Regular building
Desert Agriculture
plantations_01These plantations focus on growing the fruits and vegetables that are hardy enough to withstand the harsh climate.
Levels
| Level | Cost | Time | Levies | Garrison |
|---|---|---|---|---|
| 1. Small Plantations | 100 gold | 730 d | — | — |
| 2. Trading Posts | 150 gold | 730 d | — | — |
| 3. Weavers | 195 gold | 730 d | — | — |
| 4. Wellsprings | 275 gold | 730 d | — | — |
| 5. Caravanserais | 400 gold | 730 d | — | — |
| 6. Date Groves | 580 gold | 730 d | — | — |
| 7. Irrigation | 825 gold | 730 d | — | — |
| 8. Large Plantations | 1,145 gold | 730 d | — | — |
Level 1: Small Plantations
Province
- Tax+0.25/month
Holder — only if: culture with Dryland Dwellers or Irrigation Experts
- Light Cavalry Maintenance-1%
- Camel Cavalry Maintenance-1%
- Light Cavalry Recruitment Cost-1%
- Camel Cavalry Recruitment Cost-1%
Province — only if: culture with Dryland Dwellers or Irrigation Experts
- Tax+0.06/month
- Key
plantations_01- Cost
- 100 gold
- Construction
- 730 days (2 yrs)
- Needs
- castle, city or temple level 1
- Terrain (one of)
- Drylands, Desert, Oasis
Level 2: Trading Posts
Province
- Tax+0.4/month
- Holding Taxes+1%
Holder — only if: culture with Dryland Dwellers or Irrigation Experts
- Light Cavalry Maintenance-2%
- Camel Cavalry Maintenance-2%
- Light Cavalry Recruitment Cost-2%
- Camel Cavalry Recruitment Cost-2%
Province — only if: culture with Dryland Dwellers or Irrigation Experts
- Tax+0.1/month
- Key
plantations_02- Cost
- 150 gold
- Construction
- 730 days (2 yrs)
- Needs
- castle, city or temple level 1
- Innovation
- Crop Rotation
- Terrain (one of)
- Drylands, Desert, Oasis
Level 3: Weavers
Province
- Tax+0.55/month
- Holding Taxes+1%
- Stationed Light Cavalry Toughness+2%
Holder — only if: culture with Dryland Dwellers or Irrigation Experts
- Light Cavalry Maintenance-3%
- Camel Cavalry Maintenance-3%
- Light Cavalry Recruitment Cost-3%
- Camel Cavalry Recruitment Cost-3%
Province — only if: culture with Dryland Dwellers or Irrigation Experts
- Tax+0.14/month
- Key
plantations_03- Cost
- 195 gold
- Construction
- 730 days (2 yrs)
- Needs
- castle, city or temple level 2
- Innovation
- Manorialism
- Terrain (one of)
- Drylands, Desert, Oasis
Level 4: Wellsprings
Province
- Tax+0.7/month
- Holding Taxes+2%
- Stationed Light Cavalry Toughness+2%
Holder — only if: culture with Dryland Dwellers or Irrigation Experts
- Light Cavalry Maintenance-4%
- Camel Cavalry Maintenance-4%
- Light Cavalry Recruitment Cost-4%
- Camel Cavalry Recruitment Cost-4%
Province — only if: culture with Dryland Dwellers or Irrigation Experts
- Tax+0.17/month
- Key
plantations_04- Cost
- 275 gold
- Construction
- 730 days (2 yrs)
- Needs
- castle, city or temple level 2
- Innovation
- Manorialism
- Terrain (one of)
- Drylands, Desert, Oasis
Level 5: Caravanserais
Province
- Tax+0.85/month
- Holding Taxes+2%
- Supply Limit+200
- Stationed Light Cavalry Toughness+2%
County
- Development Growth+2%
Holder — only if: culture with Dryland Dwellers or Irrigation Experts
- Light Cavalry Maintenance-5%
- Camel Cavalry Maintenance-5%
- Light Cavalry Recruitment Cost-5%
- Camel Cavalry Recruitment Cost-5%
Province — only if: culture with Dryland Dwellers or Irrigation Experts
- Tax+0.21/month
- Key
plantations_05- Cost
- 400 gold
- Construction
- 730 days (2 yrs)
- Needs
- castle, city or temple level 3
- Innovation
- Guilds
- Terrain (one of)
- Drylands, Desert, Oasis
Level 6: Date Groves
Province
- Tax+1/month
- Holding Taxes+2%
- Supply Limit+400
- Stationed Light Cavalry Toughness+2%
County
- Development Growth+2%
Holder — only if: culture with Dryland Dwellers or Irrigation Experts
- Light Cavalry Maintenance-6%
- Camel Cavalry Maintenance-6%
- Light Cavalry Recruitment Cost-6%
- Camel Cavalry Recruitment Cost-6%
Province — only if: culture with Dryland Dwellers or Irrigation Experts
- Tax+0.25/month
- Key
plantations_06- Cost
- 580 gold
- Construction
- 730 days (2 yrs)
- Needs
- castle, city or temple level 3
- Innovation
- Guilds
- Terrain (one of)
- Drylands, Desert, Oasis
Level 7: Irrigation
Province
- Tax+1.15/month
- Holding Taxes+2%
- Supply Limit+400
- Stationed Light Cavalry Toughness+2%
County
- Development Growth+5%
Holder — only if: culture with Dryland Dwellers or Irrigation Experts
- Light Cavalry Maintenance-7%
- Camel Cavalry Maintenance-7%
- Light Cavalry Recruitment Cost-7%
- Camel Cavalry Recruitment Cost-7%
Province — only if: culture with Dryland Dwellers or Irrigation Experts
- Tax+0.29/month
- Key
plantations_07- Cost
- 825 gold
- Construction
- 730 days (2 yrs)
- Needs
- castle, city or temple level 4
- Innovation
- Cranes
- Terrain (one of)
- Drylands, Desert, Oasis
Level 8: Large Plantations
Province
- Tax+1.3/month
- Holding Taxes+2%
- Supply Limit+600
- Stationed Light Cavalry Toughness+2%
County
- Development Growth+5%
Holder — only if: culture with Dryland Dwellers or Irrigation Experts
- Light Cavalry Maintenance-8%
- Camel Cavalry Maintenance-8%
- Light Cavalry Recruitment Cost-8%
- Camel Cavalry Recruitment Cost-8%
Province — only if: culture with Dryland Dwellers or Irrigation Experts
- Tax+0.33/month
- Key
plantations_08- Cost
- 1,145 gold
- Construction
- 730 days (2 yrs)
- Needs
- castle, city or temple level 4
- Innovation
- Cranes
- Terrain (one of)
- Drylands, Desert, Oasis
Source: game/common/buildings/00_standard_economy_buildings.txt, game/common/script_values/00_building_values.txt and the English localisation, Crusader Kings III 1.20.0.3.