered, the limited area means smaller yields.

Built in

Holding types whose building list names it (common/holdings).

Levels

LevelCostTimeLeviesGarrisonMain effects
1. Hillside Fields100 gold1095 d——+0.35/month Tax
2. Fell Pastures150 gold1095 d——+0.55/month Tax, +1 Defender Holding Advantage, …
3. Root Cellars195 gold1095 d——+0.75/month Tax, +1 Defender Holding Advantage, …
4. Vegetable Fields275 gold1095 d——+0.95/month Tax, +2 Defender Holding Advantage, …
5. Lynchets400 gold1095 d——+1.15/month Tax, +2 Defender Holding Advantage, …
6. Roads & Stairs580 gold1095 d——+1.35/month Tax, +2 Defender Holding Advantage, …
7. Winter Granaries825 gold1095 d——+1.55/month Tax, +2 Defender Holding Advantage, …
8. Apple Orchards1,145 gold1095 d——+1.75/month Tax, +2 Defender Holding Advantage, …

Level 1: Hillside Fields

Province

Holder — only if: culture with Upland Skirmishing, Amharic Highlanders, Hill Dwellers or Mountaineer Ruralism

Province — only if: culture with Upland Skirmishing, Amharic Highlanders, Hill Dwellers or Mountaineer Ruralism

County — only if: culture with Upland Skirmishing, Amharic Highlanders, Hill Dwellers or Mountaineer Ruralism

Key
hill_farms_01
Cost
100 gold
Construction
1,095 days (3 yrs)
Needs
castle, city or temple level 1
Terrain (one of)
Hills, Terraced Hills

Level 2: Fell Pastures

Holder — only if: culture with Upland Skirmishing, Amharic Highlanders, Hill Dwellers or Mountaineer Ruralism

Province — only if: culture with Upland Skirmishing, Amharic Highlanders, Hill Dwellers or Mountaineer Ruralism

County — only if: culture with Upland Skirmishing, Amharic Highlanders, Hill Dwellers or Mountaineer Ruralism

Key
hill_farms_02
Cost
150 gold
Construction
1,095 days (3 yrs)
Needs
castle, city or temple level 1
Innovation
Crop Rotation
Terrain (one of)
Hills, Terraced Hills

Level 3: Root Cellars

County

Holder — only if: culture with Upland Skirmishing, Amharic Highlanders, Hill Dwellers or Mountaineer Ruralism

Province — only if: culture with Upland Skirmishing, Amharic Highlanders, Hill Dwellers or Mountaineer Ruralism

County — only if: culture with Upland Skirmishing, Amharic Highlanders, Hill Dwellers or Mountaineer Ruralism

Key
hill_farms_03
Cost
195 gold
Construction
1,095 days (3 yrs)
Needs
castle, city or temple level 2
Innovation
Manorialism
Terrain (one of)
Hills, Terraced Hills

Level 4: Vegetable Fields

County

Holder — only if: culture with Upland Skirmishing, Amharic Highlanders, Hill Dwellers or Mountaineer Ruralism

Province — only if: culture with Upland Skirmishing, Amharic Highlanders, Hill Dwellers or Mountaineer Ruralism

County — only if: culture with Upland Skirmishing, Amharic Highlanders, Hill Dwellers or Mountaineer Ruralism

Key
hill_farms_04
Cost
275 gold
Construction
1,095 days (3 yrs)
Needs
castle, city or temple level 2
Innovation
Manorialism
Terrain (one of)
Hills, Terraced Hills

Level 5: Lynchets

Holder — only if: culture with Upland Skirmishing, Amharic Highlanders, Hill Dwellers or Mountaineer Ruralism

Province — only if: culture with Upland Skirmishing, Amharic Highlanders, Hill Dwellers or Mountaineer Ruralism

County — only if: culture with Upland Skirmishing, Amharic Highlanders, Hill Dwellers or Mountaineer Ruralism

Key
hill_farms_05
Cost
400 gold
Construction
1,095 days (3 yrs)
Needs
castle, city or temple level 3
Innovation
Guilds
Terrain (one of)
Hills, Terraced Hills

Level 6: Roads & Stairs

Holder — only if: culture with Upland Skirmishing, Amharic Highlanders, Hill Dwellers or Mountaineer Ruralism

Province — only if: culture with Upland Skirmishing, Amharic Highlanders, Hill Dwellers or Mountaineer Ruralism

County — only if: culture with Upland Skirmishing, Amharic Highlanders, Hill Dwellers or Mountaineer Ruralism

Key
hill_farms_06
Cost
580 gold
Construction
1,095 days (3 yrs)
Needs
castle, city or temple level 3
Innovation
Guilds
Terrain (one of)
Hills, Terraced Hills

Level 7: Winter Granaries

Holder — only if: culture with Upland Skirmishing, Amharic Highlanders, Hill Dwellers or Mountaineer Ruralism

Province — only if: culture with Upland Skirmishing, Amharic Highlanders, Hill Dwellers or Mountaineer Ruralism

County — only if: culture with Upland Skirmishing, Amharic Highlanders, Hill Dwellers or Mountaineer Ruralism

Key
hill_farms_07
Cost
825 gold
Construction
1,095 days (3 yrs)
Needs
castle, city or temple level 4
Innovation
Cranes
Terrain (one of)
Hills, Terraced Hills

Level 8: Apple Orchards

Holder — only if: culture with Upland Skirmishing, Amharic Highlanders, Hill Dwellers or Mountaineer Ruralism

Province — only if: culture with Upland Skirmishing, Amharic Highlanders, Hill Dwellers or Mountaineer Ruralism

County — only if: culture with Upland Skirmishing, Amharic Highlanders, Hill Dwellers or Mountaineer Ruralism

Key
hill_farms_08
Cost
1,145 gold
Construction
1,095 days (3 yrs)
Needs
castle, city or temple level 4
Innovation
Cranes
Terrain (one of)
Hills, Terraced Hills

Source: game/common/buildings/00_standard_economy_buildings.txt, game/common/holdings/00_holdings.txt, game/common/script_values/00_building_values.txt and the English localisation, Crusader Kings III 1.20.0.3.