CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial
Outposts icon

Regular building

Outposts

outposts_01

A series of outposts skirt all significant settlements in this province, providing an early warning system in case of raids or animal attacks.

Levels

LevelCostTimeLeviesGarrison
1. Lookout Towers100 gold730 d50—
2. Military Outposts150 gold730 d75—
3. Hidden Weapons Caches195 gold730 d100—
4. Palisade Outposts275 gold730 d125—
5. Levying Posts400 gold730 d150—
6. Frontier Outposts580 gold730 d175—
7. Scouting Stations825 gold730 d200—
8. Fortified Outposts1,145 gold730 d225—

Level 1: Lookout Towers

Province

  • Tax+0.13/month
  • Defender Holding Advantage+2
  • Stationed Skirmishers Damage+10%
  • Stationed Skirmishers Toughness+15%
  • Stationed Skirmishers Screen+15%
  • Stationed Archers Damage+10%
  • Stationed Archers Toughness+15%
  • Hostile Raid Time+10%
  • Danger-1

Holder — only if: culture with Jungle Dwellers

  • Skirmisher Maintenance-1%
  • Archer Maintenance-1%
  • Skirmisher Recruitment Cost-1%
  • Archer Recruitment Cost-1%

Province — only if: culture with Jungle Dwellers

  • Tax+0.13/month
  • Levy Size+1%
Key
outposts_01
Cost
100 gold
Construction
730 days (2 yrs)
Levies
50
Needs
castle, city or temple level 1
Terrain (one of)
Wetlands, Taiga, Forest, Jungle

Level 2: Military Outposts

Province

  • Tax+0.2/month
  • Defender Holding Advantage+4
  • Stationed Skirmishers Damage+13%
  • Stationed Skirmishers Toughness+20%
  • Stationed Skirmishers Screen+20%
  • Stationed Archers Damage+13%
  • Stationed Archers Toughness+20%
  • Hostile Raid Time+20%
  • Danger-2

County

  • Monthly county control growth+0.1/month

Holder — only if: culture with Jungle Dwellers

  • Skirmisher Maintenance-2%
  • Archer Maintenance-2%
  • Skirmisher Recruitment Cost-2%
  • Archer Recruitment Cost-2%

Province — only if: culture with Jungle Dwellers

  • Tax+0.2/month
  • Levy Size+2%
Key
outposts_02
Cost
150 gold
Construction
730 days (2 yrs)
Levies
75
Needs
castle, city or temple level 1
Innovation
Barracks
Terrain (one of)
Wetlands, Taiga, Forest, Jungle

Level 3: Hidden Weapons Caches

Province

  • Tax+0.28/month
  • Defender Holding Advantage+6
  • Stationed Skirmishers Damage+15%
  • Stationed Skirmishers Toughness+25%
  • Stationed Skirmishers Screen+25%
  • Stationed Archers Damage+15%
  • Stationed Archers Toughness+25%
  • Hostile Raid Time+30%
  • Danger-3

County

  • Monthly county control growth+0.1/month

Holder — only if: culture with Jungle Dwellers

  • Skirmisher Maintenance-3%
  • Archer Maintenance-3%
  • Skirmisher Recruitment Cost-3%
  • Archer Recruitment Cost-3%

Province — only if: culture with Jungle Dwellers

  • Tax+0.28/month
  • Levy Size+3%
Key
outposts_03
Cost
195 gold
Construction
730 days (2 yrs)
Levies
100
Needs
castle, city or temple level 2
Innovation
Stone Forts
Terrain (one of)
Wetlands, Taiga, Forest, Jungle

Level 4: Palisade Outposts

Province

  • Tax+0.35/month
  • Defender Holding Advantage+8
  • Stationed Skirmishers Damage+18%
  • Stationed Skirmishers Toughness+30%
  • Stationed Skirmishers Screen+30%
  • Stationed Archers Damage+18%
  • Stationed Archers Toughness+30%
  • Hostile Raid Time+40%
  • Danger-4

County

  • Monthly county control growth+0.1/month

Holder — only if: culture with Jungle Dwellers

  • Skirmisher Maintenance-4%
  • Archer Maintenance-4%
  • Skirmisher Recruitment Cost-4%
  • Archer Recruitment Cost-4%

Province — only if: culture with Jungle Dwellers

  • Tax+0.35/month
  • Levy Size+4%
Key
outposts_04
Cost
275 gold
Construction
730 days (2 yrs)
Levies
125
Needs
castle, city or temple level 2
Innovation
Stone Forts
Terrain (one of)
Wetlands, Taiga, Forest, Jungle

