CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial
Wetland Farms icon

Regular building

Wetland Farms

peat_quarries_01

While wetlands will never offer the same opportunities for growing crops as plains, a flourishing vegetation can support a good number of farm animals. There are also opportunities for extracting both peat and salt.

Levels

LevelCostTimeLeviesGarrison
1. Cattle Lands100 gold1095 d——
2. Peat Quarries150 gold1095 d——
3. Hay Meadows195 gold1095 d——
4. Salt Wells275 gold1095 d——
5. Walled Wetlands400 gold1095 d——
6. Wetland Fields580 gold1095 d——
7. Large Peat Quarries825 gold1095 d——
8. Large Wetland Ranches1,145 gold1095 d——

Level 1: Cattle Lands

Province

  • Tax+0.35/month
  • Building Construction Time-1%

Province — only if: culture with Polders, coastal

  • Holding Taxes+2%

County — only if: culture with Wetlanders

  • Building Construction Time-2%
  • Building Construction Cost-1%
Key
peat_quarries_01
Cost
100 gold
Construction
1,095 days (3 yrs)
Needs
castle, city or temple level 1
Terrain (one of)
Wetlands

Level 2: Peat Quarries

Province

  • Tax+0.55/month
  • Building Construction Time-2%

Province — only if: culture with Polders, coastal

  • Holding Taxes+3%

County

  • Building Construction Cost-5%

County — only if: culture with Wetlanders

  • Building Construction Time-4%
  • Building Construction Cost-2%
Key
peat_quarries_02
Cost
150 gold
Construction
1,095 days (3 yrs)
Needs
castle, city or temple level 1
Innovation
Crop Rotation
Terrain (one of)
Wetlands

Level 3: Hay Meadows

Province

  • Tax+0.75/month
  • Building Construction Time-3%

Province — only if: culture with Polders, coastal

  • Holding Taxes+4%

County

  • Building Construction Cost-5%
  • Supply Limit+200

County — only if: culture with Wetlanders

  • Building Construction Time-6%
  • Building Construction Cost-3%
Key
peat_quarries_03
Cost
195 gold
Construction
1,095 days (3 yrs)
Needs
castle, city or temple level 2
Innovation
Manorialism
Terrain (one of)
Wetlands

Level 4: Salt Wells

Province

  • Tax+0.95/month
  • Building Construction Time-4%

Province — only if: culture with Polders, coastal

  • Holding Taxes+5%

County

  • Building Construction Cost-5%
  • Supply Limit+200
  • Supply Limit+5%

County — only if: culture with Wetlanders

  • Building Construction Time-8%
  • Building Construction Cost-4%
Key
peat_quarries_04
Cost
275 gold
Construction
1,095 days (3 yrs)
Needs
castle, city or temple level 2
Innovation
Manorialism
Terrain (one of)
Wetlands

Level 5: Walled Wetlands

Province

  • Tax+1.15/month
  • Building Construction Time-5%
  • Hostile Raid Time+10%

Province — only if: culture with Polders, coastal

  • Holding Taxes+6%

County

  • Building Construction Cost-5%
  • Supply Limit+200
  • Supply Limit+5%

County — only if: culture with Wetlanders

  • Building Construction Time-10%
  • Building Construction Cost-5%
Key
peat_quarries_05
Cost
400 gold
Construction
1,095 days (3 yrs)
Needs
castle, city or temple level 3
Innovation
Guilds
Terrain (one of)
Wetlands

Level 6: Wetland Fields

Province

  • Tax+1.35/month
  • Building Construction Time-6%
  • Hostile Raid Time+10%

Province — only if: culture with Polders, coastal

  • Holding Taxes+7%

County

  • Building Construction Cost-5%
  • Supply Limit+200
  • Supply Limit+5%
  • Development Growth+5%

County — only if: culture with Wetlanders

  • Building Construction Time-12%
  • Building Construction Cost-6%
Key
peat_quarries_06
Cost
580 gold
Construction
1,095 days (3 yrs)
Needs
castle, city or temple level 3
Innovation
Guilds
Terrain (one of)
Wetlands

Level 7: Large Peat Quarries

Province

  • Tax+1.55/month
  • Building Construction Time-7%
  • Hostile Raid Time+10%

Province — only if: culture with Polders, coastal

  • Holding Taxes+8%

County

  • Building Construction Cost-10%
  • Supply Limit+200
  • Supply Limit+5%
  • Development Growth+5%

County — only if: culture with Wetlanders

  • Building Construction Time-14%
  • Building Construction Cost-7%
Key
peat_quarries_07
Cost
825 gold
Construction
1,095 days (3 yrs)
Needs
castle, city or temple level 4
Innovation
Cranes
Terrain (one of)
Wetlands

Level 8: Large Wetland Ranches

Province

  • Tax+1.75/month
  • Building Construction Time-8%
  • Hostile Raid Time+10%

Province — only if: culture with Polders, coastal

  • Holding Taxes+9%

County

  • Building Construction Cost-10%
  • Supply Limit+600
  • Supply Limit+5%
  • Development Growth+5%

County — only if: culture with Wetlanders

  • Building Construction Time-16%
  • Building Construction Cost-8%
Key
peat_quarries_08
Cost
1,145 gold
Construction
1,095 days (3 yrs)
Needs
castle, city or temple level 4
Innovation
Cranes
Terrain (one of)
Wetlands

Source: game/common/buildings/00_standard_economy_buildings.txt, game/common/script_values/00_building_values.txt and the English localisation, Crusader Kings III 1.20.0.3.