
Regular building
Caravanserai
caravanserai_01A shelter located in inhospitable terrain that welcomes weary travelers while trying to keep out the unsavory ones.
Built in
Holding types whose building list names it (common/holdings).
Levels
| Level | Cost | Time | Levies | Garrison | Main effects |
|---|---|---|---|---|---|
| 1. Small Caravanserai | 200 gold | 1825 d | — | — | +0.7/month Tax, +2 Defender Holding Advantage, … |
| 2. Merchant Stalls | 350 gold | 1825 d | — | — | +1.15/month Tax, +4 Defender Holding Advantage, … |
| 3. Guard Quarters | 485 gold | 1825 d | — | — | +1.6/month Tax, +6 Defender Holding Advantage, … |
| 4. Merchant Halls | 725 gold | 1825 d | — | — | +2.05/month Tax, +8 Defender Holding Advantage, … |
| 5. Customs Office | 1,100 gold | 1825 d | — | — | +2.5/month Tax, +10 Defender Holding Advantage, … |
| 6. Artisan Workshops | 1,640 gold | 1825 d | — | — | +2.95/month Tax, +12 Defender Holding Advantage, … |
| 7. Bathhouses | 2,375 gold | 1825 d | — | — | +3.4/month Tax, +14 Defender Holding Advantage, … |
| 8. Royal Chambers | 3,335 gold | 1825 d | — | — | +3.85/month Tax, +16 Defender Holding Advantage, … |
Level 1: Small Caravanserai
Province
- Tax+0.7/month
- Defender Holding Advantage+2
Holder
County
- Development Growth+4%
- Development Growth+0.02/month
- Danger-1
- Key
caravanserai_01- Cost
- 200 gold
- Construction
- 1,825 days (5 yrs)
- Needs
- castle, city or temple level 1
- Innovation
- Guilds
- Terrain (one of)
- Drylands, Desert, Oasis, Floodplains, Steppe, Desert Mountains
- There are already 2 Caravanserai in the county
- You need the Tradition Caravaneers Cultural Tradition to build another Caravanserai in the county
Level 2: Merchant Stalls
Province
- Tax+1.15/month
- Defender Holding Advantage+4
County
- Development Growth+8%
- Development Growth+0.04/month
- Danger-2
Holder
- Key
caravanserai_02- Cost
- 350 gold
- Construction
- 1,825 days (5 yrs)
- Needs
- castle, city or temple level 1
- Innovation
- Guilds
- Terrain (one of)
- Drylands, Desert, Oasis, Floodplains, Steppe, Desert Mountains
Level 3: Guard Quarters
Province
- Tax+1.6/month
- Defender Holding Advantage+6
- Hostile Raid Time+20%
County
- Development Growth+12%
- Development Growth+0.06/month
- Danger-3
Holder
- Key
caravanserai_03- Cost
- 485 gold
- Construction
- 1,825 days (5 yrs)
- Needs
- castle, city or temple level 2
- Innovation
- Guilds
- Terrain (one of)
- Drylands, Desert, Oasis, Floodplains, Steppe, Desert Mountains
Level 4: Merchant Halls
Province
- Tax+2.05/month
- Defender Holding Advantage+8
- Hostile Raid Time+40%
County
- Development Growth+16%
- Development Growth+0.08/month
- Danger-4
Holder
- Key
caravanserai_04- Cost
- 725 gold
- Construction
- 1,825 days (5 yrs)
- Needs
- castle, city or temple level 2
- Innovation
- Guilds
- Terrain (one of)
- Drylands, Desert, Oasis, Floodplains, Steppe, Desert Mountains
Level 5: Customs Office
Province
- Tax+2.5/month
- Defender Holding Advantage+10
- Hostile Raid Time+60%
County
- Development Growth+20%
- Development Growth+0.1/month
- Danger-5
Holder
- Key
caravanserai_05- Cost
- 1,100 gold
- Construction
- 1,825 days (5 yrs)
- Needs
- castle, city or temple level 3
- Innovation
- Guilds
- Terrain (one of)
- Drylands, Desert, Oasis, Floodplains, Steppe, Desert Mountains
Level 6: Artisan Workshops
Province
- Tax+2.95/month
- Defender Holding Advantage+12
- Hostile Raid Time+80%
County
- Development Growth+24%
- Development Growth+0.12/month
- Danger-6
Holder
- Key
caravanserai_06- Cost
- 1,640 gold
- Construction
- 1,825 days (5 yrs)
- Needs
- castle, city or temple level 3
- Innovation
- Cranes
- Terrain (one of)
- Drylands, Desert, Oasis, Floodplains, Steppe, Desert Mountains
Level 7: Bathhouses
Province
- Tax+3.4/month
- Defender Holding Advantage+14
- Hostile Raid Time+100%
County
- Development Growth+28%
- Development Growth+0.14/month
- Danger-7
Holder
- Key
caravanserai_07- Cost
- 2,375 gold
- Construction
- 1,825 days (5 yrs)
- Needs
- castle, city or temple level 4
- Innovation
- Cranes
- Terrain (one of)
- Drylands, Desert, Oasis, Floodplains, Steppe, Desert Mountains
Level 8: Royal Chambers
Province
- Tax+3.85/month
- Defender Holding Advantage+16
- Hostile Raid Time+120%
County
- Development Growth+32%
- Development Growth+0.16/month
- Danger-8
Holder
- Key
caravanserai_08- Cost
- 3,335 gold
- Construction
- 1,825 days (5 yrs)
- Needs
- castle, city or temple level 4
- Innovation
- Cranes
- Terrain (one of)
- Drylands, Desert, Oasis, Floodplains, Steppe, Desert Mountains
Source: game/common/buildings/00_standard_economy_buildings.txt, game/common/holdings/00_holdings.txt, game/common/script_values/00_building_values.txt and the English localisation, Crusader Kings III 1.20.0.3.


