
Regular building
Camelry
camel_farms_01These farms are dedicated to the breeding and raising of camels for use by the military, as well as by local peasants in their daily toil. Camels are flexible and sturdy mounts, ideally suited to a harsh desert climate.
Levels
| Level | Cost | Time | Levies | Garrison |
|---|---|---|---|---|
| 1. Camel Breeders | 150 gold | 1095 d | 75 | — |
| 2. Scouting Posts | 250 gold | 1095 d | 125 | — |
| 3. Bowyers | 340 gold | 1095 d | 175 | — |
| 4. Camel Markets | 500 gold | 1095 d | 225 | — |
| 5. Nomadic Recruitment Grounds | 750 gold | 1095 d | 275 | — |
| 6. Military Stables | 1,110 gold | 1095 d | 325 | — |
| 7. Armorers | 1,600 gold | 1095 d | 375 | — |
| 8. Advanced Breeders | 2,240 gold | 1095 d | 425 | — |
Level 1: Camel Breeders
Holder
- Knight Effectiveness+2%
Province
- Stationed Camel Cavalry Damage+20%
- Stationed Camel Cavalry Pursuit+15%
- Stationed Light Cavalry Damage+15%
- Stationed Light Cavalry Pursuit+10%
- Tax+0.13/month
- Key
camel_farms_01- Cost
- 150 gold
- Construction
- 1,095 days (3 yrs)
- Levies
- 75
- Needs
- castle, city or temple level 1
- Terrain (one of)
- Desert, Desert Mountains, Oasis, Floodplains, Drylands
Level 2: Scouting Posts
Holder
- Knight Effectiveness+4%
Province
- Stationed Camel Cavalry Damage+30%
- Stationed Camel Cavalry Pursuit+20%
- Stationed Light Cavalry Damage+20%
- Stationed Light Cavalry Pursuit+13%
- Tax+0.2/month
County
- Supply Limit+200
- Key
camel_farms_02- Cost
- 250 gold
- Construction
- 1,095 days (3 yrs)
- Levies
- 125
- Needs
- castle, city or temple level 1
- Innovation
- Barracks
- Terrain (one of)
- Desert, Desert Mountains, Oasis, Floodplains, Drylands
Level 3: Bowyers
Holder
- Knight Effectiveness+6%
Province
- Stationed Camel Cavalry Damage+40%
- Stationed Camel Cavalry Pursuit+25%
- Stationed Camel Cavalry Toughness+20%
- Stationed Camel Cavalry Screen+15%
- Stationed Light Cavalry Damage+25%
- Stationed Light Cavalry Pursuit+15%
- Stationed Light Cavalry Toughness+10%
- Stationed Light Cavalry Screen+10%
- Tax+0.28/month
County
- Supply Limit+200
- Key
camel_farms_03- Cost
- 340 gold
- Construction
- 1,095 days (3 yrs)
- Levies
- 175
- Needs
- castle, city or temple level 2
- Innovation
- Stone Forts
- Terrain (one of)
- Desert, Desert Mountains, Oasis, Floodplains, Drylands
Level 4: Camel Markets
Holder
- Knight Effectiveness+8%
Province
- Stationed Camel Cavalry Damage+50%
- Stationed Camel Cavalry Pursuit+30%
- Stationed Camel Cavalry Toughness+30%
- Stationed Camel Cavalry Screen+20%
- Stationed Light Cavalry Damage+30%
- Stationed Light Cavalry Pursuit+18%
- Stationed Light Cavalry Toughness+13%
- Stationed Light Cavalry Screen+13%
- Tax+0.35/month
County
- Supply Limit+200
- Key
camel_farms_04- Cost
- 500 gold
- Construction
- 1,095 days (3 yrs)
- Levies
- 225
- Needs
- castle, city or temple level 2
- Innovation
- Stone Forts
- Terrain (one of)
- Desert, Desert Mountains, Oasis, Floodplains, Drylands
Level 5: Nomadic Recruitment Grounds
Holder
- Knight Effectiveness+10%
Province
- Stationed Camel Cavalry Damage+60%
- Stationed Camel Cavalry Pursuit+35%
- Stationed Camel Cavalry Toughness+40%
- Stationed Camel Cavalry Screen+25%
- Stationed Light Cavalry Damage+35%
- Stationed Light Cavalry Pursuit+20%
- Stationed Light Cavalry Toughness+15%
- Stationed Light Cavalry Screen+15%
- Tax+0.42/month
County
- Supply Limit+200
- Key
camel_farms_05- Cost
- 750 gold
- Construction
- 1,095 days (3 yrs)
- Levies
- 275
- Needs
- castle, city or temple level 3
- Innovation
- Castle Baileys
- Terrain (one of)
- Desert, Desert Mountains, Oasis, Floodplains, Drylands
Level 6: Military Stables
Holder
- Knight Effectiveness+12%
Province
- Stationed Camel Cavalry Damage+70%
- Stationed Camel Cavalry Pursuit+40%
- Stationed Camel Cavalry Toughness+50%
- Stationed Camel Cavalry Screen+30%
- Stationed Light Cavalry Damage+40%
- Stationed Light Cavalry Pursuit+23%
- Stationed Light Cavalry Toughness+18%
- Stationed Light Cavalry Screen+18%
- Tax+0.5/month
- Hostile Raid Time+20%
County
- Supply Limit+200
- Key
camel_farms_06- Cost
- 1,110 gold
- Construction
- 1,095 days (3 yrs)
- Levies
- 325
- Needs
- castle, city or temple level 3
- Innovation
- Castle Baileys
- Terrain (one of)
- Desert, Desert Mountains, Oasis, Floodplains, Drylands
Level 7: Armorers
Holder
- Knight Effectiveness+14%
Province
- Stationed Camel Cavalry Damage+80%
- Stationed Camel Cavalry Pursuit+45%
- Stationed Camel Cavalry Toughness+60%
- Stationed Camel Cavalry Screen+35%
- Stationed Light Cavalry Damage+45%
- Stationed Light Cavalry Pursuit+25%
- Stationed Light Cavalry Toughness+20%
- Stationed Light Cavalry Screen+20%
- Tax+0.57/month
- Hostile Raid Time+20%
County
- Supply Limit+200
- Key
camel_farms_07- Cost
- 1,600 gold
- Construction
- 1,095 days (3 yrs)
- Levies
- 375
- Needs
- castle, city or temple level 4
- Innovation
- Royal Armory
- Terrain (one of)
- Desert, Desert Mountains, Oasis, Floodplains, Drylands
Level 8: Advanced Breeders
Holder
- Knight Effectiveness+16%
Province
- Stationed Camel Cavalry Damage+90%
- Stationed Camel Cavalry Pursuit+50%
- Stationed Camel Cavalry Toughness+70%
- Stationed Camel Cavalry Screen+40%
- Stationed Light Cavalry Damage+50%
- Stationed Light Cavalry Pursuit+28%
- Stationed Light Cavalry Toughness+23%
- Stationed Light Cavalry Screen+23%
- Tax+0.65/month
- Hostile Raid Time+20%
County
- Supply Limit+200
- Key
camel_farms_08- Cost
- 2,240 gold
- Construction
- 1,095 days (3 yrs)
- Levies
- 425
- Needs
- castle, city or temple level 4
- Innovation
- Royal Armory
- Terrain (one of)
- Desert, Desert Mountains, Oasis, Floodplains, Drylands
Source: game/common/buildings/00_standard_military_buildings.txt, game/common/script_values/00_building_values.txt and the English localisation, Crusader Kings III 1.20.0.3.