
Regular building
Watchtowers
watchtowers_01Several grand watchtowers stand guard over the toiling peasantry, providing excellent vantage points for archers.
Levels
| Level | Cost | Time | Levies | Garrison |
|---|---|---|---|---|
| 1. Mudbrick Towers | 100 gold | 1095 d | — | 150 |
| 2. Tower Houses | 150 gold | 1095 d | — | 300 |
| 3. Wooden Watchtowers | 195 gold | 1095 d | — | 450 |
| 4. Small Mudbrick Keeps | 275 gold | 1095 d | — | 600 |
| 5. Stone Watchtowers | 400 gold | 1095 d | — | 750 |
| 6. Loopholes | 580 gold | 1095 d | — | 900 |
| 7. Peel Towers | 825 gold | 1095 d | — | 1050 |
| 8. Domed Towers | 1,145 gold | 1095 d | — | 1200 |
Level 1: Mudbrick Towers
Province
- Defender Holding Advantage+2
- Fort Level+1
- Stationed Heavy Infantry Damage+10%
- Stationed Heavy Infantry Toughness+10%
- Stationed Light Cavalry Damage+10%
- Stationed Light Cavalry Toughness+10%
- Danger-1
- Key
watchtowers_01- Cost
- 100 gold
- Construction
- 1,095 days (3 yrs)
- Garrison
- 150
- Needs
- castle, city or temple level 1
- Terrain (one of)
- Desert, Drylands, Oasis, Steppe
Level 2: Tower Houses
Province
- Defender Holding Advantage+4
- Fort Level+2
- Stationed Heavy Infantry Damage+13%
- Stationed Heavy Infantry Toughness+13%
- Stationed Light Cavalry Damage+13%
- Stationed Light Cavalry Toughness+13%
- Danger-2
County
- Hostile Raid Time+10%
- Key
watchtowers_02- Cost
- 150 gold
- Construction
- 1,095 days (3 yrs)
- Garrison
- 300
- Needs
- castle, city or temple level 1
- Innovation
- Earthworks
- Terrain (one of)
- Desert, Drylands, Oasis, Steppe
Level 3: Wooden Watchtowers
Province
- Defender Holding Advantage+6
- Fort Level+3
- Stationed Heavy Infantry Damage+15%
- Stationed Heavy Infantry Toughness+15%
- Stationed Light Cavalry Damage+15%
- Stationed Light Cavalry Toughness+15%
- Danger-3
County
- Hostile Raid Time+10%
- Key
watchtowers_03- Cost
- 195 gold
- Construction
- 1,095 days (3 yrs)
- Garrison
- 450
- Needs
- castle, city or temple level 1
- Innovation
- Battlements, Earthworks
- Terrain (one of)
- Desert, Drylands, Oasis, Steppe
Level 4: Small Mudbrick Keeps
Province
- Defender Holding Advantage+8
- Fort Level+4
- Supply Limit+300
- Stationed Heavy Infantry Damage+18%
- Stationed Heavy Infantry Toughness+18%
- Stationed Light Cavalry Damage+18%
- Stationed Light Cavalry Toughness+18%
- Danger-4
County
- Hostile Raid Time+10%
- Key
watchtowers_04- Cost
- 275 gold
- Construction
- 1,095 days (3 yrs)
- Garrison
- 600
- Needs
- castle, city or temple level 1
- Innovation
- Battlements, Earthworks
- Terrain (one of)
- Desert, Drylands, Oasis, Steppe
Level 5: Stone Watchtowers
Province
- Defender Holding Advantage+10
- Fort Level+5
- Supply Limit+300
- Stationed Heavy Infantry Damage+20%
- Stationed Heavy Infantry Toughness+20%
- Stationed Light Cavalry Damage+20%
- Stationed Light Cavalry Toughness+20%
- Danger-5
- Plague Resistance+5
County
- Hostile Raid Time+15%
- Key
watchtowers_05- Cost
- 400 gold
- Construction
- 1,095 days (3 yrs)
- Garrison
- 750
- Needs
- castle, city or temple level 2
- Innovation
- Hoardings, Battlements
- Terrain (one of)
- Desert, Drylands, Oasis, Steppe
Level 6: Loopholes
Province
- Defender Holding Advantage+12
- Fort Level+6
- Supply Limit+300
- Stationed Heavy Infantry Damage+23%
- Stationed Heavy Infantry Toughness+23%
- Stationed Light Cavalry Damage+23%
- Stationed Light Cavalry Toughness+23%
- Danger-6
- Plague Resistance+8
County
- Hostile Raid Time+15%
- Supply Limit+5%
- Key
watchtowers_06- Cost
- 580 gold
- Construction
- 1,095 days (3 yrs)
- Garrison
- 900
- Needs
- castle, city or temple level 2
- Innovation
- Hoardings, Battlements
- Terrain (one of)
- Desert, Drylands, Oasis, Steppe
Level 7: Peel Towers
Province
- Defender Holding Advantage+14
- Fort Level+7
- Supply Limit+600
- Stationed Heavy Infantry Damage+25%
- Stationed Heavy Infantry Toughness+25%
- Stationed Light Cavalry Damage+25%
- Stationed Light Cavalry Toughness+25%
- Danger-7
- Plague Resistance+10
County
- Hostile Raid Time+15%
- Supply Limit+5%
- Key
watchtowers_07- Cost
- 825 gold
- Construction
- 1,095 days (3 yrs)
- Garrison
- 1050
- Needs
- castle, city or temple level 3
- Innovation
- Machicolations, Hoardings
- Terrain (one of)
- Desert, Drylands, Oasis, Steppe
Level 8: Domed Towers
Province
- Defender Holding Advantage+16
- Fort Level+8
- Supply Limit+600
- Stationed Heavy Infantry Damage+28%
- Stationed Heavy Infantry Toughness+28%
- Stationed Light Cavalry Damage+28%
- Stationed Light Cavalry Toughness+28%
- Danger-8
- Plague Resistance+12
County
- Hostile Raid Time+20%
- Supply Limit+5%
- Key
watchtowers_08- Cost
- 1,145 gold
- Construction
- 1,095 days (3 yrs)
- Garrison
- 1200
- Needs
- castle, city or temple level 3
- Innovation
- Machicolations, Hoardings
- Terrain (one of)
- Desert, Drylands, Oasis, Steppe
Source: game/common/buildings/00_standard_fortification_buildings.txt, game/common/script_values/00_building_values.txt and the English localisation, Crusader Kings III 1.20.0.3.