CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Effect · every source

How to increase Levy Reinforcement Rate in CK3

18 sources raise Levy Reinforcement Rate and 1 lowers it in the game files of patch 1.20.0.3.

levy_reinforcement_rate

The biggest boosts

  1. +100%See How It's DoneLifestyle perk · Not Adventurer government
  2. +100%MarchesBuilding · Each de jure county of the duchy
  3. +90%Regimental GroundsBuilding · County

What raises Levy Reinforcement Rate (18)

Lifestyle perks (1)

  • See How It's Done+100%

    Not Adventurer government

    organized_muster_rolls_perk · game/common/lifestyle_perks/00_stewardship_2_domain_tree_perks.txt

Innovations (3)

  • Castle Baileys+15%

    Characters of this culture

    innovation_castle_baileys · game/common/culture/innovations/00_high_medieval_innovations.txt

  • Royal Armory+15%

    Characters of this culture

    innovation_royal_armory · game/common/culture/innovations/00_late_medieval_innovations.txt

  • Bannus+15%

    Characters of this culture

    innovation_bannus · game/common/culture/innovations/00_tribal_innovations.txt

Tenets (2)

  • Righteous Rebirth+20%

    Characters holding it as a personal tenet

    tenet_pure_land · game/common/religion/tenet_types/00_tenet_types.txt

  • Crescite et Multiplicamini+15%

    Counties of this faith

    tenet_be_fruitful_and_multiply · game/common/religion/tenet_types/00_pam_tenets.txt

Holy sites (2)

  • Zunyi+10%

    Bozhou · Holder of the county

    zunyi · game/common/religion/faith_types/00_faith_types.txt

  • Poszony+10%

    Pozsony · Holder of the county

    poszony · game/common/religion/faith_types/00_faith_types.txt

Buildings (10)

  • Marches+100%

    Each de jure county of the duchy

    Levels 1–3: +25% to +100% (3 levels give it)

    march · game/common/buildings/00_duchy_capital_buildings.txt

  • Regimental Grounds+90%

    County

    Levels 1–8: +20% to +90% (8 levels give it)

    regimental-grounds · game/common/buildings/00_standard_military_buildings.txt

  • Blacksmiths+45%

    County

    Levels 1–8: +10% to +45% (8 levels give it)

    smiths · game/common/buildings/00_standard_military_buildings.txt

  • Barracks+30%

    County

    Levels 4–8: +10% to +30% (5 levels give it)

    barracks · game/common/buildings/00_standard_military_buildings.txt

  • Cattle Pastures+15%

    Province

    Levels 3–8: +10% to +15% (6 levels give it)

    pastures · game/common/buildings/00_standard_economy_buildings.txt

  • Grand Temple+10%

    Holder

    holy-site-pagan-grand-temple · game/common/buildings/00_special_buildings.txt

  • Orchards+10%

    Province

    Levels 2–8: +10% to +10% (7 levels give it)

    orchards · game/common/buildings/00_standard_economy_buildings.txt

  • Drassanes+10%

    Holder

    drassanes · game/common/buildings/ccp3_special_buildings.txt

  • Paddy Fields+5%

    County

    Levels 7–8: +5% to +5% (2 levels give it)

    paddy-fields · game/common/buildings/00_standard_economy_buildings.txt

  • Farms & Fields+5%

    County

    Levels 7–8: +5% to +5% (2 levels give it)

    cereal-fields · game/common/buildings/00_standard_economy_buildings.txt

What lowers Levy Reinforcement Rate (1)

Cultural traditions (1)

  • Eastern Roman Legacy-25%

    Characters of this culture

    tradition_roman_legacy · game/common/culture/traditions/00_realm_traditions.txt

Source: game/common/buildings/00_duchy_capital_buildings.txt, game/common/buildings/00_special_buildings.txt, game/common/buildings/00_standard_economy_buildings.txt, game/common/buildings/00_standard_military_buildings.txt, game/common/buildings/ccp3_special_buildings.txt, game/common/culture/innovations/00_high_medieval_innovations.txt, game/common/culture/innovations/00_late_medieval_innovations.txt, game/common/culture/innovations/00_tribal_innovations.txt, game/common/culture/traditions/00_realm_traditions.txt, game/common/lifestyle_perks/00_stewardship_2_domain_tree_perks.txt, game/common/religion/faith_types/00_faith_types.txt, game/common/religion/tenet_types/00_pam_tenets.txt, game/common/religion/tenet_types/00_tenet_types.txt and the English localisation, Crusader Kings III 1.20.0.3. Building chains are shown once, at their strongest level, with the range over their levels. Effects that come only from events or scale with a script value are not listed.