Unofficial fan reference · game files of Crusader Kings III 1.20.0.3 “Crozier”
CK3 Database
Desert Agriculture icon

Regular building

Desert Agriculture

plantations_01

These plantations focus on growing the fruits and vegetables that are hardy enough to withstand the harsh climate.

Levels

LevelCostTimeLeviesGarrison
1. Small Plantations100 gold730 d——
2. Trading Posts150 gold730 d——
3. Weavers195 gold730 d——
4. Wellsprings275 gold730 d——
5. Caravanserais400 gold730 d——
6. Date Groves580 gold730 d——
7. Irrigation825 gold730 d——
8. Large Plantations1,145 gold730 d——

Level 1: Small Plantations

Province

  • Tax+0.25/month

Holder — only if: culture with Dryland Dwellers or Irrigation Experts

  • Light Cavalry Maintenance-1%
  • Camel Cavalry Maintenance-1%
  • Light Cavalry Recruitment Cost-1%
  • Camel Cavalry Recruitment Cost-1%

Province — only if: culture with Dryland Dwellers or Irrigation Experts

  • Tax+0.06/month
Key
plantations_01
Cost
100 gold
Construction
730 days (2 yrs)
Needs
castle, city or temple level 1
Terrain (one of)
Drylands, Desert, Oasis

Level 2: Trading Posts

Province

  • Tax+0.4/month
  • Holding Taxes+1%

Holder — only if: culture with Dryland Dwellers or Irrigation Experts

  • Light Cavalry Maintenance-2%
  • Camel Cavalry Maintenance-2%
  • Light Cavalry Recruitment Cost-2%
  • Camel Cavalry Recruitment Cost-2%

Province — only if: culture with Dryland Dwellers or Irrigation Experts

  • Tax+0.1/month
Key
plantations_02
Cost
150 gold
Construction
730 days (2 yrs)
Needs
castle, city or temple level 1
Innovation
Crop Rotation
Terrain (one of)
Drylands, Desert, Oasis

Level 3: Weavers

Province

  • Tax+0.55/month
  • Holding Taxes+1%
  • Stationed Light Cavalry Toughness+2%

Holder — only if: culture with Dryland Dwellers or Irrigation Experts

  • Light Cavalry Maintenance-3%
  • Camel Cavalry Maintenance-3%
  • Light Cavalry Recruitment Cost-3%
  • Camel Cavalry Recruitment Cost-3%

Province — only if: culture with Dryland Dwellers or Irrigation Experts

  • Tax+0.14/month
Key
plantations_03
Cost
195 gold
Construction
730 days (2 yrs)
Needs
castle, city or temple level 2
Innovation
Manorialism
Terrain (one of)
Drylands, Desert, Oasis

Level 4: Wellsprings

Province

  • Tax+0.7/month
  • Holding Taxes+2%
  • Stationed Light Cavalry Toughness+2%

Holder — only if: culture with Dryland Dwellers or Irrigation Experts

  • Light Cavalry Maintenance-4%
  • Camel Cavalry Maintenance-4%
  • Light Cavalry Recruitment Cost-4%
  • Camel Cavalry Recruitment Cost-4%

Province — only if: culture with Dryland Dwellers or Irrigation Experts

  • Tax+0.17/month
Key
plantations_04
Cost
275 gold
Construction
730 days (2 yrs)
Needs
castle, city or temple level 2
Innovation
Manorialism
Terrain (one of)
Drylands, Desert, Oasis

Level 5: Caravanserais

Province

  • Tax+0.85/month
  • Holding Taxes+2%
  • Supply Limit+200
  • Stationed Light Cavalry Toughness+2%

County

  • Development Growth+2%

Holder — only if: culture with Dryland Dwellers or Irrigation Experts

  • Light Cavalry Maintenance-5%
  • Camel Cavalry Maintenance-5%
  • Light Cavalry Recruitment Cost-5%
  • Camel Cavalry Recruitment Cost-5%

Province — only if: culture with Dryland Dwellers or Irrigation Experts

  • Tax+0.21/month
Key
plantations_05
Cost
400 gold
Construction
730 days (2 yrs)
Needs
castle, city or temple level 3
Innovation
Guilds
Terrain (one of)
Drylands, Desert, Oasis

Level 6: Date Groves

Province

  • Tax+1/month
  • Holding Taxes+2%
  • Supply Limit+400
  • Stationed Light Cavalry Toughness+2%

County

  • Development Growth+2%

Holder — only if: culture with Dryland Dwellers or Irrigation Experts

  • Light Cavalry Maintenance-6%
  • Camel Cavalry Maintenance-6%
  • Light Cavalry Recruitment Cost-6%
  • Camel Cavalry Recruitment Cost-6%

Province — only if: culture with Dryland Dwellers or Irrigation Experts

  • Tax+0.25/month
Key
plantations_06
Cost
580 gold
Construction
730 days (2 yrs)
Needs
castle, city or temple level 3
Innovation
Guilds
Terrain (one of)
Drylands, Desert, Oasis

Level 7: Irrigation

Province

  • Tax+1.15/month
  • Holding Taxes+2%
  • Supply Limit+400
  • Stationed Light Cavalry Toughness+2%

County

  • Development Growth+5%

Holder — only if: culture with Dryland Dwellers or Irrigation Experts

  • Light Cavalry Maintenance-7%
  • Camel Cavalry Maintenance-7%
  • Light Cavalry Recruitment Cost-7%
  • Camel Cavalry Recruitment Cost-7%

Province — only if: culture with Dryland Dwellers or Irrigation Experts

  • Tax+0.29/month
Key
plantations_07
Cost
825 gold
Construction
730 days (2 yrs)
Needs
castle, city or temple level 4
Innovation
Cranes
Terrain (one of)
Drylands, Desert, Oasis

Level 8: Large Plantations

Province

  • Tax+1.3/month
  • Holding Taxes+2%
  • Supply Limit+600
  • Stationed Light Cavalry Toughness+2%

County

  • Development Growth+5%

Holder — only if: culture with Dryland Dwellers or Irrigation Experts

  • Light Cavalry Maintenance-8%
  • Camel Cavalry Maintenance-8%
  • Light Cavalry Recruitment Cost-8%
  • Camel Cavalry Recruitment Cost-8%

Province — only if: culture with Dryland Dwellers or Irrigation Experts

  • Tax+0.33/month
Key
plantations_08
Cost
1,145 gold
Construction
730 days (2 yrs)
Needs
castle, city or temple level 4
Innovation
Cranes
Terrain (one of)
Drylands, Desert, Oasis

Source: game/common/buildings/00_standard_economy_buildings.txt, game/common/script_values/00_building_values.txt and the English localisation, Crusader Kings III 1.20.0.3.