Unofficial fan reference · game files of Crusader Kings III 1.20.0.3 “Crozier”
CK3 Database
Qanats icon

Regular building

Qanats

qanats_01

Qanats are underground aqueducts designed to mitigate loss of water from evaporation. While quite small at this stage, this system still provides a significant benefit to agriculture.

Levels

LevelCostTimeLeviesGarrison
1. Yakchāl150 gold1095 d——
2. Cistern250 gold1095 d——
3. Windcatchers340 gold1095 d——
4. Kārīz500 gold1095 d——
5. Small Qanats750 gold1095 d——
6. Qanats1,110 gold1095 d——
7. Large Qanats1,600 gold1095 d——
8. Massive Qanat System2,240 gold1095 d——

Level 1: Yakchāl

Province

  • Tax+0.25/month
  • Supply Limit+200

County

  • Development Growth+6%
  • Development Growth+0.04/month
  • Danger-1
Key
qanats_01
Cost
150 gold
Construction
1,095 days (3 yrs)
Needs
castle, city or temple level 1
Terrain (one of)
Hills, Mountains, Desert Mountains, Desert, Drylands

Level 2: Cistern

Province

  • Tax+0.4/month
  • Supply Limit+400

County

  • Development Growth+10%
  • Development Growth+0.06/month
  • Danger-2
Key
qanats_02
Cost
250 gold
Construction
1,095 days (3 yrs)
Needs
castle, city or temple level 1
Terrain (one of)
Hills, Mountains, Desert Mountains, Desert, Drylands

Level 3: Windcatchers

Province

  • Tax+0.55/month
  • Supply Limit+600
  • Building Construction Time-3%

County

  • Development Growth+14%
  • Development Growth+0.08/month
  • Danger-3
Key
qanats_03
Cost
340 gold
Construction
1,095 days (3 yrs)
Needs
castle, city or temple level 2
Terrain (one of)
Hills, Mountains, Desert Mountains, Desert, Drylands

Level 4: Kārīz

Province

  • Tax+0.7/month
  • Supply Limit+800
  • Building Construction Time-4%

County

  • Development Growth+18%
  • Development Growth+0.1/month
  • Danger-4
Key
qanats_04
Cost
500 gold
Construction
1,095 days (3 yrs)
Needs
castle, city or temple level 2
Terrain (one of)
Hills, Mountains, Desert Mountains, Desert, Drylands

Level 5: Small Qanats

Province

  • Tax+0.85/month
  • Supply Limit+1000
  • Building Construction Time-5%

County

  • Development Growth+22%
  • Development Growth+0.12/month
  • Danger-5
Key
qanats_05
Cost
750 gold
Construction
1,095 days (3 yrs)
Needs
castle, city or temple level 3
Terrain (one of)
Hills, Mountains, Desert Mountains, Desert, Drylands

Level 6: Qanats

Province

  • Tax+1/month
  • Supply Limit+1200
  • Building Construction Time-6%

County

  • Development Growth+26%
  • Development Growth+0.14/month
  • Danger-6
Key
qanats_06
Cost
1,110 gold
Construction
1,095 days (3 yrs)
Needs
castle, city or temple level 3
Terrain (one of)
Hills, Mountains, Desert Mountains, Desert, Drylands

Level 7: Large Qanats

Province

  • Tax+1.15/month
  • Supply Limit+1400
  • Building Construction Time-7%

County

  • Development Growth+30%
  • Development Growth+0.16/month
  • Danger-7
Key
qanats_07
Cost
1,600 gold
Construction
1,095 days (3 yrs)
Needs
castle, city or temple level 4
Terrain (one of)
Hills, Mountains, Desert Mountains, Desert, Drylands

Level 8: Massive Qanat System

Province

  • Tax+1.3/month
  • Supply Limit+1600
  • Building Construction Time-8%

County

  • Development Growth+34%
  • Development Growth+0.18/month
  • Danger-8
Key
qanats_08
Cost
2,240 gold
Construction
1,095 days (3 yrs)
Needs
castle, city or temple level 4
Terrain (one of)
Hills, Mountains, Desert Mountains, Desert, Drylands

Source: game/common/buildings/00_standard_economy_buildings.txt, game/common/script_values/00_building_values.txt and the English localisation, Crusader Kings III 1.20.0.3.