CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial
Wind Furnaces icon

Regular building

Wind Furnaces

wind_furnace_01

Placed in hilly terrain on the ocean's coast, where the monsoon winds first impact the land, wind furnaces smelt world famous steel of impeccable quality.

Levels

LevelCostTimeLeviesGarrison
1. Small Wind Furnaces150 gold1095 d——
2. Reusable Tuyeres250 gold1095 d——
3. Clay Front Walls340 gold1095 d——
4. Preheat Procedures500 gold1095 d——
5. Curved Rear Walls750 gold1095 d——
6. Longer Front Walls1,110 gold1095 d——
7. Charcoal Burners1,600 gold1095 d——
8. Iron Ore Processing2,240 gold1095 d——

Level 1: Small Wind Furnaces

Province

  • Stationed Men-at-Arms Damage+20%
  • Stationed Men-at-Arms Toughness+20%
  • Tax+0.5/month
Key
wind_furnace_01
Cost
150 gold
Construction
1,095 days (3 yrs)
Needs
castle, city or temple level 1
Terrain (one of)
Coastal

Level 2: Reusable Tuyeres

Province

  • Stationed Men-at-Arms Damage+30%
  • Stationed Men-at-Arms Toughness+30%
  • Tax+0.8/month
Key
wind_furnace_02
Cost
250 gold
Construction
1,095 days (3 yrs)
Needs
castle, city or temple level 1
Innovation
Barracks
Terrain (one of)
Coastal

Level 3: Clay Front Walls

Province

  • Stationed Men-at-Arms Damage+40%
  • Stationed Men-at-Arms Toughness+40%
  • Tax+1.1/month

Holder

  • Knight Effectiveness+3%
Key
wind_furnace_03
Cost
340 gold
Construction
1,095 days (3 yrs)
Needs
castle, city or temple level 2
Innovation
Stone Forts
Terrain (one of)
Coastal

Level 4: Preheat Procedures

Province

  • Stationed Men-at-Arms Damage+50%
  • Stationed Men-at-Arms Toughness+50%
  • Tax+1.4/month

Holder

  • Knight Effectiveness+4%
Key
wind_furnace_04
Cost
500 gold
Construction
1,095 days (3 yrs)
Needs
castle, city or temple level 2
Innovation
Stone Forts
Terrain (one of)
Coastal

Level 5: Curved Rear Walls

Province

  • Stationed Men-at-Arms Damage+60%
  • Stationed Men-at-Arms Toughness+60%
  • Tax+1.7/month

Holder

  • Knight Effectiveness+5%
Key
wind_furnace_05
Cost
750 gold
Construction
1,095 days (3 yrs)
Needs
castle, city or temple level 3
Innovation
Castle Baileys
Terrain (one of)
Coastal

Level 6: Longer Front Walls

Province

  • Stationed Men-at-Arms Damage+70%
  • Stationed Men-at-Arms Toughness+70%
  • Tax+2/month

Holder

  • Knight Effectiveness+6%
Key
wind_furnace_06
Cost
1,110 gold
Construction
1,095 days (3 yrs)
Needs
castle, city or temple level 3
Innovation
Royal Armory
Terrain (one of)
Coastal

Level 7: Charcoal Burners

Province

  • Stationed Men-at-Arms Damage+80%
  • Stationed Men-at-Arms Toughness+80%
  • Tax+2.3/month

Holder

  • Knight Effectiveness+7%
Key
wind_furnace_07
Cost
1,600 gold
Construction
1,095 days (3 yrs)
Needs
castle, city or temple level 4
Innovation
Royal Armory
Terrain (one of)
Coastal

Level 8: Iron Ore Processing

Province

  • Stationed Men-at-Arms Damage+90%
  • Stationed Men-at-Arms Toughness+90%
  • Tax+2.6/month

Holder

  • Knight Effectiveness+8%
Key
wind_furnace_08
Cost
2,240 gold
Construction
1,095 days (3 yrs)
Needs
castle, city or temple level 4
Innovation
Royal Armory
Terrain (one of)
Coastal

Source: game/common/buildings/00_standard_military_buildings.txt, game/common/script_values/00_building_values.txt and the English localisation, Crusader Kings III 1.20.0.3.