
Special building
Gold Mines of Mali
mali_mines_01The mines of Mali are truly overflowing with gold. Endless wealth stream from their depths and into the treasuries of the local rulers, who adorn themselves with the precious metal.
Levels
| Level | Cost | Time | Levies | Garrison |
|---|---|---|---|---|
| 1. Gold Mining Settlement | 485 gold | 1825 d | — | — |
| 2. Gold Mine | 725 gold | 1825 d | — | — |
| 3. Large Gold Mine | 1,100 gold | 1825 d | — | — |
| 4. Gold Mining Complex | 1,640 gold | 1825 d | — | — |
Level 1: Gold Mining Settlement
Province
- Tax+5/month
- Stationed Siege Weapon Effectiveness+15%
County
- Holding Taxes+20%
- Development Growth+5%
- Development Growth+0.1/month
Province — only if: culture with Cupellation
- Holding Taxes+15%
- Key
mali_mines_01- Cost
- 485 gold
- Construction
- 1,825 days (5 yrs)
- Innovation
- Crop Rotation
Level 2: Gold Mine
Province
- Tax+8/month
- Stationed Siege Weapon Effectiveness+23%
County
- Holding Taxes+25%
- Development Growth+10%
- Development Growth+0.15/month
Province — only if: culture with Cupellation
- Holding Taxes+15%
- Key
mali_mines_02- Cost
- 725 gold
- Construction
- 1,825 days (5 yrs)
- Needs
- castle, city or temple level 2
- Innovation
- Manorialism
Level 3: Large Gold Mine
Province
- Tax+11/month
- Stationed Siege Weapon Effectiveness+30%
County
- Holding Taxes+30%
- Development Growth+15%
- Development Growth+0.2/month
Province — only if: culture with Cupellation
- Holding Taxes+15%
- Key
mali_mines_03- Cost
- 1,100 gold
- Construction
- 1,825 days (5 yrs)
- Needs
- castle, city or temple level 3
- Innovation
- Windmills
Level 4: Gold Mining Complex
Province
- Tax+14/month
- Stationed Siege Weapon Effectiveness+38%
County
- Holding Taxes+35%
- Development Growth+20%
- Development Growth+0.3/month
Province — only if: culture with Cupellation
- Holding Taxes+15%
- Key
mali_mines_04- Cost
- 1,640 gold
- Construction
- 1,825 days (5 yrs)
- Needs
- castle, city or temple level 4
- Innovation
- Cranes
Source: game/common/buildings/00_special_mines.txt, game/common/script_values/00_building_values.txt and the English localisation, Crusader Kings III 1.20.0.3.