Holding
Nomadic Settlement
nomadic_camp_01A cluster of yurts breaks the monotony of the steppe. Everything here can be packed and moved to a new and more fertile location.
Effects
Province
- County Fertility Growth+1
- Stationed Men-at-Arms Damage+5%
County
- Plague Resistance+25
- Hostile Raid Time+100%
Holder
- County Fertility Growth+50%
Province — only if: culture with Forest Fighters, in Forest
- Stationed Men-at-Arms Damage+20%
- Stationed Men-at-Arms Toughness+20%
Province — only if: culture with Forest Fighters, in Taiga
- Stationed Men-at-Arms Damage+20%
- Stationed Men-at-Arms Toughness+20%
Province — only if: culture with Highland Warriors, in Hills
- Stationed Men-at-Arms Damage+20%
- Stationed Men-at-Arms Toughness+20%
Province — only if: culture with Mountaineers, in Mountains
- Stationed Men-at-Arms Damage+20%
- Stationed Men-at-Arms Toughness+20%
Province — only if: culture with Mountaineers, in Desert Mountains
- Stationed Men-at-Arms Damage+20%
- Stationed Men-at-Arms Toughness+20%
Province — only if: culture with Warriors of the Dry, in Desert
- Stationed Men-at-Arms Damage+20%
- Stationed Men-at-Arms Toughness+20%
Province — only if: culture with Warriors of the Dry, in Drylands
- Stationed Men-at-Arms Damage+20%
- Stationed Men-at-Arms Toughness+20%
Province — only if: culture with Adaptive Skirmishers
- Stationed Skirmishers Damage+40%
- Stationed Skirmishers Damage+40%
- Stationed Archers Damage+40%
- Stationed Archers Toughness+40%
Province — only if: culture with Formation Fighting Experts
- Stationed Men-at-Arms Damage+10%
- Stationed Men-at-Arms Toughness+10%
Province — only if: culture with Stand and Fight
- Stationed Men-at-Arms Toughness+20%
Province — only if: culture with Hit-and-Run Tacticians
- Stationed Men-at-Arms Damage+40%
- Key
nomadic_camp_01- Cost
- 1 prestige
- Construction
- 1,095 days (3 yrs)
Source: game/common/buildings/00_nomad_buildings.txt, game/common/script_values/00_building_values.txt and the English localisation, Crusader Kings III 1.20.0.3.