
Effect · every source
How to increase Supply Limit in CK3
18 sources raise Supply Limit and 0 lower it in the game files of patch 1.20.0.3.
supply_limitThe biggest boosts
+2000Legendary WatchtowerBuilding · County
+1600QanatsBuilding · Province
+1600Paddy FieldsBuilding · County
What raises Supply Limit (18)
Buildings (18)

Legendary Watchtower+2000
County
legendary-watchtower· game/common/buildings/00_legendary_buildings.txt
Qanats+1600
Province
Levels 1–8: +200 to +1600 (8 levels give it)
qanats· game/common/buildings/00_standard_economy_buildings.txt
Paddy Fields+1600
County
Levels 3–8: +400 to +1600 (6 levels give it)
paddy-fields· game/common/buildings/00_standard_economy_buildings.txt
Cattle Pastures+1600
Province
Levels 1–8: +200 to +1600 (8 levels give it)
pastures· game/common/buildings/00_standard_economy_buildings.txt
Farms & Fields+1600
County
Levels 3–8: +400 to +1600 (6 levels give it)
cereal-fields· game/common/buildings/00_standard_economy_buildings.txt
Orchards+1000
Province
Levels 6–8: +1000 to +1000 (3 levels give it)
orchards· game/common/buildings/00_standard_economy_buildings.txt
Manor Houses+1000
Province
Levels 2–8: +500 to +1000 (7 levels give it)
farm-estates· game/common/buildings/00_standard_economy_buildings.txt
Militia Camps+1000
County
Levels 4–8: +200 to +1000 (5 levels give it)
military-camps· game/common/buildings/00_standard_military_buildings.txt
Regimental Grounds+1000
Province
Levels 5–8: +1000 to +1000 (4 levels give it)
regimental-grounds· game/common/buildings/00_standard_military_buildings.txt
Markets+1000
Province
Levels 1–2: +500 to +1000 (2 levels give it)
market-villages· game/common/buildings/00_tribal_buildings.txt
Stilted Granaries+1000
Province
Levels 1–4: +250 to +1000 (4 levels give it)
stilted-granaries· game/common/buildings/00_tribal_buildings.txt
Forestry+600
County
Levels 4–8: +300 to +600 (5 levels give it)
logging-camps· game/common/buildings/00_standard_economy_buildings.txt
Wetland Farms+600
County
Levels 3–8: +200 to +600 (6 levels give it)
peat-quarries· game/common/buildings/00_standard_economy_buildings.txt
Hill Farms+600
County
Levels 3–8: +300 to +600 (6 levels give it)
hill-farms· game/common/buildings/00_standard_economy_buildings.txt
Province
Levels 5–8: +200 to +600 (4 levels give it)
plantations· game/common/buildings/00_standard_economy_buildings.txt
Watchtowers+600
Province
Levels 4–8: +300 to +600 (5 levels give it)
watchtowers· game/common/buildings/00_standard_fortification_buildings.txt
Walls & Towers+300
County
Levels 2–8: +300 to +300 (7 levels give it)
curtain-walls· game/common/buildings/00_standard_fortification_buildings.txt
Camelry+200
County
Levels 2–8: +200 to +200 (7 levels give it)
camel-farms· game/common/buildings/00_standard_military_buildings.txt
Source: game/common/buildings/00_legendary_buildings.txt, game/common/buildings/00_standard_economy_buildings.txt, game/common/buildings/00_standard_fortification_buildings.txt, game/common/buildings/00_standard_military_buildings.txt, game/common/buildings/00_tribal_buildings.txt and the English localisation, Crusader Kings III 1.20.0.3. Building chains are shown once, at their strongest level, with the range over their levels. Effects that come only from events or scale with a script value are not listed.