Level 5: Levying Posts

Province

  • Tax+0.42/month
  • Defender Holding Advantage+10
  • Stationed Skirmishers Damage+20%
  • Stationed Skirmishers Toughness+35%
  • Stationed Skirmishers Screen+35%
  • Stationed Archers Damage+20%
  • Stationed Archers Toughness+35%
  • Hostile Raid Time+50%
  • Danger-5

County

  • Monthly county control growth+0.1/month
  • Garrison Size+5%

Holder — only if: culture with Jungle Dwellers

  • Skirmisher Maintenance-5%
  • Archer Maintenance-5%
  • Skirmisher Recruitment Cost-5%
  • Archer Recruitment Cost-5%

Province — only if: culture with Jungle Dwellers

  • Tax+0.42/month
  • Levy Size+5%
Key
outposts_05
Cost
400 gold
Construction
730 days (2 yrs)
Levies
150
Needs
castle, city or temple level 3
Innovation
Castle Baileys
Terrain (one of)
Wetlands, Taiga, Forest, Jungle

Level 6: Frontier Outposts

Province

  • Tax+0.5/month
  • Defender Holding Advantage+12
  • Stationed Skirmishers Damage+23%
  • Stationed Skirmishers Toughness+40%
  • Stationed Skirmishers Screen+40%
  • Stationed Archers Damage+23%
  • Stationed Archers Toughness+40%
  • Hostile Raid Time+60%
  • Danger-6

County

  • Monthly county control growth+0.1/month
  • Garrison Size+5%

Holder — only if: culture with Jungle Dwellers

  • Skirmisher Maintenance-6%
  • Archer Maintenance-6%
  • Skirmisher Recruitment Cost-6%
  • Archer Recruitment Cost-6%

Province — only if: culture with Jungle Dwellers

  • Tax+0.5/month
  • Levy Size+6%
Key
outposts_06
Cost
580 gold
Construction
730 days (2 yrs)
Levies
175
Needs
castle, city or temple level 3
Innovation
Castle Baileys
Terrain (one of)
Wetlands, Taiga, Forest, Jungle

Level 7: Scouting Stations

Province

  • Tax+0.57/month
  • Defender Holding Advantage+14
  • Stationed Skirmishers Damage+25%
  • Stationed Skirmishers Toughness+45%
  • Stationed Skirmishers Screen+45%
  • Stationed Archers Damage+25%
  • Stationed Archers Toughness+45%
  • Hostile Raid Time+70%
  • Danger-7

County

  • Monthly county control growth+0.1/month
  • Garrison Size+5%

Holder — only if: culture with Jungle Dwellers

  • Skirmisher Maintenance-7%
  • Archer Maintenance-7%
  • Skirmisher Recruitment Cost-7%
  • Archer Recruitment Cost-7%

Province — only if: culture with Jungle Dwellers

  • Tax+0.57/month
  • Levy Size+7%
Key
outposts_07
Cost
825 gold
Construction
730 days (2 yrs)
Levies
200
Needs
castle, city or temple level 4
Innovation
Royal Armory
Terrain (one of)
Wetlands, Taiga, Forest, Jungle

Level 8: Fortified Outposts

Province

  • Tax+0.65/month
  • Defender Holding Advantage+16
  • Stationed Skirmishers Damage+28%
  • Stationed Skirmishers Toughness+50%
  • Stationed Skirmishers Screen+50%
  • Stationed Archers Damage+28%
  • Stationed Archers Toughness+50%
  • Hostile Raid Time+80%
  • Danger-8

County

  • Control Growth+15%
  • Monthly county control growth+0.1/month
  • Garrison Size+5%

Holder — only if: culture with Jungle Dwellers

  • Skirmisher Maintenance-8%
  • Archer Maintenance-8%
  • Skirmisher Recruitment Cost-8%
  • Archer Recruitment Cost-8%

Province — only if: culture with Jungle Dwellers

  • Tax+0.65/month
  • Levy Size+8%
Key
outposts_08
Cost
1,145 gold
Construction
730 days (2 yrs)
Levies
225
Needs
castle, city or temple level 4
Innovation
Royal Armory
Terrain (one of)
Wetlands, Taiga, Forest, Jungle

Source: game/common/buildings/00_standard_military_buildings.txt, game/common/script_values/00_building_values.txt and the English localisation, Crusader Kings III 1.20.0.3.