Unofficial fan reference · game files of Crusader Kings III 1.20.0.3 “Crozier”
CK3 Database
Quarries icon

Regular building

Quarries

quarries_01

The mountains of this province provide local construction with an excellent supply of building material.

Levels

LevelCostTimeLeviesGarrison
1. Simple Stone Quarries100 gold730 d——
2. Shallow Ore Mines150 gold730 d——
3. Watermills195 gold730 d——
4. Large Stone Quarries275 gold730 d——
5. Large Mines400 gold730 d——
6. Massive Stone Quarries580 gold730 d——
7. Shaft Mines825 gold730 d——
8. Mechanized Water Pumping1,145 gold730 d——

Level 1: Simple Stone Quarries

Province

  • Tax+0.25/month
  • Building Construction Time-3%

Holder — only if: culture with Mountain Homes or Mountaineer Ruralism

  • Heavy Infantry Maintenance-1%
  • Spearmen Maintenance-1%
  • Heavy Cavalry Maintenance-1%
  • Men-at-Arms Recruitment Cost-1%

County — only if: culture with Mountain Homes or Mountaineer Ruralism

  • Levy Size+1%

Province — only if: culture with Ancient Miners

  • Tax+0.25/month
Key
quarries_01
Cost
100 gold
Construction
730 days (2 yrs)
Needs
castle, city or temple level 1
Terrain (one of)
Mountains, Desert Mountains

Level 2: Shallow Ore Mines

Province

  • Tax+0.4/month
  • Building Construction Time-5%

Holder

  • Men-at-Arms Maintenance-1%

Holder — only if: culture with Mountain Homes or Mountaineer Ruralism

  • Heavy Infantry Maintenance-2%
  • Spearmen Maintenance-2%
  • Heavy Cavalry Maintenance-2%
  • Men-at-Arms Recruitment Cost-2%

County — only if: culture with Mountain Homes or Mountaineer Ruralism

  • Levy Size+2%

Province — only if: culture with Ancient Miners

  • Tax+0.4/month
Key
quarries_02
Cost
150 gold
Construction
730 days (2 yrs)
Needs
castle, city or temple level 1
Innovation
Crop Rotation
Terrain (one of)
Mountains, Desert Mountains

Level 3: Watermills

Province

  • Tax+0.55/month
  • Building Construction Time-8%

County

  • Development Growth+2%

Holder

  • Men-at-Arms Maintenance-1%

Holder — only if: culture with Mountain Homes or Mountaineer Ruralism

  • Heavy Infantry Maintenance-3%
  • Spearmen Maintenance-3%
  • Heavy Cavalry Maintenance-3%
  • Men-at-Arms Recruitment Cost-3%

County — only if: culture with Mountain Homes or Mountaineer Ruralism

  • Levy Size+3%

Province — only if: culture with Ancient Miners

  • Tax+0.55/month
Key
quarries_03
Cost
195 gold
Construction
730 days (2 yrs)
Needs
castle, city or temple level 2
Innovation
Manorialism
Terrain (one of)
Mountains, Desert Mountains

Level 4: Large Stone Quarries

Province

  • Tax+0.7/month
  • Building Construction Time-10%

County

  • Development Growth+2%
  • Building Construction Cost-5%

Holder

  • Men-at-Arms Maintenance-1%

Holder — only if: culture with Mountain Homes or Mountaineer Ruralism

  • Heavy Infantry Maintenance-4%
  • Spearmen Maintenance-4%
  • Heavy Cavalry Maintenance-4%
  • Men-at-Arms Recruitment Cost-4%

County — only if: culture with Mountain Homes or Mountaineer Ruralism

  • Levy Size+4%

Province — only if: culture with Ancient Miners

  • Tax+0.7/month
Key
quarries_04
Cost
275 gold
Construction
730 days (2 yrs)
Needs
castle, city or temple level 2
Innovation
Manorialism
Terrain (one of)
Mountains, Desert Mountains

