
Effect · every source
How to increase Holding Taxes in CK3
245 sources raise Holding Taxes and 3 lower it in the game files of patch 1.20.0.3.
tax_multThe biggest boosts
+40%Hosios LoukasBuilding · County
+35%The Rammelsberg MinesBuilding · County
+35%The Kollur MinesBuilding · County
What raises Holding Taxes (245)
Traits (2)

Avaricious+15%
avaricious· game/common/traits/00_traits.txt
Tenets (3)

Counties of this faith
tenet_transubstantiation· game/common/religion/tenet_types/00_pam_tenets.txt

Characters holding it as a personal tenet
tenet_pastoral_isolation· game/common/religion/tenet_types/00_tenet_types.txt
Holy sites (2)
Hitachi · Followers, while the faith holds it
kashima· game/common/religion/faith_types/00_faith_types.txtHitachi · Holder of the county
kashima· game/common/religion/faith_types/00_faith_types.txt
Buildings (238)


County
Levels 1–4: +20% to +35% (4 levels give it)
rammelsberg-mines· game/common/buildings/00_special_mines.txt
The Kollur Mines+35%
County
Levels 1–4: +20% to +35% (4 levels give it)
kollur-mines· game/common/buildings/00_special_mines.txt
County
Levels 1–4: +20% to +35% (4 levels give it)
mali-mines· game/common/buildings/00_special_mines.txt
Srebrenica Mine+35%
County
Levels 1–4: +20% to +35% (4 levels give it)
srebrenica-mines· game/common/buildings/00_special_mines.txt
County
Levels 1–4: +20% to +35% (4 levels give it)
ratnapura-mines· game/common/buildings/00_special_mines.txt
County
Levels 1–4: +20% to +35% (4 levels give it)
mogok-mines· game/common/buildings/00_special_mines.txt
County
Levels 1–5: +10% to +35% (5 levels give it)
mandala-capital· game/common/buildings/tgp_great_project_buildings.txt
Windmills+34%
Province
Levels 1–8: +6% to +34% (8 levels give it)
windmills· game/common/buildings/00_standard_economy_buildings.txt
Water Management+32%
Province
Levels 1–8: +4% to +32% (8 levels give it)
waterworks· game/common/buildings/00_standard_economy_buildings.txt
Blacksmiths+32%
Province
Levels 1–8: +4% to +32% (8 levels give it)
smiths· game/common/buildings/00_standard_military_buildings.txt
Tax Offices+30%
Each de jure county of the duchy
Levels 1–3: +15% to +30% (3 levels give it)
tax-assessor· game/common/buildings/00_duchy_capital_buildings.txt
County
Levels 1–3: +20% to +30% (3 levels give it)
holy-site-canterbury-cathedral· game/common/buildings/00_special_buildings.txt

County
Levels 1–2: +30% to +30% (2 levels give it)
dome-of-the-rock· game/common/buildings/00_special_buildings.txt
Cathedral of Santiago de Compostela+30%
County
holy-site-basilica-santiago· game/common/buildings/00_special_buildings.txt

Mount Athos+30%
County
Levels 1–3: +10% to +30% (3 levels give it)
mount-athos· game/common/buildings/00_special_buildings.txt

Saint Catherine's Monastery+30%
County
saint-catherine· game/common/buildings/00_special_buildings.txt

County
etchmiadzin-cathedral· game/common/buildings/00_special_buildings.txt


County
Levels 1–2: +10% to +30% (2 levels give it)
itsukushima-jinja· game/common/buildings/00_special_buildings.txt

County
holy-site-st-peters-basilica· game/common/buildings/cp6_special_buildings.txt
County
Levels 2–4: +10% to +30% (3 levels give it)
mont-st-michel· game/common/buildings/cp6_special_buildings.txt
Kutná Hora Mine+25%
County
Levels 1–4: +10% to +25% (4 levels give it)
kutna-hora-mines· game/common/buildings/00_special_mines.txt
County
Levels 1–4: +10% to +25% (4 levels give it)
baofeng-mines· game/common/buildings/00_special_mines.txt

Watermills+24%
County
Levels 3–8: +4% to +24% (6 levels give it)
watermills· game/common/buildings/00_standard_economy_buildings.txt

