CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Effect · every source

How to increase Supply Limit in CK3

18 sources raise Supply Limit and 0 lower it in the game files of patch 1.20.0.3.

supply_limit

The biggest boosts

  1. +2000Legendary WatchtowerBuilding · County
  2. +1600QanatsBuilding · Province
  3. +1600Paddy FieldsBuilding · County

What raises Supply Limit (18)

Buildings (18)

  • Legendary Watchtower+2000

    County

    legendary-watchtower · game/common/buildings/00_legendary_buildings.txt

  • Qanats+1600

    Province

    Levels 1–8: +200 to +1600 (8 levels give it)

    qanats · game/common/buildings/00_standard_economy_buildings.txt

  • Paddy Fields+1600

    County

    Levels 3–8: +400 to +1600 (6 levels give it)

    paddy-fields · game/common/buildings/00_standard_economy_buildings.txt

  • Cattle Pastures+1600

    Province

    Levels 1–8: +200 to +1600 (8 levels give it)

    pastures · game/common/buildings/00_standard_economy_buildings.txt

  • Farms & Fields+1600

    County

    Levels 3–8: +400 to +1600 (6 levels give it)

    cereal-fields · game/common/buildings/00_standard_economy_buildings.txt

  • Orchards+1000

    Province

    Levels 6–8: +1000 to +1000 (3 levels give it)

    orchards · game/common/buildings/00_standard_economy_buildings.txt

  • Manor Houses+1000

    Province

    Levels 2–8: +500 to +1000 (7 levels give it)

    farm-estates · game/common/buildings/00_standard_economy_buildings.txt

  • Militia Camps+1000

    County

    Levels 4–8: +200 to +1000 (5 levels give it)

    military-camps · game/common/buildings/00_standard_military_buildings.txt

  • Regimental Grounds+1000

    Province

    Levels 5–8: +1000 to +1000 (4 levels give it)

    regimental-grounds · game/common/buildings/00_standard_military_buildings.txt

  • Markets+1000

    Province

    Levels 1–2: +500 to +1000 (2 levels give it)

    market-villages · game/common/buildings/00_tribal_buildings.txt

  • Stilted Granaries+1000

    Province

    Levels 1–4: +250 to +1000 (4 levels give it)

    stilted-granaries · game/common/buildings/00_tribal_buildings.txt

  • Forestry+600

    County

    Levels 4–8: +300 to +600 (5 levels give it)

    logging-camps · game/common/buildings/00_standard_economy_buildings.txt

  • Wetland Farms+600

    County

    Levels 3–8: +200 to +600 (6 levels give it)

    peat-quarries · game/common/buildings/00_standard_economy_buildings.txt

  • Hill Farms+600

    County

    Levels 3–8: +300 to +600 (6 levels give it)

    hill-farms · game/common/buildings/00_standard_economy_buildings.txt

  • Desert Agriculture+600

    Province

    Levels 5–8: +200 to +600 (4 levels give it)

    plantations · game/common/buildings/00_standard_economy_buildings.txt

  • Watchtowers+600

    Province

    Levels 4–8: +300 to +600 (5 levels give it)

    watchtowers · game/common/buildings/00_standard_fortification_buildings.txt

  • Walls & Towers+300

    County

    Levels 2–8: +300 to +300 (7 levels give it)

    curtain-walls · game/common/buildings/00_standard_fortification_buildings.txt

  • Camelry+200

    County

    Levels 2–8: +200 to +200 (7 levels give it)

    camel-farms · game/common/buildings/00_standard_military_buildings.txt

Source: game/common/buildings/00_legendary_buildings.txt, game/common/buildings/00_standard_economy_buildings.txt, game/common/buildings/00_standard_fortification_buildings.txt, game/common/buildings/00_standard_military_buildings.txt, game/common/buildings/00_tribal_buildings.txt and the English localisation, Crusader Kings III 1.20.0.3. Building chains are shown once, at their strongest level, with the range over their levels. Effects that come only from events or scale with a script value are not listed.