
Regular building
Blacksmiths
smiths_01Smelting ore in furnaces and hammering metal into desired shapes, smithies provide nearby communities with essential tools and weapons.
Levels
| Level | Cost | Time | Levies | Garrison |
|---|---|---|---|---|
| 1. Bloomeries | 150 gold | 730 d | — | — |
| 2. Bellows | 250 gold | 730 d | — | — |
| 3. Drawplate | 340 gold | 730 d | — | — |
| 4. Blacksmith Districts | 500 gold | 730 d | — | — |
| 5. Trip Hammers | 750 gold | 730 d | — | — |
| 6. Goldsmithies | 1,110 gold | 730 d | — | — |
| 7. Blast Furnaces | 1,600 gold | 730 d | — | — |
| 8. Cast Iron | 2,240 gold | 730 d | — | — |
Level 1: Bloomeries
Province
- Stationed Men-at-Arms Damage+15%
- Holding Taxes+4%
County
- Levy Reinforcement Rate+10%
Holder
- Knight Effectiveness+1%
Province — only if: culture with Coking
- Stationed Men-at-Arms Toughness+15%
County — only if: culture with Coking
- Development Growth+0.02/month
- Key
smiths_01- Cost
- 150 gold
- Construction
- 730 days (2 yrs)
- Needs
- castle, city or temple level 1
Level 2: Bellows
Province
- Stationed Men-at-Arms Damage+20%
- Holding Taxes+8%
County
- Levy Reinforcement Rate+15%
Holder
- Knight Effectiveness+2%
Province — only if: culture with Coking
- Stationed Men-at-Arms Toughness+20%
County — only if: culture with Coking
- Development Growth+0.02/month
- Key
smiths_02- Cost
- 250 gold
- Construction
- 730 days (2 yrs)
- Needs
- castle, city or temple level 1
- Innovation
- Barracks
Level 3: Drawplate
Province
- Stationed Men-at-Arms Damage+25%
- Stationed Men-at-Arms Toughness+15%
- Holding Taxes+12%
County
- Levy Reinforcement Rate+20%
Holder
- Knight Effectiveness+3%
Province — only if: culture with Coking
- Stationed Men-at-Arms Toughness+25%
County — only if: culture with Coking
- Development Growth+0.03/month
- Key
smiths_03- Cost
- 340 gold
- Construction
- 730 days (2 yrs)
- Needs
- castle, city or temple level 1
- Innovation
- Stone Forts
Level 4: Blacksmith Districts
Province
- Stationed Men-at-Arms Damage+30%
- Stationed Men-at-Arms Toughness+20%
- Holding Taxes+16%
County
- Levy Reinforcement Rate+25%
Holder
- Knight Effectiveness+4%
Province — only if: culture with Coking
- Stationed Men-at-Arms Toughness+30%
County — only if: culture with Coking
- Development Growth+0.03/month
- Key
smiths_04- Cost
- 500 gold
- Construction
- 730 days (2 yrs)
- Needs
- castle, city or temple level 1
- Innovation
- Stone Forts
Level 5: Trip Hammers
Province
- Stationed Men-at-Arms Damage+35%
- Stationed Men-at-Arms Toughness+25%
- Holding Taxes+20%
County
- Levy Reinforcement Rate+30%
Holder
- Knight Effectiveness+5%
Province — only if: culture with Coking
- Stationed Men-at-Arms Toughness+35%
County — only if: culture with Coking
- Development Growth+0.04/month
- Key
smiths_05- Cost
- 750 gold
- Construction
- 730 days (2 yrs)
- Needs
- castle, city or temple level 2
- Innovation
- Castle Baileys, Stone Forts
Level 6: Goldsmithies
Province
- Stationed Men-at-Arms Damage+40%
- Stationed Men-at-Arms Toughness+30%
- Holding Taxes+24%
County
- Levy Reinforcement Rate+35%
Holder
- Knight Effectiveness+6%
Province — only if: culture with Coking
- Stationed Men-at-Arms Toughness+40%
County — only if: culture with Coking
- Development Growth+0.04/month
- Key
smiths_06- Cost
- 1,110 gold
- Construction
- 730 days (2 yrs)
- Needs
- castle, city or temple level 2
- Innovation
- Royal Armory, Castle Baileys
Level 7: Blast Furnaces
Province
- Stationed Men-at-Arms Damage+45%
- Stationed Men-at-Arms Toughness+35%
- Holding Taxes+28%
County
- Levy Reinforcement Rate+40%
Holder
- Knight Effectiveness+7%
Province — only if: culture with Coking
- Stationed Men-at-Arms Toughness+45%
County — only if: culture with Coking
- Development Growth+0.05/month
- Key
smiths_07- Cost
- 1,600 gold
- Construction
- 730 days (2 yrs)
- Needs
- castle, city or temple level 3
- Innovation
- Royal Armory, Castle Baileys
Level 8: Cast Iron
Province
- Stationed Men-at-Arms Damage+50%
- Stationed Men-at-Arms Toughness+40%
- Holding Taxes+32%
County
- Levy Reinforcement Rate+45%
Holder
- Knight Effectiveness+8%
Province — only if: culture with Coking
- Stationed Men-at-Arms Toughness+50%
County — only if: culture with Coking
- Development Growth+0.05/month
- Key
smiths_08- Cost
- 2,240 gold
- Construction
- 730 days (2 yrs)
- Needs
- castle, city or temple level 3
- Innovation
- Royal Armory, Castle Baileys
Source: game/common/buildings/00_standard_military_buildings.txt, game/common/script_values/00_building_values.txt and the English localisation, Crusader Kings III 1.20.0.3.