County
legendary-hunting-lodge· game/common/buildings/00_legendary_buildings.txt



Grand Temple+20%
County
holy-site-indian-grand-temple· game/common/buildings/00_special_buildings.txt
Grand Temple+20%
County
holy-site-buddhist-grand-temple· game/common/buildings/00_special_buildings.txt


Grand Temple+20%
County
holy-site-se-asia-pagan-temple· game/common/buildings/00_special_buildings.txt

Mahabodhi Temple+20%
County
holy-site-mahabodhi-temple· game/common/buildings/00_special_buildings.txt

County
holy-site-great-mosque-of-mecca· game/common/buildings/00_special_buildings.txt
County
holy-site-great-mosque-of-samarra· game/common/buildings/00_special_buildings.txt
County
holy-site-cologne-cathedral· game/common/buildings/00_special_buildings.txt
County
holy-site-prophetic-mosque· game/common/buildings/00_special_buildings.txt



County
brihadeeswarar-temple· game/common/buildings/00_special_buildings.txt




Sumela Monastery+20%
County
Levels 1–2: +10% to +20% (2 levels give it)
sumela-monastery· game/common/buildings/00_special_buildings.txt

Meteora+20%
County
Levels 1–2: +10% to +20% (2 levels give it)
meteora· game/common/buildings/00_special_buildings.txt







Bazaar of Herat+20%
County
Levels 1–2: +20% to +20% (2 levels give it)
herat-bazaar· game/common/buildings/00_special_buildings.txt
Shuka of Dvin+20%
County
Levels 1–2: +20% to +20% (2 levels give it)
dvin-shuka· game/common/buildings/00_special_buildings.txt
Khrom of Lhasa+20%
County
Levels 1–2: +20% to +20% (2 levels give it)
lhasa-market· game/common/buildings/00_special_buildings.txt
Bazaar of Khiva+20%
County
Levels 1–2: +20% to +20% (2 levels give it)
khiva-bazaar· game/common/buildings/00_special_buildings.txt
County
Levels 1–2: +20% to +20% (2 levels give it)
changan-market· game/common/buildings/00_special_buildings.txt
Bazaar of Lahur+20%
County
Levels 1–2: +20% to +20% (2 levels give it)
lahur-bazaar· game/common/buildings/00_special_buildings.txt
Hamadan Bazaar+20%
County
Levels 1–2: +20% to +20% (2 levels give it)
hamadan-bazaar· game/common/buildings/00_special_buildings.txt
County
Levels 1–2: +20% to +20% (2 levels give it)
dunhuang-market· game/common/buildings/00_special_buildings.txt
Sunday Bazaar+20%
County
Levels 1–2: +20% to +20% (2 levels give it)
sunday-bazaar· game/common/buildings/00_special_buildings.txt




Silver Mines+20%
County
Levels 1–4: +5% to +20% (4 levels give it)
generic-silver-mines· game/common/buildings/00_special_mines.txt
Gold Mines+20%
County
Levels 1–4: +5% to +20% (4 levels give it)
generic-gold-mines· game/common/buildings/00_special_mines.txt
The Falun Mines+20%
County
Levels 1–4: +5% to +20% (4 levels give it)
falun-mines· game/common/buildings/00_special_mines.txt
County
Levels 1–4: +5% to +20% (4 levels give it)
konasamudram-mines· game/common/buildings/00_special_mines.txt
Mines of the Forest of Dean+20%
County
Levels 1–4: +5% to +20% (4 levels give it)
dean-mines· game/common/buildings/00_special_mines.txt
County
Levels 1–4: +5% to +20% (4 levels give it)
phnom-dek-mines· game/common/buildings/00_special_mines.txt
Mines of Hanxing+20%
County
Levels 1–4: +5% to +20% (4 levels give it)
hanxing-mines· game/common/buildings/00_special_mines.txt
Chihu Iron Mines+20%
County
Levels 1–4: +5% to +20% (4 levels give it)
chihu-mines· game/common/buildings/00_special_mines.txt
County
Levels 1–4: +5% to +20% (4 levels give it)
takkeda-mines· game/common/buildings/00_special_mines.txt
County
Levels 1–4: +5% to +20% (4 levels give it)
khetri-mines· game/common/buildings/00_special_mines.txt
County
Levels 1–4: +5% to +20% (4 levels give it)
taghaza-mines· game/common/buildings/00_special_mines.txt
Ijil Salt Mines+20%
County
Levels 1–4: +5% to +20% (4 levels give it)
ijil-mines· game/common/buildings/00_special_mines.txt
Torda Salt Mines+20%
County
Levels 1–4: +5% to +20% (4 levels give it)
turda-mines· game/common/buildings/00_special_mines.txt
Ziliujing & Gongjing Salt Wells+20%
County
Levels 1–4: +5% to +20% (4 levels give it)
zigong-mines· game/common/buildings/00_special_mines.txt
County
Levels 1–4: +5% to +20% (4 levels give it)
phocaea-mines· game/common/buildings/00_special_mines.txt
County
Levels 1–4: +5% to +20% (4 levels give it)
sar-i-sang-mines· game/common/buildings/00_special_mines.txt
County
damascus-mosque· game/common/buildings/ccp3_special_buildings.txt








