
Special building
The Zawar Mines
zawar_mines_01For thousands of years the Zawar mines have been a rich source of Lead, Zinc, and Silver. The deposits at Zawar are unique not only in their abundance but also in how they are clearly separated in a way that makes it possible to separate the ores from each other manually without more advanced metallurgical processes.
Levels
| Level | Cost | Time | Levies | Garrison | Main effects |
|---|---|---|---|---|---|
| 1. Zawar Mining Settlement | 485 gold | 1825 d | — | — | +3/month Tax, +15% Stationed Siege Weapon Effectiveness, … |
| 2. Zawar Mine | 725 gold | 1825 d | — | — | +5/month Tax, +23% Stationed Siege Weapon Effectiveness, … |
| 3. Large Zawar Mine | 1,100 gold | 1825 d | — | — | +7/month Tax, +30% Stationed Siege Weapon Effectiveness, … |
| 4. Zawar Mining Complex | 1,640 gold | 1825 d | — | — | +9/month Tax, +38% Stationed Siege Weapon Effectiveness, … |
Level 1: Zawar Mining Settlement
Province
- Tax+3/month
- Stationed Siege Weapon Effectiveness+15%
County
Province — only if: culture with Cupellation
- Holding Taxes+15%
- Key
zawar_mines_01- Cost
- 485 gold
- Construction
- 1,825 days (5 yrs)
- Needs
- castle, city or temple level 1
- Innovation
- Crop Rotation
Level 2: Zawar Mine
Province
- Tax+5/month
- Stationed Siege Weapon Effectiveness+23%
County
Province — only if: culture with Cupellation
- Holding Taxes+15%
- Key
zawar_mines_02- Cost
- 725 gold
- Construction
- 1,825 days (5 yrs)
- Needs
- castle, city or temple level 2
- Innovation
- Manorialism
Level 3: Large Zawar Mine
Province
- Tax+7/month
- Stationed Siege Weapon Effectiveness+30%
County
Province — only if: culture with Cupellation
- Holding Taxes+15%
- Key
zawar_mines_03- Cost
- 1,100 gold
- Construction
- 1,825 days (5 yrs)
- Needs
- castle, city or temple level 3
- Innovation
- Windmills
Level 4: Zawar Mining Complex
Province
- Tax+9/month
- Stationed Siege Weapon Effectiveness+38%
County
Province — only if: culture with Cupellation
- Holding Taxes+15%
- Key
zawar_mines_04- Cost
- 1,640 gold
- Construction
- 1,825 days (5 yrs)
- Needs
- castle, city or temple level 4
- Innovation
- Cranes
Source: game/common/buildings/00_special_mines.txt, game/common/holdings/00_holdings.txt, game/common/script_values/00_building_values.txt and the English localisation, Crusader Kings III 1.20.0.3.