
Effect · every source
How to reduce Danger in CK3
2 sources raise Danger and 76 lower it in the game files of patch 1.20.0.3 — for this one, lower is better.
travel_dangerThe biggest reductions
-50Alamut CastleBuilding · Province
-50Hashshashin FortressBuilding · Province
-30MarchesBuilding · Each de jure county of the duchy
What lowers Danger (76)
Cultural traditions (1)

Provinces of this culture
tradition_pacifism· game/common/culture/traditions/00_societal_traditions.txt
Tenets (3)

Pūjā-20
Counties of this faith
tenet_ritual_hospitality· game/common/religion/tenet_types/00_tenet_types.txt
Counties of this faith
tenet_celestial_hierarchy· game/common/religion/tenet_types/00_pam_tenets.txt
Counties of this faith
tenet_love_thy_neighbour· game/common/religion/tenet_types/00_pam_tenets.txt
Buildings (71)

Province
Levels 1–2: -30 to -50 (2 levels give it)
alamut-castle· game/common/buildings/00_special_buildings.txt

Marches-30
Each de jure county of the duchy
Levels 1–3: -10 to -30 (3 levels give it)
march· game/common/buildings/00_duchy_capital_buildings.txt



Each de jure county of the duchy
celestial-great-barracks· game/common/buildings/tgp_great_project_buildings.txt
Province
legendary-watchtower· game/common/buildings/00_legendary_buildings.txt







Alhambra-20
Province
Levels 1–2: -10 to -20 (2 levels give it)
alhambra· game/common/buildings/00_special_buildings.txt
Province
Levels 1–2: -10 to -20 (2 levels give it)
citadel-of-aleppo· game/common/buildings/00_special_buildings.txt

Province
Levels 1–2: -10 to -20 (2 levels give it)
hotin-fort· game/common/buildings/00_special_buildings.txt






Province
Levels 1–2: -15 to -20 (2 levels give it)
changan-market· game/common/buildings/00_special_buildings.txt


Province
gongsanseong-fortress· game/common/buildings/00_special_buildings.txt






County
holy-site-st-peters-basilica· game/common/buildings/cp6_special_buildings.txt
Province
iron-lion-cangzhou· game/common/buildings/cp8_special_buildings.txt

Castle-16
Province
Levels 1–4: -10 to -16 (4 levels give it)
castle· game/common/buildings/00_castle_buildings.txt
City-16
Province
Levels 1–4: -10 to -16 (4 levels give it)
city· game/common/buildings/00_city_buildings.txt
Temple-16
Province
Levels 1–4: -10 to -16 (4 levels give it)
temple· game/common/buildings/00_temple_buildings.txt
Province
Levels 1–4: -10 to -16 (4 levels give it)
temple-citadel· game/common/buildings/temple_citadel_buildings.txt
Province
Levels 1–2: -10 to -15 (2 levels give it)
herat-bazaar· game/common/buildings/00_special_buildings.txt
Province
Levels 1–2: -10 to -15 (2 levels give it)
dvin-shuka· game/common/buildings/00_special_buildings.txt
Province
Levels 1–2: -10 to -15 (2 levels give it)
lhasa-market· game/common/buildings/00_special_buildings.txt
Province
Levels 1–2: -10 to -15 (2 levels give it)
khiva-bazaar· game/common/buildings/00_special_buildings.txt
Province
Levels 1–2: -10 to -15 (2 levels give it)
lahur-bazaar· game/common/buildings/00_special_buildings.txt
Province
Levels 1–2: -10 to -15 (2 levels give it)
hamadan-bazaar· game/common/buildings/00_special_buildings.txt
Province
Levels 1–2: -10 to -15 (2 levels give it)
dunhuang-market· game/common/buildings/00_special_buildings.txt
Province
Levels 1–2: -10 to -15 (2 levels give it)
sunday-bazaar· game/common/buildings/00_special_buildings.txt
Hospices-10
County · faith with Love Thy Neighbour
Levels 1–8: -3 to -10 (8 levels give it)
hospices· game/common/buildings/00_common_buildings.txt

Province
Levels 1–2: -10 to -10 (2 levels give it)
church-of-the-theotokos· game/common/buildings/00_special_buildings.txt







County
Levels 1–8: -1 to -8 (8 levels give it)
caravanserai· game/common/buildings/00_standard_economy_buildings.txt
Qanats-8
County
Levels 1–8: -1 to -8 (8 levels give it)
qanats· game/common/buildings/00_standard_economy_buildings.txt
Province
Levels 1–8: -1 to -8 (8 levels give it)
ramparts· game/common/buildings/00_standard_fortification_buildings.txt
Province
Levels 1–8: -1 to -8 (8 levels give it)
curtain-walls· game/common/buildings/00_standard_fortification_buildings.txt
Province
Levels 1–8: -1 to -8 (8 levels give it)
watchtowers· game/common/buildings/00_standard_fortification_buildings.txt
Province
Levels 1–8: -1 to -8 (8 levels give it)
hill-forts· game/common/buildings/00_standard_fortification_buildings.txt
Province
Levels 1–8: -1 to -8 (8 levels give it)
warrior-lodges· game/common/buildings/00_standard_military_buildings.txt
Province
Levels 1–8: -1 to -8 (8 levels give it)
military-camps· game/common/buildings/00_standard_military_buildings.txt
Province
Levels 1–8: -1 to -8 (8 levels give it)
regimental-grounds· game/common/buildings/00_standard_military_buildings.txt
Outposts-8
Province
Levels 1–8: -1 to -8 (8 levels give it)
outposts· game/common/buildings/00_standard_military_buildings.txt
Barracks-8
Province
Levels 1–8: -1 to -8 (8 levels give it)
barracks· game/common/buildings/00_standard_military_buildings.txt
Laws (1)
Banditry Crackdown-10
Imperial Policies · Rulers with this law
bandit_crackdown_law· game/common/laws/03_imperial_policies.txt
What raises Danger (2)
Buildings (1)
Laws (1)
Imperial Pacification+20
Imperial Policies · Rulers with this law
imperial_expansion_law· game/common/laws/03_imperial_policies.txt
Source: game/common/buildings/00_castle_buildings.txt, game/common/buildings/00_city_buildings.txt, game/common/buildings/00_common_buildings.txt, game/common/buildings/00_duchy_capital_buildings.txt, game/common/buildings/00_legendary_buildings.txt, game/common/buildings/00_nomad_buildings.txt, game/common/buildings/00_special_buildings.txt, game/common/buildings/00_standard_economy_buildings.txt, game/common/buildings/00_standard_fortification_buildings.txt, game/common/buildings/00_standard_military_buildings.txt, game/common/buildings/00_temple_buildings.txt, game/common/buildings/ccp3_special_buildings.txt, game/common/buildings/cp6_special_buildings.txt, game/common/buildings/cp8_special_buildings.txt, game/common/buildings/temple_citadel_buildings.txt, game/common/buildings/tgp_great_project_buildings.txt, game/common/culture/traditions/00_societal_traditions.txt, game/common/laws/03_imperial_policies.txt, game/common/religion/tenet_types/00_pam_tenets.txt, game/common/religion/tenet_types/00_tenet_types.txt and the English localisation, Crusader Kings III 1.20.0.3. Building chains are shown once, at their strongest level, with the range over their levels. Effects that come only from events or scale with a script value are not listed.