Regular building
Qanats
qanats_01Qanats are underground aqueducts designed to mitigate loss of water from evaporation. While quite small at this stage, this system still provides a significant benefit to agriculture.
Levels
| Level | Cost | Time | Levies | Garrison |
|---|---|---|---|---|
| 1. Yakchāl | 150 gold | 1095 d | — | — |
| 2. Cistern | 250 gold | 1095 d | — | — |
| 3. Windcatchers | 340 gold | 1095 d | — | — |
| 4. Kārīz | 500 gold | 1095 d | — | — |
| 5. Small Qanats | 750 gold | 1095 d | — | — |
| 6. Qanats | 1,110 gold | 1095 d | — | — |
| 7. Large Qanats | 1,600 gold | 1095 d | — | — |
| 8. Massive Qanat System | 2,240 gold | 1095 d | — | — |
Level 1: Yakchāl
Province
- Tax+0.25/month
- Supply Limit+200
County
- Development Growth+6%
- Development Growth+0.04/month
- Danger-1
- Key
qanats_01- Cost
- 150 gold
- Construction
- 1,095 days (3 yrs)
- Needs
- castle, city or temple level 1
- Terrain (one of)
- Hills, Mountains, Desert Mountains, Desert, Drylands
Level 2: Cistern
Province
- Tax+0.4/month
- Supply Limit+400
County
- Development Growth+10%
- Development Growth+0.06/month
- Danger-2
- Key
qanats_02- Cost
- 250 gold
- Construction
- 1,095 days (3 yrs)
- Needs
- castle, city or temple level 1
- Terrain (one of)
- Hills, Mountains, Desert Mountains, Desert, Drylands
Level 3: Windcatchers
Province
- Tax+0.55/month
- Supply Limit+600
- Building Construction Time-3%
County
- Development Growth+14%
- Development Growth+0.08/month
- Danger-3
- Key
qanats_03- Cost
- 340 gold
- Construction
- 1,095 days (3 yrs)
- Needs
- castle, city or temple level 2
- Terrain (one of)
- Hills, Mountains, Desert Mountains, Desert, Drylands
Level 4: Kārīz
Province
- Tax+0.7/month
- Supply Limit+800
- Building Construction Time-4%
County
- Development Growth+18%
- Development Growth+0.1/month
- Danger-4
- Key
qanats_04- Cost
- 500 gold
- Construction
- 1,095 days (3 yrs)
- Needs
- castle, city or temple level 2
- Terrain (one of)
- Hills, Mountains, Desert Mountains, Desert, Drylands
Level 5: Small Qanats
Province
- Tax+0.85/month
- Supply Limit+1000
- Building Construction Time-5%
County
- Development Growth+22%
- Development Growth+0.12/month
- Danger-5
- Key
qanats_05- Cost
- 750 gold
- Construction
- 1,095 days (3 yrs)
- Needs
- castle, city or temple level 3
- Terrain (one of)
- Hills, Mountains, Desert Mountains, Desert, Drylands
Level 6: Qanats
Province
- Tax+1/month
- Supply Limit+1200
- Building Construction Time-6%
County
- Development Growth+26%
- Development Growth+0.14/month
- Danger-6
- Key
qanats_06- Cost
- 1,110 gold
- Construction
- 1,095 days (3 yrs)
- Needs
- castle, city or temple level 3
- Terrain (one of)
- Hills, Mountains, Desert Mountains, Desert, Drylands
Level 7: Large Qanats
Province
- Tax+1.15/month
- Supply Limit+1400
- Building Construction Time-7%
County
- Development Growth+30%
- Development Growth+0.16/month
- Danger-7
- Key
qanats_07- Cost
- 1,600 gold
- Construction
- 1,095 days (3 yrs)
- Needs
- castle, city or temple level 4
- Terrain (one of)
- Hills, Mountains, Desert Mountains, Desert, Drylands
Level 8: Massive Qanat System
Province
- Tax+1.3/month
- Supply Limit+1600
- Building Construction Time-8%
County
- Development Growth+34%
- Development Growth+0.18/month
- Danger-8
- Key
qanats_08- Cost
- 2,240 gold
- Construction
- 1,095 days (3 yrs)
- Needs
- castle, city or temple level 4
- Terrain (one of)
- Hills, Mountains, Desert Mountains, Desert, Drylands
Source: game/common/buildings/00_standard_economy_buildings.txt, game/common/script_values/00_building_values.txt and the English localisation, Crusader Kings III 1.20.0.3.