CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Effect · every source

How to reduce Men-at-Arms Maintenance in CK3

4 sources raise Men-at-Arms Maintenance and 34 lower it in the game files of patch 1.20.0.3 — for this one, lower is better.

men_at_arms_maintenance

The biggest reductions

  1. -75%ConquerorTrait
  2. -50%Veteran AdventurerTrait
  3. -50%NomadicGovernment · Rulers with this government

What lowers Men-at-Arms Maintenance (34)

Traits (3)

Cultural traditions (1)

  • Eastern Roman Legacy-15%

    Characters of this culture

    tradition_roman_legacy · game/common/culture/traditions/00_realm_traditions.txt

Culture pillars (1)

  • Bellicose-10%

    Characters of this culture

    ethos_bellicose · game/common/culture/pillars/00_ethos.txt

Innovations (2)

  • Ghilman-15%

    Characters of this culture

    innovation_ghilman · game/common/culture/innovations/00_early_medieval_innovations.txt

  • Battlements-5%

    Characters of this culture

    innovation_battlements · game/common/culture/innovations/00_early_medieval_innovations.txt

Holy sites (10)

  • Sarysyn-10%

    Sarysyn · Followers, while the faith holds it

    sarysyn · game/common/religion/faith_types/00_faith_types.txt

  • Bono-5%

    Bono · Followers, while the faith holds it

    bono · game/common/religion/faith_types/00_faith_types.txt

  • Ranaheim-5%

    Þrándheimr · Followers, while the faith holds it

    ranaheim · game/common/religion/faith_types/00_faith_types.txt

  • Nutapkauspe-5%

    Menas · Followers, while the faith holds it

    nutapkauspe · game/common/religion/faith_types/00_faith_types.txt

  • Sarysyn-5%

    Sarysyn · Holder of the county

    sarysyn · game/common/religion/faith_types/00_faith_types.txt

  • Hachimangū-5%

    Buzen · Followers, while the faith holds it

    hachimangu · game/common/religion/faith_types/00_faith_types.txt

  • Bono-2.5%

    Bono · Holder of the county

    bono · game/common/religion/faith_types/00_faith_types.txt

  • Ranaheim-2.5%

    Þrándheimr · Holder of the county

    ranaheim · game/common/religion/faith_types/00_faith_types.txt

  • Nutapkauspe-2.5%

    Menas · Holder of the county

    nutapkauspe · game/common/religion/faith_types/00_faith_types.txt

  • Hachimangū-2.5%

    Buzen · Holder of the county

    hachimangu · game/common/religion/faith_types/00_faith_types.txt

Buildings (15)

  • Great Barracks-12%

    Holder

    celestial-great-barracks · game/common/buildings/tgp_great_project_buildings.txt

  • Jousting Grounds-10%

    Holder

    Levels 1–3: -6% to -10% (3 levels give it)

    jousting-lists · game/common/buildings/00_duchy_capital_buildings.txt

  • Crown Smithies-10%

    Holder

    Levels 1–3: -6% to -10% (3 levels give it)

    blacksmiths · game/common/buildings/00_duchy_capital_buildings.txt

  • Archery Grounds-10%

    Holder

    Levels 1–3: -6% to -10% (3 levels give it)

    archery-ranges · game/common/buildings/00_duchy_capital_buildings.txt

  • Imam Ali Mosque-10%

    Holder

    holy-site-imam-ali-mosque · game/common/buildings/00_special_buildings.txt

  • Great Mosque of Mecca-10%

    Holder

    holy-site-great-mosque-of-mecca · game/common/buildings/00_special_buildings.txt

  • Temple of Uppsala-10%

    Holder

    Levels 1–2: -10% to -10% (2 levels give it)

    temple-of-uppsala · game/common/buildings/00_special_buildings.txt

  • Regimental Grounds-7.2%

    Holder

    Levels 1–8: -1.6% to -7.2% (8 levels give it)

    regimental-grounds · game/common/buildings/00_standard_military_buildings.txt

  • Caravanserai-6.4%

    Holder

    Levels 1–8: -0.8% to -6.4% (8 levels give it)

    caravanserai · game/common/buildings/00_standard_economy_buildings.txt

  • Militia Camps-6.4%

    Holder

    Levels 5–8: -4% to -6.4% (4 levels give it)

    military-camps · game/common/buildings/00_standard_military_buildings.txt

  • Martial Grants-5%

    Holder

    Levels 2–4: -1% to -5% (3 levels give it)

    oath-warriors-building · game/common/buildings/99_ach_buildings.txt

  • Grand Temple-2.5%

    Holder

    holy-site-other-grand-temple · game/common/buildings/00_special_buildings.txt

  • Grand Mosque of Yazd-2.5%

    Holder

    yazd-mosque · game/common/buildings/cp6_special_buildings.txt

  • Quarries-2%

    Holder

    Levels 2–8: -1% to -2% (7 levels give it)

    quarries · game/common/buildings/00_standard_economy_buildings.txt

  • Hunting Grounds-1%

    Holder

    Levels 5–8: -1% to -1% (4 levels give it)

    hunting-grounds · game/common/buildings/00_standard_economy_buildings.txt

Laws (1)

  • Defense Mobilization-15%

    Imperial Policies · Rulers with this law

    defense_mobilization_law · game/common/laws/03_imperial_policies.txt

Governments (1)

  • Nomadic-50%

    Rulers with this government

    nomad_government · game/common/governments/00_government_types.txt

What raises Men-at-Arms Maintenance (4)

Cultural traditions (1)

  • Art of War+20%

    Characters of this culture

    tradition_tgp_art_of_war · game/common/culture/traditions/tgp_traditions.txt

Laws (1)

  • Prosperity Decree+25%

    Devaraja Decree · Rulers with this law

    mandala_decree_prosperity · game/common/laws/00_realm_laws.txt

Governments (2)

  • Administrative+150%

    Top liege

    administrative_government · game/common/governments/00_government_types.txt

  • Administrative+50%

    Rulers with this government

    administrative_government · game/common/governments/00_government_types.txt

Source: game/common/buildings/00_duchy_capital_buildings.txt, game/common/buildings/00_special_buildings.txt, game/common/buildings/00_standard_economy_buildings.txt, game/common/buildings/00_standard_military_buildings.txt, game/common/buildings/99_ach_buildings.txt, game/common/buildings/cp6_special_buildings.txt, game/common/buildings/tgp_great_project_buildings.txt, game/common/culture/innovations/00_early_medieval_innovations.txt, game/common/culture/pillars/00_ethos.txt, game/common/culture/traditions/00_realm_traditions.txt, game/common/culture/traditions/tgp_traditions.txt, game/common/governments/00_government_types.txt, game/common/laws/00_realm_laws.txt, game/common/laws/03_imperial_policies.txt, game/common/religion/faith_types/00_faith_types.txt, game/common/traits/00_traits.txt and the English localisation, Crusader Kings III 1.20.0.3. Building chains are shown once, at their strongest level, with the range over their levels. Effects that come only from events or scale with a script value are not listed.