
Regular building
Forest Forts
ramparts_01These fortifications are constructed in such a way that they are a part of the forest that they protect. Advancing armies find themselves hindered by fortifications, but also tangled in the undergrowth.
Levels
| Level | Cost | Time | Levies | Garrison |
|---|---|---|---|---|
| 1. Log Forts | 100 gold | 1095 d | 100 | 150 |
| 2. Earth Ramparts | 150 gold | 1095 d | 175 | 300 |
| 3. Traps & Ditches | 195 gold | 1095 d | 250 | 450 |
| 4. Rampart Walls | 275 gold | 1095 d | 325 | 600 |
| 5. Embrasures | 400 gold | 1095 d | 400 | 750 |
| 6. Fieldworks | 580 gold | 1095 d | 475 | 900 |
| 7. Crenellated Rampart Walls | 825 gold | 1095 d | 550 | 1050 |
| 8. Forest Fortresses | 1,145 gold | 1095 d | 625 | 1200 |
Level 1: Log Forts
Province
- Fort Level+1
- Stationed Archers Damage+10%
- Stationed Skirmishers Damage+10%
- Stationed Skirmishers Toughness+15%
- Danger-1
- Key
ramparts_01- Cost
- 100 gold
- Construction
- 1,095 days (3 yrs)
- Levies
- 100
- Garrison
- 150
- Needs
- castle, city or temple level 1
- Terrain (one of)
- Taiga, Forest, Jungle
Level 2: Earth Ramparts
Province
- Fort Level+2
- Holding Taxes+2%
- Stationed Archers Damage+13%
- Stationed Skirmishers Damage+13%
- Stationed Skirmishers Toughness+20%
- Danger-2
- Key
ramparts_02- Cost
- 150 gold
- Construction
- 1,095 days (3 yrs)
- Levies
- 175
- Garrison
- 300
- Needs
- castle, city or temple level 1
- Innovation
- Earthworks
- Terrain (one of)
- Taiga, Forest, Jungle
Level 3: Traps & Ditches
Province
- Fort Level+3
- Defender Holding Advantage+2
- Holding Taxes+2%
- Stationed Archers Damage+15%
- Stationed Skirmishers Damage+15%
- Stationed Skirmishers Toughness+25%
- Danger-3
- Key
ramparts_03- Cost
- 195 gold
- Construction
- 1,095 days (3 yrs)
- Levies
- 250
- Garrison
- 450
- Needs
- castle, city or temple level 1
- Innovation
- Battlements, Earthworks
- Terrain (one of)
- Taiga, Forest, Jungle
Level 4: Rampart Walls
Province
- Fort Level+4
- Defender Holding Advantage+2
- Holding Taxes+2%
- Stationed Archers Damage+18%
- Stationed Skirmishers Damage+18%
- Stationed Skirmishers Toughness+30%
- Danger-4
County
- Hostile Raid Time+10%
- Key
ramparts_04- Cost
- 275 gold
- Construction
- 1,095 days (3 yrs)
- Levies
- 325
- Garrison
- 600
- Needs
- castle, city or temple level 1
- Innovation
- Battlements, Earthworks
- Terrain (one of)
- Taiga, Forest, Jungle
Level 5: Embrasures
Province
- Fort Level+5
- Defender Holding Advantage+2
- Holding Taxes+2%
- Stationed Archers Damage+20%
- Stationed Skirmishers Damage+20%
- Stationed Skirmishers Toughness+35%
- Danger-5
County
- Hostile Raid Time+10%
- Key
ramparts_05- Cost
- 400 gold
- Construction
- 1,095 days (3 yrs)
- Levies
- 400
- Garrison
- 750
- Needs
- castle, city or temple level 2
- Innovation
- Hoardings, Battlements
- Terrain (one of)
- Taiga, Forest, Jungle
Level 6: Fieldworks
Province
- Fort Level+6
- Defender Holding Advantage+4
- Holding Taxes+2%
- Stationed Archers Damage+23%
- Stationed Skirmishers Damage+23%
- Stationed Skirmishers Toughness+40%
- Danger-6
County
- Hostile Raid Time+10%
- Key
ramparts_06- Cost
- 580 gold
- Construction
- 1,095 days (3 yrs)
- Levies
- 475
- Garrison
- 900
- Needs
- castle, city or temple level 2
- Innovation
- Hoardings, Battlements
- Terrain (one of)
- Taiga, Forest, Jungle
Level 7: Crenellated Rampart Walls
Province
- Fort Level+7
- Defender Holding Advantage+4
- Holding Taxes+2%
- Stationed Archers Damage+25%
- Stationed Skirmishers Damage+25%
- Stationed Skirmishers Toughness+45%
- Danger-7
County
- Hostile Raid Time+10%
- Key
ramparts_07- Cost
- 825 gold
- Construction
- 1,095 days (3 yrs)
- Levies
- 550
- Garrison
- 1050
- Needs
- castle, city or temple level 3
- Innovation
- Machicolations, Hoardings
- Terrain (one of)
- Taiga, Forest, Jungle
Level 8: Forest Fortresses
Province
- Fort Level+8
- Defender Holding Advantage+4
- Holding Taxes+2%
- Stationed Archers Damage+28%
- Stationed Skirmishers Damage+28%
- Stationed Skirmishers Toughness+50%
- Danger-8
County
- Hostile Raid Time+10%
- Key
ramparts_08- Cost
- 1,145 gold
- Construction
- 1,095 days (3 yrs)
- Levies
- 625
- Garrison
- 1200
- Needs
- castle, city or temple level 3
- Innovation
- Machicolations, Hoardings
- Terrain (one of)
- Taiga, Forest, Jungle
Source: game/common/buildings/00_standard_fortification_buildings.txt, game/common/script_values/00_building_values.txt and the English localisation, Crusader Kings III 1.20.0.3.