CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial
Blacksmiths icon

Regular building

Blacksmiths

smiths_01

Smelting ore in furnaces and hammering metal into desired shapes, smithies provide nearby communities with essential tools and weapons.

Levels

LevelCostTimeLeviesGarrison
1. Bloomeries150 gold730 d——
2. Bellows250 gold730 d——
3. Drawplate340 gold730 d——
4. Blacksmith Districts500 gold730 d——
5. Trip Hammers750 gold730 d——
6. Goldsmithies1,110 gold730 d——
7. Blast Furnaces1,600 gold730 d——
8. Cast Iron2,240 gold730 d——

Level 1: Bloomeries

Province

  • Stationed Men-at-Arms Damage+15%
  • Holding Taxes+4%

County

  • Levy Reinforcement Rate+10%

Holder

  • Knight Effectiveness+1%

Province — only if: culture with Coking

  • Stationed Men-at-Arms Toughness+15%

County — only if: culture with Coking

  • Development Growth+0.02/month
Key
smiths_01
Cost
150 gold
Construction
730 days (2 yrs)
Needs
castle, city or temple level 1

Level 2: Bellows

Province

  • Stationed Men-at-Arms Damage+20%
  • Holding Taxes+8%

County

  • Levy Reinforcement Rate+15%

Holder

  • Knight Effectiveness+2%

Province — only if: culture with Coking

  • Stationed Men-at-Arms Toughness+20%

County — only if: culture with Coking

  • Development Growth+0.02/month
Key
smiths_02
Cost
250 gold
Construction
730 days (2 yrs)
Needs
castle, city or temple level 1
Innovation
Barracks

Level 3: Drawplate

Province

  • Stationed Men-at-Arms Damage+25%
  • Stationed Men-at-Arms Toughness+15%
  • Holding Taxes+12%

County

  • Levy Reinforcement Rate+20%

Holder

  • Knight Effectiveness+3%

Province — only if: culture with Coking

  • Stationed Men-at-Arms Toughness+25%

County — only if: culture with Coking

  • Development Growth+0.03/month
Key
smiths_03
Cost
340 gold
Construction
730 days (2 yrs)
Needs
castle, city or temple level 1
Innovation
Stone Forts

Level 4: Blacksmith Districts

Province

  • Stationed Men-at-Arms Damage+30%
  • Stationed Men-at-Arms Toughness+20%
  • Holding Taxes+16%

County

  • Levy Reinforcement Rate+25%

Holder

  • Knight Effectiveness+4%

Province — only if: culture with Coking

  • Stationed Men-at-Arms Toughness+30%

County — only if: culture with Coking

  • Development Growth+0.03/month
Key
smiths_04
Cost
500 gold
Construction
730 days (2 yrs)
Needs
castle, city or temple level 1
Innovation
Stone Forts

Level 5: Trip Hammers

Province

  • Stationed Men-at-Arms Damage+35%
  • Stationed Men-at-Arms Toughness+25%
  • Holding Taxes+20%

County

  • Levy Reinforcement Rate+30%

Holder

  • Knight Effectiveness+5%

Province — only if: culture with Coking

  • Stationed Men-at-Arms Toughness+35%

County — only if: culture with Coking

  • Development Growth+0.04/month
Key
smiths_05
Cost
750 gold
Construction
730 days (2 yrs)
Needs
castle, city or temple level 2

Level 6: Goldsmithies

Province

  • Stationed Men-at-Arms Damage+40%
  • Stationed Men-at-Arms Toughness+30%
  • Holding Taxes+24%

County

  • Levy Reinforcement Rate+35%

Holder

  • Knight Effectiveness+6%

Province — only if: culture with Coking

  • Stationed Men-at-Arms Toughness+40%

County — only if: culture with Coking

  • Development Growth+0.04/month
Key
smiths_06
Cost
1,110 gold
Construction
730 days (2 yrs)
Needs
castle, city or temple level 2

Level 7: Blast Furnaces

Province

  • Stationed Men-at-Arms Damage+45%
  • Stationed Men-at-Arms Toughness+35%
  • Holding Taxes+28%

County

  • Levy Reinforcement Rate+40%

Holder

  • Knight Effectiveness+7%

Province — only if: culture with Coking

  • Stationed Men-at-Arms Toughness+45%

County — only if: culture with Coking

  • Development Growth+0.05/month
Key
smiths_07
Cost
1,600 gold
Construction
730 days (2 yrs)
Needs
castle, city or temple level 3

Level 8: Cast Iron

Province

  • Stationed Men-at-Arms Damage+50%
  • Stationed Men-at-Arms Toughness+40%
  • Holding Taxes+32%

County

  • Levy Reinforcement Rate+45%

Holder

  • Knight Effectiveness+8%

Province — only if: culture with Coking

  • Stationed Men-at-Arms Toughness+50%

County — only if: culture with Coking

  • Development Growth+0.05/month
Key
smiths_08
Cost
2,240 gold
Construction
730 days (2 yrs)
Needs
castle, city or temple level 3

Source: game/common/buildings/00_standard_military_buildings.txt, game/common/script_values/00_building_values.txt and the English localisation, Crusader Kings III 1.20.0.3.