Level 5: Large Mines

Province

  • Tax+0.85/month
  • Building Construction Time-13%

County

  • Development Growth+2%
  • Building Construction Cost-5%

Holder

  • Men-at-Arms Maintenance-2%

Holder — only if: culture with Mountain Homes or Mountaineer Ruralism

  • Heavy Infantry Maintenance-5%
  • Spearmen Maintenance-5%
  • Heavy Cavalry Maintenance-5%
  • Men-at-Arms Recruitment Cost-5%

County — only if: culture with Mountain Homes or Mountaineer Ruralism

  • Levy Size+5%

Province — only if: culture with Ancient Miners

  • Tax+0.85/month
Key
quarries_05
Cost
400 gold
Construction
730 days (2 yrs)
Needs
castle, city or temple level 3
Innovation
Guilds
Terrain (one of)
Mountains, Desert Mountains

Level 6: Massive Stone Quarries

Province

  • Tax+1/month
  • Building Construction Time-15%

County

  • Development Growth+2%
  • Building Construction Cost-5%
  • Garrison Size+10%

Holder

  • Men-at-Arms Maintenance-2%

Holder — only if: culture with Mountain Homes or Mountaineer Ruralism

  • Heavy Infantry Maintenance-6%
  • Spearmen Maintenance-6%
  • Heavy Cavalry Maintenance-6%
  • Men-at-Arms Recruitment Cost-6%

County — only if: culture with Mountain Homes or Mountaineer Ruralism

  • Levy Size+6%

Province — only if: culture with Ancient Miners

  • Tax+1/month
Key
quarries_06
Cost
580 gold
Construction
730 days (2 yrs)
Needs
castle, city or temple level 3
Innovation
Guilds
Terrain (one of)
Mountains, Desert Mountains

Level 7: Shaft Mines

Province

  • Tax+1.15/month
  • Building Construction Time-18%
  • Stationed Heavy Infantry Toughness+2%
  • Stationed Spearmen Toughness+2%

County

  • Development Growth+2%
  • Building Construction Cost-5%
  • Garrison Size+10%

Holder

  • Men-at-Arms Maintenance-2%

Holder — only if: culture with Mountain Homes or Mountaineer Ruralism

  • Heavy Infantry Maintenance-7%
  • Spearmen Maintenance-7%
  • Heavy Cavalry Maintenance-7%
  • Men-at-Arms Recruitment Cost-7%

County — only if: culture with Mountain Homes or Mountaineer Ruralism

  • Levy Size+7%

Province — only if: culture with Ancient Miners

  • Tax+1.15/month
Key
quarries_07
Cost
825 gold
Construction
730 days (2 yrs)
Needs
castle, city or temple level 4
Innovation
Cranes
Terrain (one of)
Mountains, Desert Mountains

Level 8: Mechanized Water Pumping

Province

  • Tax+1.3/month
  • Building Construction Time-20%
  • Stationed Heavy Infantry Toughness+4%
  • Stationed Spearmen Toughness+4%
  • Stationed Heavy Cavalry Toughness+8%

County

  • Development Growth+2%
  • Building Construction Cost-5%
  • Garrison Size+10%

Holder

  • Men-at-Arms Maintenance-2%

Holder — only if: culture with Mountain Homes or Mountaineer Ruralism

  • Heavy Infantry Maintenance-8%
  • Spearmen Maintenance-8%
  • Heavy Cavalry Maintenance-8%
  • Men-at-Arms Recruitment Cost-8%

County — only if: culture with Mountain Homes or Mountaineer Ruralism

  • Levy Size+8%

Province — only if: culture with Ancient Miners

  • Tax+1.3/month
Key
quarries_08
Cost
1,145 gold
Construction
730 days (2 yrs)
Needs
castle, city or temple level 4
Innovation
Cranes
Terrain (one of)
Mountains, Desert Mountains

Source: game/common/buildings/00_standard_economy_buildings.txt, game/common/script_values/00_building_values.txt and the English localisation, Crusader Kings III 1.20.0.3.