
Effect · every source
How to reduce Men-at-Arms Maintenance in CK3
4 sources raise Men-at-Arms Maintenance and 34 lower it in the game files of patch 1.20.0.3 — for this one, lower is better.
men_at_arms_maintenanceThe biggest reductions
-75%ConquerorTrait
-50%Veteran AdventurerTrait- -50%NomadicGovernment · Rulers with this government
What lowers Men-at-Arms Maintenance (34)
Traits (3)

Conqueror-75%
conqueror· game/common/traits/00_traits.txt
adventurer· game/common/traits/00_traits.txt
warlike_court_2· game/common/traits/00_traits.txt
Cultural traditions (1)

Characters of this culture
tradition_roman_legacy· game/common/culture/traditions/00_realm_traditions.txt
Culture pillars (1)
Innovations (2)

Ghilman-15%
Characters of this culture
innovation_ghilman· game/common/culture/innovations/00_early_medieval_innovations.txt
Battlements-5%
Characters of this culture
innovation_battlements· game/common/culture/innovations/00_early_medieval_innovations.txt
Holy sites (10)
Sarysyn-10%
Sarysyn · Followers, while the faith holds it
sarysyn· game/common/religion/faith_types/00_faith_types.txtBono-5%
Bono · Followers, while the faith holds it
bono· game/common/religion/faith_types/00_faith_types.txtRanaheim-5%
Þrándheimr · Followers, while the faith holds it
ranaheim· game/common/religion/faith_types/00_faith_types.txtNutapkauspe-5%
Menas · Followers, while the faith holds it
nutapkauspe· game/common/religion/faith_types/00_faith_types.txtSarysyn-5%
Sarysyn · Holder of the county
sarysyn· game/common/religion/faith_types/00_faith_types.txtHachimangū-5%
Buzen · Followers, while the faith holds it
hachimangu· game/common/religion/faith_types/00_faith_types.txtRanaheim-2.5%
Þrándheimr · Holder of the county
ranaheim· game/common/religion/faith_types/00_faith_types.txtNutapkauspe-2.5%
Menas · Holder of the county
nutapkauspe· game/common/religion/faith_types/00_faith_types.txtHachimangū-2.5%
Buzen · Holder of the county
hachimangu· game/common/religion/faith_types/00_faith_types.txt
Buildings (15)

Great Barracks-12%
Holder
celestial-great-barracks· game/common/buildings/tgp_great_project_buildings.txt
Jousting Grounds-10%
Holder
Levels 1–3: -6% to -10% (3 levels give it)
jousting-lists· game/common/buildings/00_duchy_capital_buildings.txt
Crown Smithies-10%
Holder
Levels 1–3: -6% to -10% (3 levels give it)
blacksmiths· game/common/buildings/00_duchy_capital_buildings.txt
Archery Grounds-10%
Holder
Levels 1–3: -6% to -10% (3 levels give it)
archery-ranges· game/common/buildings/00_duchy_capital_buildings.txt

Holder
holy-site-great-mosque-of-mecca· game/common/buildings/00_special_buildings.txt
Holder
Levels 1–2: -10% to -10% (2 levels give it)
temple-of-uppsala· game/common/buildings/00_special_buildings.txt
Regimental Grounds-7.2%
Holder
Levels 1–8: -1.6% to -7.2% (8 levels give it)
regimental-grounds· game/common/buildings/00_standard_military_buildings.txt
Caravanserai-6.4%
Holder
Levels 1–8: -0.8% to -6.4% (8 levels give it)
caravanserai· game/common/buildings/00_standard_economy_buildings.txt
Militia Camps-6.4%
Holder
Levels 5–8: -4% to -6.4% (4 levels give it)
military-camps· game/common/buildings/00_standard_military_buildings.txt
Holder
Levels 2–4: -1% to -5% (3 levels give it)
oath-warriors-building· game/common/buildings/99_ach_buildings.txt
Grand Temple-2.5%
Holder
holy-site-other-grand-temple· game/common/buildings/00_special_buildings.txt

Quarries-2%
Holder
Levels 2–8: -1% to -2% (7 levels give it)
quarries· game/common/buildings/00_standard_economy_buildings.txt
Holder
Levels 5–8: -1% to -1% (4 levels give it)
hunting-grounds· game/common/buildings/00_standard_economy_buildings.txt
Laws (1)
Defense Mobilization-15%
Imperial Policies · Rulers with this law
defense_mobilization_law· game/common/laws/03_imperial_policies.txt
Governments (1)
Nomadic-50%
Rulers with this government
nomad_government· game/common/governments/00_government_types.txt
What raises Men-at-Arms Maintenance (4)
Cultural traditions (1)

Art of War+20%
Characters of this culture
tradition_tgp_art_of_war· game/common/culture/traditions/tgp_traditions.txt
Laws (1)
Prosperity Decree+25%
Devaraja Decree · Rulers with this law
mandala_decree_prosperity· game/common/laws/00_realm_laws.txt
Governments (2)
Administrative+150%
Top liege
administrative_government· game/common/governments/00_government_types.txtAdministrative+50%
Rulers with this government
administrative_government· game/common/governments/00_government_types.txt
Source: game/common/buildings/00_duchy_capital_buildings.txt, game/common/buildings/00_special_buildings.txt, game/common/buildings/00_standard_economy_buildings.txt, game/common/buildings/00_standard_military_buildings.txt, game/common/buildings/99_ach_buildings.txt, game/common/buildings/cp6_special_buildings.txt, game/common/buildings/tgp_great_project_buildings.txt, game/common/culture/innovations/00_early_medieval_innovations.txt, game/common/culture/pillars/00_ethos.txt, game/common/culture/traditions/00_realm_traditions.txt, game/common/culture/traditions/tgp_traditions.txt, game/common/governments/00_government_types.txt, game/common/laws/00_realm_laws.txt, game/common/laws/03_imperial_policies.txt, game/common/religion/faith_types/00_faith_types.txt, game/common/traits/00_traits.txt and the English localisation, Crusader Kings III 1.20.0.3. Building chains are shown once, at their strongest level, with the range over their levels. Effects that come only from events or scale with a script value are not listed.