Flamboyant Grand Cathedral+20%
County
great-project-cathedral-03· game/common/buildings/pam_buildings.txt

Copper Mines+16%
County
Levels 1–4: +4% to +16% (4 levels give it)
generic-copper-mines· game/common/buildings/00_special_mines.txt
Tada Copper Mine+16%
County
Levels 1–4: +4% to +16% (4 levels give it)
tada-mines· game/common/buildings/00_special_mines.txt
The Great Mosque of Cordoba+15%
County
holy-site-great-mosque-of-cordoba· game/common/buildings/00_special_buildings.txt
County
holy-site-great-mosque-of-djenne· game/common/buildings/00_special_buildings.txt

Each de jure county of the duchy
theodosian-walls· game/common/buildings/00_special_buildings.txt
Each de jure county of the duchy
aurelian-walls· game/common/buildings/00_special_buildings.txt
County
Levels 1–2: +10% to +15% (2 levels give it)
temple-of-uppsala· game/common/buildings/00_special_buildings.txt





Copper Mines+15%
Province · culture with Cupellation
Levels 1–4: +15% to +15% (4 levels give it)
generic-copper-mines· game/common/buildings/00_special_mines.txt
Silver Mines+15%
Province · culture with Cupellation
Levels 1–4: +15% to +15% (4 levels give it)
generic-silver-mines· game/common/buildings/00_special_mines.txt
Gold Mines+15%
Province · culture with Cupellation
Levels 1–4: +15% to +15% (4 levels give it)
generic-gold-mines· game/common/buildings/00_special_mines.txt
Province · culture with Cupellation
Levels 1–4: +15% to +15% (4 levels give it)
rammelsberg-mines· game/common/buildings/00_special_mines.txt
Kutná Hora Mine+15%
Province · culture with Cupellation
Levels 1–4: +15% to +15% (4 levels give it)
kutna-hora-mines· game/common/buildings/00_special_mines.txt
Province · culture with Cupellation
Levels 1–4: +15% to +15% (4 levels give it)
baofeng-mines· game/common/buildings/00_special_mines.txt
Kremnica Mines+15%
Province · culture with Cupellation
Levels 1–4: +15% to +15% (4 levels give it)
kremnica-mines· game/common/buildings/00_special_mines.txt
Zijinshan Mines+15%
Province · culture with Cupellation
Levels 1–4: +15% to +15% (4 levels give it)
zijinshan-mines· game/common/buildings/00_special_mines.txt
Jiaodong Mines+15%
Province · culture with Cupellation
Levels 1–4: +15% to +15% (4 levels give it)
jiaodong-mines· game/common/buildings/00_special_mines.txt
The Falun Mines+15%
Province · culture with Cupellation
Levels 1–4: +15% to +15% (4 levels give it)
falun-mines· game/common/buildings/00_special_mines.txt
Schwaz Mine+15%
Province · culture with Cupellation
Levels 1–4: +15% to +15% (4 levels give it)
schwaz-mines· game/common/buildings/00_special_mines.txt
Province · culture with Cupellation
Levels 1–4: +15% to +15% (4 levels give it)
liangzhe-mines· game/common/buildings/00_special_mines.txt
Argentiera Mine+15%
Province · culture with Cupellation
Levels 1–4: +15% to +15% (4 levels give it)
argentiera-mines· game/common/buildings/00_special_mines.txt
The Kollur Mines+15%
Province · culture with Cupellation
Levels 1–4: +15% to +15% (4 levels give it)
kollur-mines· game/common/buildings/00_special_mines.txt
Province · culture with Cupellation
Levels 1–4: +15% to +15% (4 levels give it)
siderokausia-mines· game/common/buildings/00_special_mines.txt
Province · culture with Cupellation
Levels 1–4: +15% to +15% (4 levels give it)
mali-mines· game/common/buildings/00_special_mines.txt
Province · culture with Cupellation
Levels 1–4: +15% to +15% (4 levels give it)
konasamudram-mines· game/common/buildings/00_special_mines.txt
Mines of the Forest of Dean+15%
Province · culture with Cupellation
Levels 1–4: +15% to +15% (4 levels give it)
dean-mines· game/common/buildings/00_special_mines.txt
Province · culture with Cupellation
Levels 1–4: +15% to +15% (4 levels give it)
