
Regular building
Wind Furnaces
wind_furnace_01Placed in hilly terrain on the ocean's coast, where the monsoon winds first impact the land, wind furnaces smelt world famous steel of impeccable quality.
Levels
| Level | Cost | Time | Levies | Garrison |
|---|---|---|---|---|
| 1. Small Wind Furnaces | 150 gold | 1095 d | — | — |
| 2. Reusable Tuyeres | 250 gold | 1095 d | — | — |
| 3. Clay Front Walls | 340 gold | 1095 d | — | — |
| 4. Preheat Procedures | 500 gold | 1095 d | — | — |
| 5. Curved Rear Walls | 750 gold | 1095 d | — | — |
| 6. Longer Front Walls | 1,110 gold | 1095 d | — | — |
| 7. Charcoal Burners | 1,600 gold | 1095 d | — | — |
| 8. Iron Ore Processing | 2,240 gold | 1095 d | — | — |
Level 1: Small Wind Furnaces
Province
- Stationed Men-at-Arms Damage+20%
- Stationed Men-at-Arms Toughness+20%
- Tax+0.5/month
- Key
wind_furnace_01- Cost
- 150 gold
- Construction
- 1,095 days (3 yrs)
- Needs
- castle, city or temple level 1
- Terrain (one of)
- Coastal
Level 2: Reusable Tuyeres
Province
- Stationed Men-at-Arms Damage+30%
- Stationed Men-at-Arms Toughness+30%
- Tax+0.8/month
- Key
wind_furnace_02- Cost
- 250 gold
- Construction
- 1,095 days (3 yrs)
- Needs
- castle, city or temple level 1
- Innovation
- Barracks
- Terrain (one of)
- Coastal
Level 3: Clay Front Walls
Province
- Stationed Men-at-Arms Damage+40%
- Stationed Men-at-Arms Toughness+40%
- Tax+1.1/month
Holder
- Knight Effectiveness+3%
- Key
wind_furnace_03- Cost
- 340 gold
- Construction
- 1,095 days (3 yrs)
- Needs
- castle, city or temple level 2
- Innovation
- Stone Forts
- Terrain (one of)
- Coastal
Level 4: Preheat Procedures
Province
- Stationed Men-at-Arms Damage+50%
- Stationed Men-at-Arms Toughness+50%
- Tax+1.4/month
Holder
- Knight Effectiveness+4%
- Key
wind_furnace_04- Cost
- 500 gold
- Construction
- 1,095 days (3 yrs)
- Needs
- castle, city or temple level 2
- Innovation
- Stone Forts
- Terrain (one of)
- Coastal
Level 5: Curved Rear Walls
Province
- Stationed Men-at-Arms Damage+60%
- Stationed Men-at-Arms Toughness+60%
- Tax+1.7/month
Holder
- Knight Effectiveness+5%
- Key
wind_furnace_05- Cost
- 750 gold
- Construction
- 1,095 days (3 yrs)
- Needs
- castle, city or temple level 3
- Innovation
- Castle Baileys
- Terrain (one of)
- Coastal
Level 6: Longer Front Walls
Province
- Stationed Men-at-Arms Damage+70%
- Stationed Men-at-Arms Toughness+70%
- Tax+2/month
Holder
- Knight Effectiveness+6%
- Key
wind_furnace_06- Cost
- 1,110 gold
- Construction
- 1,095 days (3 yrs)
- Needs
- castle, city or temple level 3
- Innovation
- Royal Armory
- Terrain (one of)
- Coastal
Level 7: Charcoal Burners
Province
- Stationed Men-at-Arms Damage+80%
- Stationed Men-at-Arms Toughness+80%
- Tax+2.3/month
Holder
- Knight Effectiveness+7%
- Key
wind_furnace_07- Cost
- 1,600 gold
- Construction
- 1,095 days (3 yrs)
- Needs
- castle, city or temple level 4
- Innovation
- Royal Armory
- Terrain (one of)
- Coastal
Level 8: Iron Ore Processing
Province
- Stationed Men-at-Arms Damage+90%
- Stationed Men-at-Arms Toughness+90%
- Tax+2.6/month
Holder
- Knight Effectiveness+8%
- Key
wind_furnace_08- Cost
- 2,240 gold
- Construction
- 1,095 days (3 yrs)
- Needs
- castle, city or temple level 4
- Innovation
- Royal Armory
- Terrain (one of)
- Coastal
Source: game/common/buildings/00_standard_military_buildings.txt, game/common/script_values/00_building_values.txt and the English localisation, Crusader Kings III 1.20.0.3.