Regular building
Quarries
quarries_01The mountains of this province provide local construction with an excellent supply of building material.
Levels
| Level | Cost | Time | Levies | Garrison |
|---|---|---|---|---|
| 1. Simple Stone Quarries | 100 gold | 730 d | — | — |
| 2. Shallow Ore Mines | 150 gold | 730 d | — | — |
| 3. Watermills | 195 gold | 730 d | — | — |
| 4. Large Stone Quarries | 275 gold | 730 d | — | — |
| 5. Large Mines | 400 gold | 730 d | — | — |
| 6. Massive Stone Quarries | 580 gold | 730 d | — | — |
| 7. Shaft Mines | 825 gold | 730 d | — | — |
| 8. Mechanized Water Pumping | 1,145 gold | 730 d | — | — |
Level 1: Simple Stone Quarries
Province
- Tax+0.25/month
- Building Construction Time-3%
Holder — only if: culture with Mountain Homes or Mountaineer Ruralism
- Heavy Infantry Maintenance-1%
- Spearmen Maintenance-1%
- Heavy Cavalry Maintenance-1%
- Men-at-Arms Recruitment Cost-1%
County — only if: culture with Mountain Homes or Mountaineer Ruralism
- Levy Size+1%
Province — only if: culture with Ancient Miners
- Tax+0.25/month
- Key
quarries_01- Cost
- 100 gold
- Construction
- 730 days (2 yrs)
- Needs
- castle, city or temple level 1
- Terrain (one of)
- Mountains, Desert Mountains
Level 2: Shallow Ore Mines
Province
- Tax+0.4/month
- Building Construction Time-5%
Holder
- Men-at-Arms Maintenance-1%
Holder — only if: culture with Mountain Homes or Mountaineer Ruralism
- Heavy Infantry Maintenance-2%
- Spearmen Maintenance-2%
- Heavy Cavalry Maintenance-2%
- Men-at-Arms Recruitment Cost-2%
County — only if: culture with Mountain Homes or Mountaineer Ruralism
- Levy Size+2%
Province — only if: culture with Ancient Miners
- Tax+0.4/month
- Key
quarries_02- Cost
- 150 gold
- Construction
- 730 days (2 yrs)
- Needs
- castle, city or temple level 1
- Innovation
- Crop Rotation
- Terrain (one of)
- Mountains, Desert Mountains
Level 3: Watermills
Province
- Tax+0.55/month
- Building Construction Time-8%
County
- Development Growth+2%
Holder
- Men-at-Arms Maintenance-1%
Holder — only if: culture with Mountain Homes or Mountaineer Ruralism
- Heavy Infantry Maintenance-3%
- Spearmen Maintenance-3%
- Heavy Cavalry Maintenance-3%
- Men-at-Arms Recruitment Cost-3%
County — only if: culture with Mountain Homes or Mountaineer Ruralism
- Levy Size+3%
Province — only if: culture with Ancient Miners
- Tax+0.55/month
- Key
quarries_03- Cost
- 195 gold
- Construction
- 730 days (2 yrs)
- Needs
- castle, city or temple level 2
- Innovation
- Manorialism
- Terrain (one of)
- Mountains, Desert Mountains
Level 4: Large Stone Quarries
Province
- Tax+0.7/month
- Building Construction Time-10%
County
- Development Growth+2%
- Building Construction Cost-5%
Holder
- Men-at-Arms Maintenance-1%
Holder — only if: culture with Mountain Homes or Mountaineer Ruralism
- Heavy Infantry Maintenance-4%
- Spearmen Maintenance-4%
- Heavy Cavalry Maintenance-4%
- Men-at-Arms Recruitment Cost-4%
County — only if: culture with Mountain Homes or Mountaineer Ruralism
- Levy Size+4%
Province — only if: culture with Ancient Miners
- Tax+0.7/month
- Key
quarries_04- Cost
- 275 gold
- Construction
- 730 days (2 yrs)
- Needs
- castle, city or temple level 2
- Innovation
- Manorialism
- Terrain (one of)
- Mountains, Desert Mountains
