
Effect · every source
How to reduce Temple Buildings Construction Cost in CK3
2 sources raise Temple Buildings Construction Cost and 19 lower it in the game files of patch 1.20.0.3 — for this one, lower is better.
church_holding_build_gold_costThe biggest reductions
-33%IconomachiaTenet · Followers
-25%ZealousTrait · Culture with Fervent Temple Builders
-20%TransubstantiatioTenet · Followers
What lowers Temple Buildings Construction Cost (19)
Traits (7)




Culture with Fervent Temple Builders
education_learning_4· game/common/traits/00_traits.txt
Culture with Fervent Temple Builders
education_learning_5· game/common/traits/00_traits.txt

Culture with Fervent Temple Builders
lifestyle_mystic· game/common/traits/00_traits.txt
Lifestyle perks (1)
Cutting Costs-10%
Theocracy governments
cutting_corners_perk· game/common/lifestyle_perks/00_stewardship_2_domain_tree_perks.txt
Tenets (3)


Followers
tenet_transubstantiation· game/common/religion/tenet_types/00_pam_tenets.txt
Doctrines (1)

Rabbinic-10%
Followers
temple_authority_rabbinic_doctrine· game/common/religion/doctrine_types/20_doctrines_judaism.txt
Holy sites (3)
Rome-10%
Roma · Followers, while the faith holds it
rome· game/common/religion/faith_types/00_faith_types.txtBaghdad-10%
Baghdad · Followers, while the faith holds it
baghdad· game/common/religion/faith_types/00_faith_types.txtKonarak-10%
Kataka · Followers, while the faith holds it
konarak· game/common/religion/faith_types/00_faith_types.txt
Buildings (3)


County
Levels 6–8: -5% to -5% (3 levels give it)
cereal-fields· game/common/buildings/00_standard_economy_buildings.txt
Forestry-5%
County
Levels 2–8: -5% to -5% (7 levels give it)
logging-camps· game/common/buildings/00_standard_economy_buildings.txt
Dynasty legacies (1)
Alms and Endowments-15%
Servants of God legacy · Members of the dynasty
pam_legacy_2· game/common/dynasty_perks/09_pam_dynasty_perks.txt
What raises Temple Buildings Construction Cost (2)
Traits (1)
Cultural traditions (1)

Characters of this culture
tradition_fervent_temple_builders· game/common/culture/traditions/00_realm_traditions.txt
Source: game/common/buildings/00_standard_economy_buildings.txt, game/common/culture/traditions/00_realm_traditions.txt, game/common/dynasty_perks/09_pam_dynasty_perks.txt, game/common/lifestyle_perks/00_stewardship_2_domain_tree_perks.txt, game/common/religion/doctrine_types/20_doctrines_judaism.txt, game/common/religion/faith_types/00_faith_types.txt, game/common/religion/tenet_types/00_pam_tenets.txt, game/common/religion/tenet_types/00_tenet_types.txt, game/common/traits/00_traits.txt and the English localisation, Crusader Kings III 1.20.0.3. Building chains are shown once, at their strongest level, with the range over their levels. Effects that come only from events or scale with a script value are not listed.