CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial
Forest Forts icon

Regular building

Forest Forts

ramparts_01

These fortifications are constructed in such a way that they are a part of the forest that they protect. Advancing armies find themselves hindered by fortifications, but also tangled in the undergrowth.

Levels

LevelCostTimeLeviesGarrison
1. Log Forts100 gold1095 d100150
2. Earth Ramparts150 gold1095 d175300
3. Traps & Ditches195 gold1095 d250450
4. Rampart Walls275 gold1095 d325600
5. Embrasures400 gold1095 d400750
6. Fieldworks580 gold1095 d475900
7. Crenellated Rampart Walls825 gold1095 d5501050
8. Forest Fortresses1,145 gold1095 d6251200

Level 1: Log Forts

Province

  • Fort Level+1
  • Stationed Archers Damage+10%
  • Stationed Skirmishers Damage+10%
  • Stationed Skirmishers Toughness+15%
  • Danger-1
Key
ramparts_01
Cost
100 gold
Construction
1,095 days (3 yrs)
Levies
100
Garrison
150
Needs
castle, city or temple level 1
Terrain (one of)
Taiga, Forest, Jungle

Level 2: Earth Ramparts

Province

  • Fort Level+2
  • Holding Taxes+2%
  • Stationed Archers Damage+13%
  • Stationed Skirmishers Damage+13%
  • Stationed Skirmishers Toughness+20%
  • Danger-2
Key
ramparts_02
Cost
150 gold
Construction
1,095 days (3 yrs)
Levies
175
Garrison
300
Needs
castle, city or temple level 1
Innovation
Earthworks
Terrain (one of)
Taiga, Forest, Jungle

Level 3: Traps & Ditches

Province

  • Fort Level+3
  • Defender Holding Advantage+2
  • Holding Taxes+2%
  • Stationed Archers Damage+15%
  • Stationed Skirmishers Damage+15%
  • Stationed Skirmishers Toughness+25%
  • Danger-3
Key
ramparts_03
Cost
195 gold
Construction
1,095 days (3 yrs)
Levies
250
Garrison
450
Needs
castle, city or temple level 1
Terrain (one of)
Taiga, Forest, Jungle

Level 4: Rampart Walls

Province

  • Fort Level+4
  • Defender Holding Advantage+2
  • Holding Taxes+2%
  • Stationed Archers Damage+18%
  • Stationed Skirmishers Damage+18%
  • Stationed Skirmishers Toughness+30%
  • Danger-4

County

  • Hostile Raid Time+10%
Key
ramparts_04
Cost
275 gold
Construction
1,095 days (3 yrs)
Levies
325
Garrison
600
Needs
castle, city or temple level 1
Terrain (one of)
Taiga, Forest, Jungle

Level 5: Embrasures

Province

  • Fort Level+5
  • Defender Holding Advantage+2
  • Holding Taxes+2%
  • Stationed Archers Damage+20%
  • Stationed Skirmishers Damage+20%
  • Stationed Skirmishers Toughness+35%
  • Danger-5

County

  • Hostile Raid Time+10%
Key
ramparts_05
Cost
400 gold
Construction
1,095 days (3 yrs)
Levies
400
Garrison
750
Needs
castle, city or temple level 2
Terrain (one of)
Taiga, Forest, Jungle

Level 6: Fieldworks

Province

  • Fort Level+6
  • Defender Holding Advantage+4
  • Holding Taxes+2%
  • Stationed Archers Damage+23%
  • Stationed Skirmishers Damage+23%
  • Stationed Skirmishers Toughness+40%
  • Danger-6

County

  • Hostile Raid Time+10%
Key
ramparts_06
Cost
580 gold
Construction
1,095 days (3 yrs)
Levies
475
Garrison
900
Needs
castle, city or temple level 2
Terrain (one of)
Taiga, Forest, Jungle

Level 7: Crenellated Rampart Walls

Province

  • Fort Level+7
  • Defender Holding Advantage+4
  • Holding Taxes+2%
  • Stationed Archers Damage+25%
  • Stationed Skirmishers Damage+25%
  • Stationed Skirmishers Toughness+45%
  • Danger-7

County

  • Hostile Raid Time+10%
Key
ramparts_07
Cost
825 gold
Construction
1,095 days (3 yrs)
Levies
550
Garrison
1050
Needs
castle, city or temple level 3
Terrain (one of)
Taiga, Forest, Jungle

Level 8: Forest Fortresses

Province

  • Fort Level+8
  • Defender Holding Advantage+4
  • Holding Taxes+2%
  • Stationed Archers Damage+28%
  • Stationed Skirmishers Damage+28%
  • Stationed Skirmishers Toughness+50%
  • Danger-8

County

  • Hostile Raid Time+10%
Key
ramparts_08
Cost
1,145 gold
Construction
1,095 days (3 yrs)
Levies
625
Garrison
1200
Needs
castle, city or temple level 3
Terrain (one of)
Taiga, Forest, Jungle

Source: game/common/buildings/00_standard_fortification_buildings.txt, game/common/script_values/00_building_values.txt and the English localisation, Crusader Kings III 1.20.0.3.