
Regular building
Barracks
barracks_01Barracks are sturdy buildings with the sole purpose of housing and readying local levies for war.
Built in
Holding types whose building list names it (common/holdings).
Levels
| Level | Cost | Time | Levies | Garrison | Main effects |
|---|---|---|---|---|---|
| 1. Wooden Barracks | 150 gold | 1095 d | 100 | — | +20% Stationed Heavy Infantry Damage, +20% Stationed Spearmen Damage, … |
| 2. Levying Grounds | 250 gold | 1095 d | 175 | — | +30% Stationed Heavy Infantry Damage, +30% Stationed Spearmen Damage, … |
| 3. Stone Barracks | 340 gold | 1095 d | 250 | — | +40% Stationed Heavy Infantry Damage, +40% Stationed Spearmen Damage, … |
| 4. Mobile Camps | 500 gold | 1095 d | 325 | — | +10% Levy Reinforcement Rate, +50% Stationed Heavy Infantry Damage, … |
| 5. Smithies | 750 gold | 1095 d | 400 | — | +15% Levy Reinforcement Rate, +1% Levy Size, … |
| 6. Training Grounds | 1,110 gold | 1095 d | 475 | — | +20% Levy Reinforcement Rate, +2% Levy Size, … |
| 7. Conscription Centers | 1,600 gold | 1095 d | 550 | — | +25% Levy Reinforcement Rate, +3% Levy Size, … |
| 8. Permanent Barracks | 2,240 gold | 1095 d | 625 | — | +30% Levy Reinforcement Rate, +4% Levy Size, … |
Level 1: Wooden Barracks
Level 2: Levying Grounds
Province
Holder — only if: culture with Sorcerous Metallurgy
- Piety+0.2/month
County — only if: culture with Strength in Numbers
- Levy Size+1%
Province — only if: culture with Strength in Numbers
- Key
barracks_02- Cost
- 250 gold
- Construction
- 1,095 days (3 yrs)
- Levies
- 175
- Needs
- castle, city or temple level 1
- Innovation
- Barracks
Level 3: Stone Barracks
Province
Holder — only if: culture with Sorcerous Metallurgy
- Piety+0.3/month
County — only if: culture with Strength in Numbers
- Levy Size+2%
Province — only if: culture with Strength in Numbers
- Key
barracks_03- Cost
- 340 gold
- Construction
- 1,095 days (3 yrs)
- Levies
- 250
- Needs
- castle, city or temple level 1
- Innovation
- Stone Forts
Level 4: Mobile Camps
County
Province
Holder — only if: culture with Sorcerous Metallurgy
- Piety+0.4/month
County — only if: culture with Strength in Numbers
- Levy Size+2%
Province — only if: culture with Strength in Numbers
- Key
barracks_04- Cost
- 500 gold
- Construction
- 1,095 days (3 yrs)
- Levies
- 325
- Needs
- castle, city or temple level 1
- Innovation
- Stone Forts
Level 5: Smithies
County
Province
Holder — only if: culture with Sorcerous Metallurgy
- Piety+0.5/month
County — only if: culture with Strength in Numbers
- Levy Size+3%
Province — only if: culture with Strength in Numbers
- Key
barracks_05- Cost
- 750 gold
- Construction
- 1,095 days (3 yrs)
- Levies
- 400
- Needs
- castle, city or temple level 2
- Innovation
- Castle Baileys, Stone Forts
Level 6: Training Grounds
County
Province
Holder — only if: culture with Sorcerous Metallurgy
- Piety+0.6/month
County — only if: culture with Strength in Numbers
- Levy Size+3%
Province — only if: culture with Strength in Numbers
- Key
barracks_06- Cost
- 1,110 gold
- Construction
- 1,095 days (3 yrs)
- Levies
- 475
- Needs
- castle, city or temple level 2
- Innovation
- Royal Armory, Castle Baileys
Level 7: Conscription Centers
County
Province
Holder — only if: culture with Sorcerous Metallurgy
- Piety+0.7/month
County — only if: culture with Strength in Numbers
- Levy Size+4%
Province — only if: culture with Strength in Numbers
- Key
barracks_07- Cost
- 1,600 gold
- Construction
- 1,095 days (3 yrs)
- Levies
- 550
- Needs
- castle, city or temple level 3
- Innovation
- Royal Armory, Castle Baileys
Level 8: Permanent Barracks
County
Province
Holder — only if: culture with Sorcerous Metallurgy
- Piety+0.8/month
County — only if: culture with Strength in Numbers
- Levy Size+4%
Province — only if: culture with Strength in Numbers
- Key
barracks_08- Cost
- 2,240 gold
- Construction
- 1,095 days (3 yrs)
- Levies
- 625
- Needs
- castle, city or temple level 3
- Innovation
- Royal Armory, Castle Baileys
Source: game/common/buildings/00_standard_military_buildings.txt, game/common/holdings/00_holdings.txt, game/common/script_values/00_building_values.txt and the English localisation, Crusader Kings III 1.20.0.3.


