CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial
Castle, the game's painting
Built in a castle — the game's painting of one (western style).

Regular building

Caravanserai

+3.85/month Tax+16 Defender Holding Advantage+120% Hostile Raid Time+32% Development Growth+4 morecaravanserai_01

A shelter located in inhospitable terrain that welcomes weary travelers while trying to keep out the unsavory ones.

Built in

Holding types whose building list names it (common/holdings).

Levels

LevelCostTimeLeviesGarrisonMain effects
1. Small Caravanserai200 gold1825 d——+0.7/month Tax, +2 Defender Holding Advantage, …
2. Merchant Stalls350 gold1825 d——+1.15/month Tax, +4 Defender Holding Advantage, …
3. Guard Quarters485 gold1825 d——+1.6/month Tax, +6 Defender Holding Advantage, …
4. Merchant Halls725 gold1825 d——+2.05/month Tax, +8 Defender Holding Advantage, …
5. Customs Office1,100 gold1825 d——+2.5/month Tax, +10 Defender Holding Advantage, …
6. Artisan Workshops1,640 gold1825 d——+2.95/month Tax, +12 Defender Holding Advantage, …
7. Bathhouses2,375 gold1825 d——+3.4/month Tax, +14 Defender Holding Advantage, …
8. Royal Chambers3,335 gold1825 d——+3.85/month Tax, +16 Defender Holding Advantage, …

Level 1: Small Caravanserai

Key
caravanserai_01
Cost
200 gold
Construction
1,825 days (5 yrs)
Needs
castle, city or temple level 1
Innovation
Guilds
Terrain (one of)
Drylands, Desert, Oasis, Floodplains, Steppe, Desert Mountains
  • There are already 2 Caravanserai in the county
  • You need the Tradition Caravaneers Cultural Tradition to build another Caravanserai in the county

Level 2: Merchant Stalls

Key
caravanserai_02
Cost
350 gold
Construction
1,825 days (5 yrs)
Needs
castle, city or temple level 1
Innovation
Guilds
Terrain (one of)
Drylands, Desert, Oasis, Floodplains, Steppe, Desert Mountains

Level 3: Guard Quarters

Key
caravanserai_03
Cost
485 gold
Construction
1,825 days (5 yrs)
Needs
castle, city or temple level 2
Innovation
Guilds
Terrain (one of)
Drylands, Desert, Oasis, Floodplains, Steppe, Desert Mountains

Level 4: Merchant Halls

Key
caravanserai_04
Cost
725 gold
Construction
1,825 days (5 yrs)
Needs
castle, city or temple level 2
Innovation
Guilds
Terrain (one of)
Drylands, Desert, Oasis, Floodplains, Steppe, Desert Mountains

Level 5: Customs Office

Key
caravanserai_05
Cost
1,100 gold
Construction
1,825 days (5 yrs)
Needs
castle, city or temple level 3
Innovation
Guilds
Terrain (one of)
Drylands, Desert, Oasis, Floodplains, Steppe, Desert Mountains

Level 6: Artisan Workshops

Key
caravanserai_06
Cost
1,640 gold
Construction
1,825 days (5 yrs)
Needs
castle, city or temple level 3
Innovation
Cranes
Terrain (one of)
Drylands, Desert, Oasis, Floodplains, Steppe, Desert Mountains

Level 7: Bathhouses

Key
caravanserai_07
Cost
2,375 gold
Construction
1,825 days (5 yrs)
Needs
castle, city or temple level 4
Innovation
Cranes
Terrain (one of)
Drylands, Desert, Oasis, Floodplains, Steppe, Desert Mountains

Level 8: Royal Chambers

Key
caravanserai_08
Cost
3,335 gold
Construction
1,825 days (5 yrs)
Needs
castle, city or temple level 4
Innovation
Cranes
Terrain (one of)
Drylands, Desert, Oasis, Floodplains, Steppe, Desert Mountains

Source: game/common/buildings/00_standard_economy_buildings.txt, game/common/holdings/00_holdings.txt, game/common/script_values/00_building_values.txt and the English localisation, Crusader Kings III 1.20.0.3.