
Effect · every source
How to increase Hostile Raid Time in CK3
49 sources raise Hostile Raid Time and 0 lower it in the game files of patch 1.20.0.3.
hostile_raid_timeThe biggest boosts
+300%Alamut CastleBuilding · Province
+300%Hashshashin FortressBuilding · Province
+120%CaravanseraiBuilding · Province
What raises Hostile Raid Time (49)
Cultural traditions (1)

Provinces of this culture
tradition_fp3_frontier_warriors· game/common/culture/traditions/03_fp3_traditions.txt
Buildings (46)

Alamut Castle+300%
Province
Levels 1–2: +200% to +300% (2 levels give it)
alamut-castle· game/common/buildings/00_special_buildings.txt

Caravanserai+120%
Province
Levels 3–8: +20% to +120% (6 levels give it)
caravanserai· game/common/buildings/00_standard_economy_buildings.txt



Idjang Forts+100%
Province
Levels 1–4: +25% to +100% (4 levels give it)
idjang-forts· game/common/buildings/00_tribal_buildings.txt

Hunting Grounds+80%
Province
Levels 1–8: +10% to +80% (8 levels give it)
hunting-grounds· game/common/buildings/00_standard_economy_buildings.txt
Outposts+80%
Province
Levels 1–8: +10% to +80% (8 levels give it)
outposts· game/common/buildings/00_standard_military_buildings.txt
Marches+75%
Each de jure county of the duchy
Levels 1–3: +25% to +75% (3 levels give it)
march· game/common/buildings/00_duchy_capital_buildings.txt











County
Levels 1–2: +25% to +50% (2 levels give it)
citadel-thang-long· game/common/buildings/00_special_buildings.txt









Great Barracks+50%
Each de jure county of the duchy
celestial-great-barracks· game/common/buildings/tgp_great_project_buildings.txt

The Great Wall+50%
Province
the-great-wall-shanhai-pass· game/common/buildings/tgp_great_project_buildings.txt
The Great Wall+50%
Province
the-great-wall-liaodong· game/common/buildings/tgp_great_project_buildings.txt
County
legendary-watchtower· game/common/buildings/00_legendary_buildings.txt

Province
great-wall-of-gorgan· game/common/buildings/00_special_buildings.txt

Watchtowers+20%
County
Levels 2–8: +10% to +20% (7 levels give it)
watchtowers· game/common/buildings/00_standard_fortification_buildings.txt
Camelry+20%
Province
Levels 6–8: +20% to +20% (3 levels give it)
camel-farms· game/common/buildings/00_standard_military_buildings.txt

Wetland Farms+10%
Province
Levels 5–8: +10% to +10% (4 levels give it)
peat-quarries· game/common/buildings/00_standard_economy_buildings.txt
Forest Forts+10%
County
Levels 4–8: +10% to +10% (5 levels give it)
ramparts· game/common/buildings/00_standard_fortification_buildings.txt
Laws (1)
Defense Mobilization+15%
Imperial Policies · Rulers with this law
defense_mobilization_law· game/common/laws/03_imperial_policies.txt
Dynasty legacies (1)
The Secret History+100%
Nomadic legacy · Members of the dynasty
mpo_nomad_legacy_3· game/common/dynasty_perks/07_mpo_dynasty_perks.txt
Source: game/common/buildings/00_duchy_capital_buildings.txt, game/common/buildings/00_legendary_buildings.txt, game/common/buildings/00_nomad_buildings.txt, game/common/buildings/00_special_buildings.txt, game/common/buildings/00_standard_economy_buildings.txt, game/common/buildings/00_standard_fortification_buildings.txt, game/common/buildings/00_standard_military_buildings.txt, game/common/buildings/00_tribal_buildings.txt, game/common/buildings/ccp3_special_buildings.txt, game/common/buildings/cp8_special_buildings.txt, game/common/buildings/tgp_great_project_buildings.txt, game/common/culture/traditions/03_fp3_traditions.txt, game/common/dynasty_perks/07_mpo_dynasty_perks.txt, game/common/laws/03_imperial_policies.txt and the English localisation, Crusader Kings III 1.20.0.3. Building chains are shown once, at their strongest level, with the range over their levels. Effects that come only from events or scale with a script value are not listed.