
Effect · every source
How to increase Stationed Men-at-Arms Damage in CK3
43 sources raise Stationed Men-at-Arms Damage and 0 lower it in the game files of patch 1.20.0.3.
stationed_maa_damage_multThe biggest boosts
+90%Wind FurnacesBuilding · Province
+50%Paddy FieldsBuilding · Province · culture with Collective Lands
+50%Farms & FieldsBuilding · Province · culture with Collective Lands
What raises Stationed Men-at-Arms Damage (43)
Buildings (43)

Wind Furnaces+90%
Province
Levels 1–8: +20% to +90% (8 levels give it)
wind-furnace· game/common/buildings/00_standard_military_buildings.txt
Paddy Fields+50%
Province · culture with Collective Lands
Levels 1–8: +15% to +50% (8 levels give it)
paddy-fields· game/common/buildings/00_standard_economy_buildings.txt
Farms & Fields+50%
Province · culture with Collective Lands
Levels 1–8: +15% to +50% (8 levels give it)
cereal-fields· game/common/buildings/00_standard_economy_buildings.txt
Province
Levels 1–8: +15% to +50% (8 levels give it)
regimental-grounds· game/common/buildings/00_standard_military_buildings.txt
Blacksmiths+50%
Province
Levels 1–8: +15% to +50% (8 levels give it)
smiths· game/common/buildings/00_standard_military_buildings.txt
Province · culture with Hit-and-Run Tacticians
nomadic-camp· game/common/buildings/00_nomad_buildings.txt
Castle+30%
Province
Levels 1–4: +15% to +30% (4 levels give it)
castle· game/common/buildings/00_castle_buildings.txt
Tribal Hold+30%
Province
Levels 1–2: +20% to +30% (2 levels give it)
tribe· game/common/buildings/00_tribal_buildings.txt
Martial Grants+30%
Province
Levels 1–4: +10% to +30% (4 levels give it)
oath-warriors-building· game/common/buildings/99_ach_buildings.txt
Royal Armories+25%
Province
Levels 1–3: +15% to +25% (3 levels give it)
royal-armory· game/common/buildings/00_duchy_capital_buildings.txt
Royal Armories+25%
Province · culture with Metalworkers
Levels 1–3: +15% to +25% (3 levels give it)
royal-armory· game/common/buildings/00_duchy_capital_buildings.txt
Barracks+25%
Province · culture with Strength in Numbers
Levels 1–8: +10% to +25% (8 levels give it)
barracks· game/common/buildings/00_standard_military_buildings.txt
Province
legendary-watchtower· game/common/buildings/00_legendary_buildings.txt
Province · culture with Forest Fighters, in Forest
nomadic-camp· game/common/buildings/00_nomad_buildings.txt
Province · culture with Forest Fighters, in Taiga
nomadic-camp· game/common/buildings/00_nomad_buildings.txt
Province · culture with Highland Warriors, in Hills
nomadic-camp· game/common/buildings/00_nomad_buildings.txt
Province · culture with Mountaineers, in Mountains
nomadic-camp· game/common/buildings/00_nomad_buildings.txt
Province · culture with Mountaineers, in Desert Mountains
nomadic-camp· game/common/buildings/00_nomad_buildings.txt
Province · culture with Warriors of the Dry, in Desert
nomadic-camp· game/common/buildings/00_nomad_buildings.txt
Province · culture with Warriors of the Dry, in Drylands
nomadic-camp· game/common/buildings/00_nomad_buildings.txt
Alhambra+20%
Province
Levels 1–2: +15% to +20% (2 levels give it)
alhambra· game/common/buildings/00_special_buildings.txt
Province
Levels 1–2: +15% to +20% (2 levels give it)
citadel-of-aleppo· game/common/buildings/00_special_buildings.txt

Province
Levels 1–2: +15% to +20% (2 levels give it)
hotin-fort· game/common/buildings/00_special_buildings.txt




Province
Levels 1–2: +15% to +20% (2 levels give it)
citadel-thang-long· game/common/buildings/00_special_buildings.txt
Tribal Hold+20%
Province · culture with Tribal Unity
Levels 1–2: +15% to +20% (2 levels give it)
tribe· game/common/buildings/00_tribal_buildings.txt
Tribal Hold+20%
Province · culture with Maritime Way of Life, coastal
Levels 1–2: +15% to +20% (2 levels give it)
tribe· game/common/buildings/00_tribal_buildings.txt
Temple+18%
Province
Levels 1–4: +10% to +18% (4 levels give it)
temple· game/common/buildings/00_temple_buildings.txt


Province
gongsanseong-fortress· game/common/buildings/00_special_buildings.txt


Province
buddha-kamakura· game/common/buildings/cp8_special_buildings.txt

Province · culture with Formation Fighting Experts
nomadic-camp· game/common/buildings/00_nomad_buildings.txt
Province
Levels 1–5: +10% to +10% (5 levels give it)
mandala-capital· game/common/buildings/tgp_great_project_buildings.txt

Source: game/common/buildings/00_castle_buildings.txt, game/common/buildings/00_duchy_capital_buildings.txt, game/common/buildings/00_legendary_buildings.txt, game/common/buildings/00_nomad_buildings.txt, game/common/buildings/00_special_buildings.txt, game/common/buildings/00_standard_economy_buildings.txt, game/common/buildings/00_standard_military_buildings.txt, game/common/buildings/00_temple_buildings.txt, game/common/buildings/00_tribal_buildings.txt, game/common/buildings/99_ach_buildings.txt, game/common/buildings/ccp3_special_buildings.txt, game/common/buildings/cp8_special_buildings.txt, game/common/buildings/tgp_great_project_buildings.txt and the English localisation, Crusader Kings III 1.20.0.3. Building chains are shown once, at their strongest level, with the range over their levels. Effects that come only from events or scale with a script value are not listed.