Level 5: Large Mines
Province
- Tax+0.85/month
- Building Construction Time-13%
County
- Development Growth+2%
- Building Construction Cost-5%
Holder
- Men-at-Arms Maintenance-2%
Holder — only if: culture with Mountain Homes or Mountaineer Ruralism
- Heavy Infantry Maintenance-5%
- Spearmen Maintenance-5%
- Heavy Cavalry Maintenance-5%
- Men-at-Arms Recruitment Cost-5%
County — only if: culture with Mountain Homes or Mountaineer Ruralism
- Levy Size+5%
Province — only if: culture with Ancient Miners
- Tax+0.85/month
- Key
quarries_05- Cost
- 400 gold
- Construction
- 730 days (2 yrs)
- Needs
- castle, city or temple level 3
- Innovation
- Guilds
- Terrain (one of)
- Mountains, Desert Mountains
Level 6: Massive Stone Quarries
Province
- Tax+1/month
- Building Construction Time-15%
County
- Development Growth+2%
- Building Construction Cost-5%
- Garrison Size+10%
Holder
- Men-at-Arms Maintenance-2%
Holder — only if: culture with Mountain Homes or Mountaineer Ruralism
- Heavy Infantry Maintenance-6%
- Spearmen Maintenance-6%
- Heavy Cavalry Maintenance-6%
- Men-at-Arms Recruitment Cost-6%
County — only if: culture with Mountain Homes or Mountaineer Ruralism
- Levy Size+6%
Province — only if: culture with Ancient Miners
- Tax+1/month
- Key
quarries_06- Cost
- 580 gold
- Construction
- 730 days (2 yrs)
- Needs
- castle, city or temple level 3
- Innovation
- Guilds
- Terrain (one of)
- Mountains, Desert Mountains
Level 7: Shaft Mines
Province
- Tax+1.15/month
- Building Construction Time-18%
- Stationed Heavy Infantry Toughness+2%
- Stationed Spearmen Toughness+2%
County
- Development Growth+2%
- Building Construction Cost-5%
- Garrison Size+10%
Holder
- Men-at-Arms Maintenance-2%
Holder — only if: culture with Mountain Homes or Mountaineer Ruralism
- Heavy Infantry Maintenance-7%
- Spearmen Maintenance-7%
- Heavy Cavalry Maintenance-7%
- Men-at-Arms Recruitment Cost-7%
County — only if: culture with Mountain Homes or Mountaineer Ruralism
- Levy Size+7%
Province — only if: culture with Ancient Miners
- Tax+1.15/month
- Key
quarries_07- Cost
- 825 gold
- Construction
- 730 days (2 yrs)
- Needs
- castle, city or temple level 4
- Innovation
- Cranes
- Terrain (one of)
- Mountains, Desert Mountains
Level 8: Mechanized Water Pumping
Province
- Tax+1.3/month
- Building Construction Time-20%
- Stationed Heavy Infantry Toughness+4%
- Stationed Spearmen Toughness+4%
- Stationed Heavy Cavalry Toughness+8%
County
- Development Growth+2%
- Building Construction Cost-5%
- Garrison Size+10%
Holder
- Men-at-Arms Maintenance-2%
Holder — only if: culture with Mountain Homes or Mountaineer Ruralism
- Heavy Infantry Maintenance-8%
- Spearmen Maintenance-8%
- Heavy Cavalry Maintenance-8%
- Men-at-Arms Recruitment Cost-8%
County — only if: culture with Mountain Homes or Mountaineer Ruralism
- Levy Size+8%
Province — only if: culture with Ancient Miners
- Tax+1.3/month
- Key
quarries_08- Cost
- 1,145 gold
- Construction
- 730 days (2 yrs)
- Needs
- castle, city or temple level 4
- Innovation
- Cranes
- Terrain (one of)
- Mountains, Desert Mountains
Source: game/common/buildings/00_standard_economy_buildings.txt, game/common/script_values/00_building_values.txt and the English localisation, Crusader Kings III 1.20.0.3.