phnom-dek-mines· game/common/buildings/00_special_mines.txt
Mines of Hanxing+15%
Province · culture with Cupellation
Levels 1–4: +15% to +15% (4 levels give it)
hanxing-mines· game/common/buildings/00_special_mines.txt
Chihu Iron Mines+15%
Province · culture with Cupellation
Levels 1–4: +15% to +15% (4 levels give it)
chihu-mines· game/common/buildings/00_special_mines.txt
The Zawar Mines+15%
Province · culture with Cupellation
Levels 1–4: +15% to +15% (4 levels give it)
zawar-mines· game/common/buildings/00_special_mines.txt
Province · culture with Cupellation
Levels 1–4: +15% to +15% (4 levels give it)
takkeda-mines· game/common/buildings/00_special_mines.txt
Province · culture with Cupellation
Levels 1–4: +15% to +15% (4 levels give it)
khetri-mines· game/common/buildings/00_special_mines.txt
Province · culture with Cupellation
Levels 1–4: +15% to +15% (4 levels give it)
taghaza-mines· game/common/buildings/00_special_mines.txt
Ijil Salt Mines+15%
Province · culture with Cupellation
Levels 1–4: +15% to +15% (4 levels give it)
ijil-mines· game/common/buildings/00_special_mines.txt
Torda Salt Mines+15%
Province · culture with Cupellation
Levels 1–4: +15% to +15% (4 levels give it)
turda-mines· game/common/buildings/00_special_mines.txt
Ziliujing & Gongjing Salt Wells+15%
Province · culture with Cupellation
Levels 1–4: +15% to +15% (4 levels give it)
zigong-mines· game/common/buildings/00_special_mines.txt
Province · culture with Cupellation
Levels 1–4: +15% to +15% (4 levels give it)
phocaea-mines· game/common/buildings/00_special_mines.txt
Province · culture with Cupellation
Levels 1–4: +15% to +15% (4 levels give it)
pansjhir-mines· game/common/buildings/00_special_mines.txt
The Trepča Mines+15%
Province · culture with Cupellation
Levels 1–4: +15% to +15% (4 levels give it)
trepca-mines· game/common/buildings/00_special_mines.txt
The Rudnik Mines+15%
Province · culture with Cupellation
Levels 1–4: +15% to +15% (4 levels give it)
rudnik-mines· game/common/buildings/00_special_mines.txt
Province · culture with Cupellation
Levels 1–4: +15% to +15% (4 levels give it)
cevennes-mines· game/common/buildings/00_special_mines.txt
Province · culture with Cupellation
Levels 1–4: +15% to +15% (4 levels give it)
guiyang-mines· game/common/buildings/00_special_mines.txt
The Kaibao Mines+15%
Province · culture with Cupellation
Levels 1–4: +15% to +15% (4 levels give it)
kaibao-mines· game/common/buildings/00_special_mines.txt
The Khotan Mines+15%
Province · culture with Cupellation
Levels 1–4: +15% to +15% (4 levels give it)
hetian-mines· game/common/buildings/00_special_mines.txt
The Dushan Mines+15%
Province · culture with Cupellation
Levels 1–4: +15% to +15% (4 levels give it)
dushan-mines· game/common/buildings/00_special_mines.txt
Province · culture with Cupellation
Levels 1–4: +15% to +15% (4 levels give it)
allaq-mines· game/common/buildings/00_special_mines.txt
Province · culture with Cupellation
Levels 1–4: +15% to +15% (4 levels give it)
verespatak-mines· game/common/buildings/00_special_mines.txt
Province · culture with Cupellation
Levels 1–4: +15% to +15% (4 levels give it)
nishapur-mines· game/common/buildings/00_special_mines.txt
Srebrenica Mine+15%
Province · culture with Cupellation
Levels 1–4: +15% to +15% (4 levels give it)
srebrenica-mines· game/common/buildings/00_special_mines.txt
Province · culture with Cupellation
Levels 1–4: +15% to +15% (4 levels give it)
ratnapura-mines· game/common/buildings/00_special_mines.txt
Province · culture with Cupellation
Levels 1–4: +15% to +15% (4 levels give it)
sar-i-sang-mines· game/common/buildings/00_special_mines.txt
Province · culture with Cupellation
Levels 1–4: +15% to +15% (4 levels give it)
mogok-mines· game/common/buildings/00_special_mines.txt


