
Regular building
Outposts
outposts_01A series of outposts skirt all significant settlements in this province, providing an early warning system in case of raids or animal attacks.
Levels
| Level | Cost | Time | Levies | Garrison |
|---|---|---|---|---|
| 1. Lookout Towers | 100 gold | 730 d | 50 | — |
| 2. Military Outposts | 150 gold | 730 d | 75 | — |
| 3. Hidden Weapons Caches | 195 gold | 730 d | 100 | — |
| 4. Palisade Outposts | 275 gold | 730 d | 125 | — |
| 5. Levying Posts | 400 gold | 730 d | 150 | — |
| 6. Frontier Outposts | 580 gold | 730 d | 175 | — |
| 7. Scouting Stations | 825 gold | 730 d | 200 | — |
| 8. Fortified Outposts | 1,145 gold | 730 d | 225 | — |
Level 1: Lookout Towers
Province
- Tax+0.13/month
- Defender Holding Advantage+2
- Stationed Skirmishers Damage+10%
- Stationed Skirmishers Toughness+15%
- Stationed Skirmishers Screen+15%
- Stationed Archers Damage+10%
- Stationed Archers Toughness+15%
- Hostile Raid Time+10%
- Danger-1
Holder — only if: culture with Jungle Dwellers
- Skirmisher Maintenance-1%
- Archer Maintenance-1%
- Skirmisher Recruitment Cost-1%
- Archer Recruitment Cost-1%
Province — only if: culture with Jungle Dwellers
- Tax+0.13/month
- Levy Size+1%
- Key
outposts_01- Cost
- 100 gold
- Construction
- 730 days (2 yrs)
- Levies
- 50
- Needs
- castle, city or temple level 1
- Terrain (one of)
- Wetlands, Taiga, Forest, Jungle
Level 2: Military Outposts
Province
- Tax+0.2/month
- Defender Holding Advantage+4
- Stationed Skirmishers Damage+13%
- Stationed Skirmishers Toughness+20%
- Stationed Skirmishers Screen+20%
- Stationed Archers Damage+13%
- Stationed Archers Toughness+20%
- Hostile Raid Time+20%
- Danger-2
County
- Monthly county control growth+0.1/month
Holder — only if: culture with Jungle Dwellers
- Skirmisher Maintenance-2%
- Archer Maintenance-2%
- Skirmisher Recruitment Cost-2%
- Archer Recruitment Cost-2%
Province — only if: culture with Jungle Dwellers
- Tax+0.2/month
- Levy Size+2%
- Key
outposts_02- Cost
- 150 gold
- Construction
- 730 days (2 yrs)
- Levies
- 75
- Needs
- castle, city or temple level 1
- Innovation
- Barracks
- Terrain (one of)
- Wetlands, Taiga, Forest, Jungle
Level 3: Hidden Weapons Caches
Province
- Tax+0.28/month
- Defender Holding Advantage+6
- Stationed Skirmishers Damage+15%
- Stationed Skirmishers Toughness+25%
- Stationed Skirmishers Screen+25%
- Stationed Archers Damage+15%
- Stationed Archers Toughness+25%
- Hostile Raid Time+30%
- Danger-3
County
- Monthly county control growth+0.1/month
Holder — only if: culture with Jungle Dwellers
- Skirmisher Maintenance-3%
- Archer Maintenance-3%
- Skirmisher Recruitment Cost-3%
- Archer Recruitment Cost-3%
Province — only if: culture with Jungle Dwellers
- Tax+0.28/month
- Levy Size+3%
- Key
outposts_03- Cost
- 195 gold
- Construction
- 730 days (2 yrs)
- Levies
- 100
- Needs
- castle, city or temple level 2
- Innovation
- Stone Forts
- Terrain (one of)
- Wetlands, Taiga, Forest, Jungle
Level 4: Palisade Outposts
Province
- Tax+0.35/month
- Defender Holding Advantage+8
- Stationed Skirmishers Damage+18%
- Stationed Skirmishers Toughness+30%
- Stationed Skirmishers Screen+30%
- Stationed Archers Damage+18%
- Stationed Archers Toughness+30%
- Hostile Raid Time+40%
- Danger-4
County
- Monthly county control growth+0.1/month
Holder — only if: culture with Jungle Dwellers
- Skirmisher Maintenance-4%
- Archer Maintenance-4%
- Skirmisher Recruitment Cost-4%
- Archer Recruitment Cost-4%
Province — only if: culture with Jungle Dwellers
- Tax+0.35/month
- Levy Size+4%
- Key
outposts_04- Cost
- 275 gold
- Construction
