
Special building
Argentiera Mine
argentiera_mines_01The Argentaria del Sigerro is rich in underground silver veins. With sufficient incentive and development, this area could be exploited for vast quantities of precious silver.
Where it is
Provinces that have a slot for this building in the game's province history.
| Barony | County | Duchy | Kingdom | Built |
|---|---|---|---|---|
| Iglesias | Cagliari | Sardinia | Sardinia | from 1000.1.1 |
Levels
| Level | Cost | Time | Levies | Garrison |
|---|---|---|---|---|
| 1. Argentiera Mining Settlement | 485 gold | 1825 d | — | — |
| 2. Argentiera Mine | 725 gold | 1825 d | — | — |
| 3. Large Argentiera Mine | 1,100 gold | 1825 d | — | — |
| 4. Argentiera Mining Complex | 1,640 gold | 1825 d | — | — |
Level 1: Argentiera Mining Settlement
Province
- Tax+3/month
- Stationed Siege Weapon Effectiveness+15%
County
- Development Growth+10%
Province — only if: culture with Cupellation
- Holding Taxes+15%
- Key
argentiera_mines_01- Cost
- 485 gold
- Construction
- 1,825 days (5 yrs)
- Needs
- castle, city or temple level 1
- Innovation
- Crop Rotation
Level 2: Argentiera Mine
Province
- Tax+5/month
- Stationed Siege Weapon Effectiveness+23%
County
- Development Growth+15%
Province — only if: culture with Cupellation
- Holding Taxes+15%
- Key
argentiera_mines_02- Cost
- 725 gold
- Construction
- 1,825 days (5 yrs)
- Needs
- castle, city or temple level 2
- Innovation
- Manorialism
Level 3: Large Argentiera Mine
Province
- Tax+7/month
- Stationed Siege Weapon Effectiveness+30%
County
- Development Growth+20%
Province — only if: culture with Cupellation
- Holding Taxes+15%
- Key
argentiera_mines_03- Cost
- 1,100 gold
- Construction
- 1,825 days (5 yrs)
- Needs
- castle, city or temple level 3
- Innovation
- Windmills
Level 4: Argentiera Mining Complex
Province
- Tax+9/month
- Stationed Siege Weapon Effectiveness+38%
County
- Development Growth+25%
Province — only if: culture with Cupellation
- Holding Taxes+15%
- Key
argentiera_mines_04- Cost
- 1,640 gold
- Construction
- 1,825 days (5 yrs)
- Needs
- castle, city or temple level 4
- Innovation
- Cranes
Source: game/common/buildings/00_special_mines.txt, game/common/script_values/00_building_values.txt and the English localisation, Crusader Kings III 1.20.0.3.