CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial
Castle, the game's painting
Built in a castle — the game's painting of one (western style).

Regular building

Farms & Fields

+2.6/month Tax+5% Levy Reinforcement Rate+2% Holding Taxes+1600 Supply Limit+3 morecereal_fields_01

Farms and fields are the backbones of any economy. Fueling man, beast, army, and feast – there is no understating the power of simple grain.

Built in

Holding types whose building list names it (common/holdings).

Levels

LevelCostTimeLeviesGarrisonMain effects
1. Crop Fields150 gold1095 d——+0.5/month Tax
2. Hamlets250 gold1095 d——+0.8/month Tax, +1% Holding Taxes
3. Barns & Storehouses340 gold1095 d——+1.1/month Tax, +1% Holding Taxes, …
4. Farmsteads500 gold1095 d——+1.4/month Tax, +1% Holding Taxes, …
5. Granaries750 gold1095 d——+1.7/month Tax, +1% Holding Taxes, …
6. Granges & Tithe Barns1,110 gold1095 d——+2/month Tax, +1% Holding Taxes, …
7. Vast Crop Fields1,600 gold1095 d——+2.3/month Tax, +5% Levy Reinforcement Rate, …
8. Grain Silos2,240 gold1095 d——+2.6/month Tax, +5% Levy Reinforcement Rate, …

Level 1: Crop Fields

Province

Province — only if: culture with Polders, coastal

Province — only if: culture with Collective Lands

Province — only if: culture with Brewing Culture

Key
cereal_fields_01
Cost
150 gold
Construction
1,095 days (3 yrs)
Needs
castle, city or temple level 1
Terrain (one of)
Farmlands, Plains, Drylands, Floodplains

Level 2: Hamlets

Province

Province — only if: culture with Polders, coastal

County

Province — only if: culture with Collective Lands

Province — only if: culture with Brewing Culture

Key
cereal_fields_02
Cost
250 gold
Construction
1,095 days (3 yrs)
Needs
castle, city or temple level 1
Innovation
Crop Rotation
Terrain (one of)
Farmlands, Plains, Drylands, Floodplains

Level 3: Barns & Storehouses

Province

Province — only if: culture with Polders, coastal

Province — only if: culture with Collective Lands

Province — only if: culture with Brewing Culture

Key
cereal_fields_03
Cost
340 gold
Construction
1,095 days (3 yrs)
Needs
castle, city or temple level 1
Terrain (one of)
Farmlands, Plains, Drylands, Floodplains

Level 4: Farmsteads

Province

Province — only if: culture with Polders, coastal

Province — only if: culture with Collective Lands

Province — only if: culture with Brewing Culture

Key
cereal_fields_04
Cost
500 gold
Construction
1,095 days (3 yrs)
Needs
castle, city or temple level 1
Terrain (one of)
Farmlands, Plains, Drylands, Floodplains

Level 5: Granaries

Province

Province — only if: culture with Polders, coastal

Province — only if: culture with Collective Lands

Province — only if: culture with Brewing Culture

Key
cereal_fields_05
Cost
750 gold
Construction
1,095 days (3 yrs)
Needs
castle, city or temple level 2
Innovation
Guilds, Manorialism
Terrain (one of)
Farmlands, Plains, Drylands, Floodplains

Level 6: Granges & Tithe Barns

Province

Province — only if: culture with Polders, coastal

Province — only if: culture with Collective Lands

Province — only if: culture with Brewing Culture

Key
cereal_fields_06
Cost
1,110 gold
Construction
1,095 days (3 yrs)
Needs
castle, city or temple level 2
Innovation
Guilds, Manorialism
Terrain (one of)
Farmlands, Plains, Drylands, Floodplains

Level 7: Vast Crop Fields

Province

Province — only if: culture with Polders, coastal

Province — only if: culture with Collective Lands

Province — only if: culture with Brewing Culture

Key
cereal_fields_07
Cost
1,600 gold
Construction
1,095 days (3 yrs)
Needs
castle, city or temple level 3
Innovation
Cranes, Guilds
Terrain (one of)
Farmlands, Plains, Drylands, Floodplains

Level 8: Grain Silos

Province

Province — only if: culture with Polders, coastal

Province — only if: culture with Collective Lands

Province — only if: culture with Brewing Culture

Key
cereal_fields_08
Cost
2,240 gold
Construction
1,095 days (3 yrs)
Needs
castle, city or temple level 3
Innovation
Cranes, Guilds
Terrain (one of)
Farmlands, Plains, Drylands, Floodplains

Source: game/common/buildings/00_standard_economy_buildings.txt, game/common/holdings/00_holdings.txt, game/common/script_values/00_building_values.txt and the English localisation, Crusader Kings III 1.20.0.3.