Regional tradition
Art of War
tradition_tgp_art_of_warThis culture has studied military theory for a thousand years, and its generals and marshals have at their disposal a rich crop of military manuals and text books. This wealth of knowledge is only overshadowed by a great technical understanding of how to make strong armor and weapons.
Effects
Characters of this culture
- Martial per Merit Rank+0.3
- Monthly Merit per Title Men-at-Arms Base Recruitment Cost+0.2%
- Max Size of Heavy Infantry Regiments+2
- Counter efficiency+10%
- Men-at-Arms Maintenance+20%
Other effects
- The Repeating Crossbow Innovation is available from the Tribal Era onward
- Can recruit Zhanmadao Infantry as Men-at-Arms
- Can recruit Burenjia Infantry as Men-at-Arms
- Can recruit Black-Armored Cavalry as Men-at-Arms
- Guardians can transfer Commander Traits to their Wards
- The Martial Education Traits also grant Prowess
- Learning Skill increases Candidate Score for Available Administration Types Provinces
Traits it changes
These traits give extra effects to characters of a culture with this tradition (see each trait's page).
Cultures that start with it
No culture starts with it in the game files.
Added with a DLC
Han (All Under Heaven)
Source: game/common/culture/traditions/tgp_traditions.txt and the English localisation, Crusader Kings III 1.20.0.3.