
Regular building
Wetland Farms
peat_quarries_01While wetlands will never offer the same opportunities for growing crops as plains, a flourishing vegetation can support a good number of farm animals. There are also opportunities for extracting both peat and salt.
Levels
| Level | Cost | Time | Levies | Garrison |
|---|---|---|---|---|
| 1. Cattle Lands | 100 gold | 1095 d | — | — |
| 2. Peat Quarries | 150 gold | 1095 d | — | — |
| 3. Hay Meadows | 195 gold | 1095 d | — | — |
| 4. Salt Wells | 275 gold | 1095 d | — | — |
| 5. Walled Wetlands | 400 gold | 1095 d | — | — |
| 6. Wetland Fields | 580 gold | 1095 d | — | — |
| 7. Large Peat Quarries | 825 gold | 1095 d | — | — |
| 8. Large Wetland Ranches | 1,145 gold | 1095 d | — | — |
Level 1: Cattle Lands
Province
- Tax+0.35/month
- Building Construction Time-1%
Province — only if: culture with Polders, coastal
- Holding Taxes+2%
County — only if: culture with Wetlanders
- Building Construction Time-2%
- Building Construction Cost-1%
- Key
peat_quarries_01- Cost
- 100 gold
- Construction
- 1,095 days (3 yrs)
- Needs
- castle, city or temple level 1
- Terrain (one of)
- Wetlands
Level 2: Peat Quarries
Province
- Tax+0.55/month
- Building Construction Time-2%
Province — only if: culture with Polders, coastal
- Holding Taxes+3%
County
- Building Construction Cost-5%
County — only if: culture with Wetlanders
- Building Construction Time-4%
- Building Construction Cost-2%
- Key
peat_quarries_02- Cost
- 150 gold
- Construction
- 1,095 days (3 yrs)
- Needs
- castle, city or temple level 1
- Innovation
- Crop Rotation
- Terrain (one of)
- Wetlands
Level 3: Hay Meadows
Province
- Tax+0.75/month
- Building Construction Time-3%
Province — only if: culture with Polders, coastal
- Holding Taxes+4%
County
- Building Construction Cost-5%
- Supply Limit+200
County — only if: culture with Wetlanders
- Building Construction Time-6%
- Building Construction Cost-3%
- Key
peat_quarries_03- Cost
- 195 gold
- Construction
- 1,095 days (3 yrs)
- Needs
- castle, city or temple level 2
- Innovation
- Manorialism
- Terrain (one of)
- Wetlands
Level 4: Salt Wells
Province
- Tax+0.95/month
- Building Construction Time-4%
Province — only if: culture with Polders, coastal
- Holding Taxes+5%
County
- Building Construction Cost-5%
- Supply Limit+200
- Supply Limit+5%
County — only if: culture with Wetlanders
- Building Construction Time-8%
- Building Construction Cost-4%
- Key
peat_quarries_04- Cost
- 275 gold
- Construction
- 1,095 days (3 yrs)
- Needs
- castle, city or temple level 2
- Innovation
- Manorialism
- Terrain (one of)
- Wetlands
Level 5: Walled Wetlands
Province
- Tax+1.15/month
- Building Construction Time-5%
- Hostile Raid Time+10%
Province — only if: culture with Polders, coastal
- Holding Taxes+6%
County
- Building Construction Cost-5%
- Supply Limit+200
- Supply Limit+5%
County — only if: culture with Wetlanders
- Building Construction Time-10%
- Building Construction Cost-5%
- Key
peat_quarries_05- Cost
- 400 gold
- Construction
- 1,095 days (3 yrs)
- Needs
- castle, city or temple level 3
- Innovation
- Guilds
- Terrain (one of)
- Wetlands
Level 6: Wetland Fields
Province
- Tax+1.35/month
- Building Construction Time-6%
- Hostile Raid Time+10%
Province — only if: culture with Polders, coastal
- Holding Taxes+7%
County
- Building Construction Cost-5%
- Supply Limit+200
- Supply Limit+5%
- Development Growth+5%
County — only if: culture with Wetlanders
- Building Construction Time-12%
- Building Construction Cost-6%
- Key
peat_quarries_06- Cost
- 580 gold
- Construction
- 1,095 days (3 yrs)
- Needs
- castle, city or temple level 3
- Innovation
- Guilds
- Terrain (one of)
- Wetlands
Level 7: Large Peat Quarries
Province
- Tax+1.55/month
- Building Construction Time-7%
- Hostile Raid Time+10%
Province — only if: culture with Polders, coastal
- Holding Taxes+8%
County
- Building Construction Cost-10%
- Supply Limit+200
- Supply Limit+5%
- Development Growth+5%
County — only if: culture with Wetlanders
- Building Construction Time-14%
- Building Construction Cost-7%
- Key
peat_quarries_07- Cost
- 825 gold
- Construction
- 1,095 days (3 yrs)
- Needs
- castle, city or temple level 4
- Innovation
- Cranes
- Terrain (one of)
- Wetlands
Level 8: Large Wetland Ranches
Province
- Tax+1.75/month
- Building Construction Time-8%
- Hostile Raid Time+10%
Province — only if: culture with Polders, coastal
- Holding Taxes+9%
County
- Building Construction Cost-10%
- Supply Limit+600
- Supply Limit+5%
- Development Growth+5%
County — only if: culture with Wetlanders
- Building Construction Time-16%
- Building Construction Cost-8%
- Key
peat_quarries_08- Cost
- 1,145 gold
- Construction
- 1,095 days (3 yrs)
- Needs
- castle, city or temple level 4
- Innovation
- Cranes
- Terrain (one of)
- Wetlands
Source: game/common/buildings/00_standard_economy_buildings.txt, game/common/script_values/00_building_values.txt and the English localisation, Crusader Kings III 1.20.0.3.