County
great-project-cathedral-02· game/common/buildings/pam_buildings.txt
County
Levels 1–8: +1% to +10% (8 levels give it)
capital-bureau· game/common/buildings/00_admin_buildings.txt
Castle+10%
Province · culture with Maritime Mercantilism, coastal
Levels 1–4: +10% to +10% (4 levels give it)
castle· game/common/buildings/00_castle_buildings.txt
City+10%
Province · culture with Maritime Mercantilism, coastal
Levels 1–4: +10% to +10% (4 levels give it)
city· game/common/buildings/00_city_buildings.txt
County
legendary-watchtower· game/common/buildings/00_legendary_buildings.txt













County
wudang-mountain-temples· game/common/buildings/00_special_buildings.txt
County
giant-wild-goose-pagoda· game/common/buildings/00_special_buildings.txt






County
pagoda-of-fogong-temple· game/common/buildings/00_special_buildings.txt



Province · culture with Cupellation
Levels 1–4: +10% to +10% (4 levels give it)
xiuyan-mines· game/common/buildings/00_special_mines.txt
Province · culture with Cupellation
Levels 1–4: +10% to +10% (4 levels give it)
itoigawa-mines· game/common/buildings/00_special_mines.txt
Province · culture with Cupellation
Levels 1–4: +10% to +10% (4 levels give it)
lantian-mines· game/common/buildings/00_special_mines.txt
Province · culture with Cupellation
Levels 1–3: +10% to +10% (3 levels give it)
fengtian-mines· game/common/buildings/00_special_mines.txt
Province · culture with Cupellation
Levels 1–4: +10% to +10% (4 levels give it)
hpakant-mines· game/common/buildings/00_special_mines.txt
Province · culture with Cupellation
Levels 1–4: +10% to +10% (4 levels give it)
suvarnadvipa-mines· game/common/buildings/00_special_mines.txt
Temple+10%
Province · culture with Maritime Mercantilism, coastal
Levels 1–4: +10% to +10% (4 levels give it)
temple· game/common/buildings/00_temple_buildings.txt


County
Levels 2–4: +5% to +10% (3 levels give it)
qutb-minar· game/common/buildings/cp6_special_buildings.txt





Romanesque Grand Cathedral+10%
County
great-project-cathedral· game/common/buildings/pam_buildings.txt

