
Regular building
Hunting Grounds
hunting_grounds_01Dotted throughout these lands are several large lodges where hunters of wild game can gather and plan their excursions.
Levels
| Level | Cost | Time | Levies | Garrison |
|---|---|---|---|---|
| 1. Hunter's Lodges | 100 gold | 730 d | 50 | — |
| 2. Hound Pens | 150 gold | 730 d | 75 | — |
| 3. Aviaries | 195 gold | 730 d | 100 | — |
| 4. Hunting Towers | 275 gold | 730 d | 125 | — |
| 5. Hunter's Stables | 400 gold | 730 d | 150 | — |
| 6. Ranger's Huts | 580 gold | 730 d | 175 | — |
| 7. Hunting Reserves | 825 gold | 730 d | 200 | — |
| 8. Gamekeeper's Lodges | 1,145 gold | 730 d | 225 | — |
Level 1: Hunter's Lodges
Province
- Defender Holding Advantage+2
- Tax+0.25/month
- Hostile Raid Time+10%
Holder — only if: culture with Land of the Bow
- Archer Maintenance-1%
- Archer Recruitment Cost-1%
Province — only if: culture with Land of the Bow
- Stationed Archers Damage+10%
- Stationed Archers Toughness+10%
- Key
hunting_grounds_01- Cost
- 100 gold
- Construction
- 730 days (2 yrs)
- Levies
- 50
- Needs
- castle, city or temple level 1
- Terrain (one of)
- Plains, Drylands, Steppe, Hills, Taiga, Forest, Jungle, Wetlands
Level 2: Hound Pens
Province
- Defender Holding Advantage+4
- Tax+0.4/month
- Hostile Raid Time+20%
Holder — only if: culture with Land of the Bow
- Archer Maintenance-2%
- Archer Recruitment Cost-2%
Province — only if: culture with Land of the Bow
- Stationed Archers Damage+13%
- Stationed Archers Toughness+13%
- Key
hunting_grounds_02- Cost
- 150 gold
- Construction
- 730 days (2 yrs)
- Levies
- 75
- Needs
- castle, city or temple level 1
- Innovation
- Crop Rotation
- Terrain (one of)
- Plains, Drylands, Steppe, Hills, Taiga, Forest, Jungle, Wetlands
Level 3: Aviaries
Province
- Defender Holding Advantage+6
- Tax+0.55/month
- Hostile Raid Time+30%
Holder — only if: culture with Land of the Bow
- Archer Maintenance-2%
- Archer Recruitment Cost-2%
Province — only if: culture with Land of the Bow
- Stationed Archers Damage+15%
- Stationed Archers Toughness+15%
- Key
hunting_grounds_03- Cost
- 195 gold
- Construction
- 730 days (2 yrs)
- Levies
- 100
- Needs
- castle, city or temple level 2
- Innovation
- Manorialism
- Terrain (one of)
- Plains, Drylands, Steppe, Hills, Taiga, Forest, Jungle, Wetlands
Level 4: Hunting Towers
Province
- Defender Holding Advantage+8
- Tax+0.7/month
- Hostile Raid Time+40%
Holder — only if: culture with Land of the Bow
- Archer Maintenance-3%
- Archer Recruitment Cost-3%
Province — only if: culture with Land of the Bow
- Stationed Archers Damage+18%
- Stationed Archers Toughness+18%
- Key
hunting_grounds_04- Cost
- 275 gold
- Construction
- 730 days (2 yrs)
- Levies
- 125
- Needs
- castle, city or temple level 2
- Innovation
- Manorialism
- Terrain (one of)
- Plains, Drylands, Steppe, Hills, Taiga, Forest, Jungle, Wetlands
Level 5: Hunter's Stables
Province
- Defender Holding Advantage+10
- Tax+0.85/month
- Hostile Raid Time+50%
Holder
- Men-at-Arms Maintenance-1%
Holder — only if: culture with Land of the Bow
- Archer Maintenance-3%
- Archer Recruitment Cost-3%
Province — only if: culture with Land of the Bow
- Stationed Archers Damage+20%
- Stationed Archers Toughness+20%
- Key
hunting_grounds_05- Cost
- 400 gold
- Construction
- 730 days (2 yrs)
- Levies
- 150
- Needs
- castle, city or temple level 3
- Innovation
- Guilds
- Terrain (one of)
- Plains, Drylands, Steppe, Hills, Taiga, Forest, Jungle, Wetlands
Level 6: Ranger's Huts
Province
- Defender Holding Advantage+12
- Tax+1/month
- Hostile Raid Time+60%
Holder
- Men-at-Arms Maintenance-1%
Holder — only if: culture with Land of the Bow
- Archer Maintenance-3%
- Archer Recruitment Cost-3%
Province — only if: culture with Land of the Bow
- Stationed Archers Damage+23%
- Stationed Archers Toughness+23%
- Key
hunting_grounds_06- Cost
- 580 gold
- Construction
- 730 days (2 yrs)
- Levies
- 175
- Needs
- castle, city or temple level 3
- Innovation
- Guilds
- Terrain (one of)
- Plains, Drylands, Steppe, Hills, Taiga, Forest, Jungle, Wetlands
Level 7: Hunting Reserves
Province
- Defender Holding Advantage+14
- Tax+1.15/month
- Hostile Raid Time+70%
Holder
- Men-at-Arms Maintenance-1%
Holder — only if: culture with Land of the Bow
- Archer Maintenance-4%
- Archer Recruitment Cost-4%
Province — only if: culture with Land of the Bow
- Stationed Archers Damage+25%
- Stationed Archers Toughness+25%
County
- Development Growth+2%
- Key
hunting_grounds_07- Cost
- 825 gold
- Construction
- 730 days (2 yrs)
- Levies
- 200
- Needs
- castle, city or temple level 4
- Innovation
- Cranes
- Terrain (one of)
- Plains, Drylands, Steppe, Hills, Taiga, Forest, Jungle, Wetlands
Level 8: Gamekeeper's Lodges
Province
- Defender Holding Advantage+16
- Tax+1.3/month
- Hostile Raid Time+80%
Holder
- Men-at-Arms Maintenance-1%
Holder — only if: culture with Land of the Bow
- Archer Maintenance-4%
- Archer Recruitment Cost-4%
Province — only if: culture with Land of the Bow
- Stationed Archers Damage+28%
- Stationed Archers Toughness+28%
County
- Development Growth+2%
- Key
hunting_grounds_08- Cost
- 1,145 gold
- Construction
- 730 days (2 yrs)
- Levies
- 225
- Needs
- castle, city or temple level 4
- Innovation
- Cranes
- Terrain (one of)
- Plains, Drylands, Steppe, Hills, Taiga, Forest, Jungle, Wetlands
Source: game/common/buildings/00_standard_economy_buildings.txt, game/common/script_values/00_building_values.txt and the English localisation, Crusader Kings III 1.20.0.3.