
Special building
The Sar-i Sang Mines
sar_i_sang_mines_01The main source of lapis lazuli in the world, the mines of Sar-i Sang have been active since prehistoric times, and their blue stones could be seen in all the courts of antiquity. Local workers toil here night and day to extract the vaunted blue stones.
Levels
| Level | Cost | Time | Levies | Garrison | Main effects |
|---|---|---|---|---|---|
| 1. Sar-i Sang Ancient Mine | 485 gold | 1825 d | — | — | +2/month Tax, +15% Stationed Siege Weapon Effectiveness, … |
| 2. Sar-i Sang Restored Mine | 725 gold | 1825 d | — | — | +3.5/month Tax, +23% Stationed Siege Weapon Effectiveness, … |
| 3. Expanded Sar-i Sang Mine | 1,100 gold | 1825 d | — | — | +5/month Tax, +30% Stationed Siege Weapon Effectiveness, … |
| 4. Sar-i Sang Mining Complex | 1,640 gold | 1825 d | — | — | +6.5/month Tax, +38% Stationed Siege Weapon Effectiveness, … |
Level 1: Sar-i Sang Ancient Mine
Province
- Tax+2/month
- Stationed Siege Weapon Effectiveness+15%
County
Province — only if: culture with Cupellation
- Holding Taxes+15%
- Key
sar_i_sang_mines_01- Cost
- 485 gold
- Construction
- 1,825 days (5 yrs)
- Needs
- castle, city or temple level 1
- Innovation
- Crop Rotation
Level 2: Sar-i Sang Restored Mine
Province
- Tax+3.5/month
- Stationed Siege Weapon Effectiveness+23%
County
- Holding Taxes+10%
- Development Growth+15%
Province — only if: culture with Cupellation
- Holding Taxes+15%
- Key
sar_i_sang_mines_02- Cost
- 725 gold
- Construction
- 1,825 days (5 yrs)
- Needs
- castle, city or temple level 2
- Innovation
- Manorialism
Level 3: Expanded Sar-i Sang Mine
Province
- Tax+5/month
- Stationed Siege Weapon Effectiveness+30%
County
- Holding Taxes+15%
- Development Growth+20%
Province — only if: culture with Cupellation
- Holding Taxes+15%
- Key
sar_i_sang_mines_03- Cost
- 1,100 gold
- Construction
- 1,825 days (5 yrs)
- Needs
- castle, city or temple level 3
- Innovation
- Windmills
Level 4: Sar-i Sang Mining Complex
Province
- Tax+6.5/month
- Stationed Siege Weapon Effectiveness+38%
County
- Holding Taxes+20%
- Development Growth+25%
Province — only if: culture with Cupellation
- Holding Taxes+15%
- Key
sar_i_sang_mines_04- Cost
- 1,640 gold
- Construction
- 1,825 days (5 yrs)
- Needs
- castle, city or temple level 4
- Innovation
- Cranes
Source: game/common/buildings/00_special_mines.txt, game/common/holdings/00_holdings.txt, game/common/script_values/00_building_values.txt and the English localisation, Crusader Kings III 1.20.0.3.