Archbasilica of Saint John Lateran+10%
County
pam-lateran-basilica· game/common/buildings/pam_buildings.txt
Temple Citadel+10%
Province · culture with Maritime Mercantilism, coastal
Levels 1–4: +10% to +10% (4 levels give it)
temple-citadel· game/common/buildings/temple_citadel_buildings.txt
Province · culture with Polders, coastal
Levels 1–8: +2% to +9% (8 levels give it)
cereal-fields· game/common/buildings/00_standard_economy_buildings.txt
Province · culture with Polders, coastal
Levels 1–8: +2% to +9% (8 levels give it)
peat-quarries· game/common/buildings/00_standard_economy_buildings.txt
Orchards+8%
Province · culture with Polders, coastal
Levels 1–8: +1% to +8% (8 levels give it)
orchards· game/common/buildings/00_standard_economy_buildings.txt
Manor Houses+8%
Province · culture with Polders, coastal
Levels 1–8: +2% to +8% (8 levels give it)
farm-estates· game/common/buildings/00_standard_economy_buildings.txt








City+4%
Province · culture with Republican Legacy or Parochialism
Levels 1–4: +1% to +4% (4 levels give it)
city· game/common/buildings/00_city_buildings.txt
Paddy Fields+4%
Province · culture with Champa Rice, in Terraced Hills
Levels 1–8: +2% to +4% (8 levels give it)
paddy-fields· game/common/buildings/00_standard_economy_buildings.txt
Paddy Fields+4%
Province · culture with Champa Rice, in Wetlands
Levels 1–8: +2% to +4% (8 levels give it)
paddy-fields· game/common/buildings/00_standard_economy_buildings.txt
Paddy Fields+4%
Province · culture with Champa Rice, in Floodplains
Levels 1–8: +2% to +4% (8 levels give it)
paddy-fields· game/common/buildings/00_standard_economy_buildings.txt
Province · culture with Pastorialists
Levels 1–8: +1% to +4% (8 levels give it)
pastures· game/common/buildings/00_standard_economy_buildings.txt
Province · culture with Polders, coastal
Levels 1–8: +1% to +4% (8 levels give it)
pastures· game/common/buildings/00_standard_economy_buildings.txt
Manor Houses+2%
County
Levels 6–8: +1% to +2% (3 levels give it)
farm-estates· game/common/buildings/00_standard_economy_buildings.txt
County
Levels 2–8: +1% to +2% (7 levels give it)
cereal-fields· game/common/buildings/00_standard_economy_buildings.txt
Forestry+2%
County
Levels 5–8: +1% to +2% (4 levels give it)
logging-camps· game/common/buildings/00_standard_economy_buildings.txt
Province
Levels 2–8: +1% to +2% (7 levels give it)
plantations· game/common/buildings/00_standard_economy_buildings.txt
Forest Forts+2%
Province
Levels 2–8: +2% to +2% (7 levels give it)
ramparts· game/common/buildings/00_standard_fortification_buildings.txt
What lowers Holding Taxes (3)
Tenets (1)

Caritas-3%
Counties of this faith
tenet_philanthropia· game/common/religion/tenet_types/00_pam_tenets.txt
Buildings (2)


County
Levels 1–4: -5% to -30% (4 levels give it)
oath-poor-building· game/common/buildings/99_ach_buildings.txt
Source: game/common/buildings/00_admin_buildings.txt, game/common/buildings/00_castle_buildings.txt, game/common/buildings/00_city_buildings.txt, game/common/buildings/00_duchy_capital_buildings.txt, game/common/buildings/00_legendary_buildings.txt, game/common/buildings/00_nomad_buildings.txt, game/common/buildings/00_special_buildings.txt, game/common/buildings/00_special_mines.txt, game/common/buildings/00_standard_economy_buildings.txt, game/common/buildings/00_standard_fortification_buildings.txt, game/common/buildings/00_standard_military_buildings.txt, game/common/buildings/00_temple_buildings.txt, game/common/buildings/99_ach_buildings.txt, game/common/buildings/ccp3_special_buildings.txt, game/common/buildings/cp6_special_buildings.txt, game/common/buildings/cp8_special_buildings.txt, game/common/buildings/pam_buildings.txt, game/common/buildings/temple_citadel_buildings.txt, game/common/buildings/tgp_great_project_buildings.txt, game/common/religion/faith_types/00_faith_types.txt, game/common/religion/tenet_types/00_pam_tenets.txt, game/common/religion/tenet_types/00_tenet_types.txt, game/common/traits/00_traits.txt and the English localisation, Crusader Kings III 1.20.0.3. Building chains are shown once, at their strongest level, with the range over their levels. Effects that come only from events or scale with a script value are not listed.