- 730 days (2 yrs)
- Levies
- 125
- Needs
- castle, city or temple level 2
- Innovation
- Stone Forts
- Terrain (one of)
- Wetlands, Taiga, Forest, Jungle
Level 5: Levying Posts
Province
- Tax+0.42/month
- Defender Holding Advantage+10
- Stationed Skirmishers Damage+20%
- Stationed Skirmishers Toughness+35%
- Stationed Skirmishers Screen+35%
- Stationed Archers Damage+20%
- Stationed Archers Toughness+35%
- Hostile Raid Time+50%
- Danger-5
County
- Monthly county control growth+0.1/month
- Garrison Size+5%
Holder — only if: culture with Jungle Dwellers
- Skirmisher Maintenance-5%
- Archer Maintenance-5%
- Skirmisher Recruitment Cost-5%
- Archer Recruitment Cost-5%
Province — only if: culture with Jungle Dwellers
- Tax+0.42/month
- Levy Size+5%
- Key
outposts_05- Cost
- 400 gold
- Construction
- 730 days (2 yrs)
- Levies
- 150
- Needs
- castle, city or temple level 3
- Innovation
- Castle Baileys
- Terrain (one of)
- Wetlands, Taiga, Forest, Jungle
Level 6: Frontier Outposts
Province
- Tax+0.5/month
- Defender Holding Advantage+12
- Stationed Skirmishers Damage+23%
- Stationed Skirmishers Toughness+40%
- Stationed Skirmishers Screen+40%
- Stationed Archers Damage+23%
- Stationed Archers Toughness+40%
- Hostile Raid Time+60%
- Danger-6
County
- Monthly county control growth+0.1/month
- Garrison Size+5%
Holder — only if: culture with Jungle Dwellers
- Skirmisher Maintenance-6%
- Archer Maintenance-6%
- Skirmisher Recruitment Cost-6%
- Archer Recruitment Cost-6%
Province — only if: culture with Jungle Dwellers
- Tax+0.5/month
- Levy Size+6%
- Key
outposts_06- Cost
- 580 gold
- Construction
- 730 days (2 yrs)
- Levies
- 175
- Needs
- castle, city or temple level 3
- Innovation
- Castle Baileys
- Terrain (one of)
- Wetlands, Taiga, Forest, Jungle
Level 7: Scouting Stations
Province
- Tax+0.57/month
- Defender Holding Advantage+14
- Stationed Skirmishers Damage+25%
- Stationed Skirmishers Toughness+45%
- Stationed Skirmishers Screen+45%
- Stationed Archers Damage+25%
- Stationed Archers Toughness+45%
- Hostile Raid Time+70%
- Danger-7
County
- Monthly county control growth+0.1/month
- Garrison Size+5%
Holder — only if: culture with Jungle Dwellers
- Skirmisher Maintenance-7%
- Archer Maintenance-7%
- Skirmisher Recruitment Cost-7%
- Archer Recruitment Cost-7%
Province — only if: culture with Jungle Dwellers
- Tax+0.57/month
- Levy Size+7%
- Key
outposts_07- Cost
- 825 gold
- Construction
- 730 days (2 yrs)
- Levies
- 200
- Needs
- castle, city or temple level 4
- Innovation
- Royal Armory
- Terrain (one of)
- Wetlands, Taiga, Forest, Jungle
Level 8: Fortified Outposts
Province
- Tax+0.65/month
- Defender Holding Advantage+16
- Stationed Skirmishers Damage+28%
- Stationed Skirmishers Toughness+50%
- Stationed Skirmishers Screen+50%
- Stationed Archers Damage+28%
- Stationed Archers Toughness+50%
- Hostile Raid Time+80%
- Danger-8
County
- Control Growth+15%
- Monthly county control growth+0.1/month
- Garrison Size+5%
Holder — only if: culture with Jungle Dwellers
- Skirmisher Maintenance-8%
- Archer Maintenance-8%
- Skirmisher Recruitment Cost-8%
- Archer Recruitment Cost-8%
Province — only if: culture with Jungle Dwellers
- Tax+0.65/month
- Levy Size+8%
- Key
outposts_08- Cost
- 1,145 gold
- Construction
- 730 days (2 yrs)
- Levies
- 225
- Needs
- castle, city or temple level 4
- Innovation
- Royal Armory
- Terrain (one of)
- Wetlands, Taiga, Forest, Jungle
Source: game/common/buildings/00_standard_military_buildings.txt, game/common/script_values/00_building_values.txt and the English localisation, Crusader Kings III 1.20.0.3.