
Special building
The Rammelsberg Mines
rammelsberg_mines_01At the foot of Mt. Rammelsberg lies a profitable and ever sought-after silver mine.
Levels
| Level | Cost | Time | Levies | Garrison | Main effects |
|---|---|---|---|---|---|
| 1. Rammelsberg Mining Settlement | 485 gold | 1825 d | — | — | +5/month Tax, +15% Stationed Siege Weapon Effectiveness, … |
| 2. Rammelsberg Mine | 725 gold | 1825 d | — | — | +8/month Tax, +23% Stationed Siege Weapon Effectiveness, … |
| 3. Large Rammelsberg Mine | 1,100 gold | 1825 d | — | — | +11/month Tax, +30% Stationed Siege Weapon Effectiveness, … |
| 4. Rammelsberg Mining Complex | 1,640 gold | 1825 d | — | — | +14/month Tax, +38% Stationed Siege Weapon Effectiveness, … |
Level 1: Rammelsberg Mining Settlement
Province
- Tax+5/month
- Stationed Siege Weapon Effectiveness+15%
County
Province — only if: culture with Cupellation
- Holding Taxes+15%
- Key
rammelsberg_mines_01- Cost
- 485 gold
- Construction
- 1,825 days (5 yrs)
- Needs
- castle, city or temple level 1
- Innovation
- Crop Rotation
Level 2: Rammelsberg Mine
Province
- Tax+8/month
- Stationed Siege Weapon Effectiveness+23%
County
- Holding Taxes+25%
- Development Growth+10%
Province — only if: culture with Cupellation
- Holding Taxes+15%
- Key
rammelsberg_mines_02- Cost
- 725 gold
- Construction
- 1,825 days (5 yrs)
- Needs
- castle, city or temple level 2
- Innovation
- Manorialism
Level 3: Large Rammelsberg Mine
Province
- Tax+11/month
- Stationed Siege Weapon Effectiveness+30%
County
- Holding Taxes+30%
- Development Growth+15%
Province — only if: culture with Cupellation
- Holding Taxes+15%
- Key
rammelsberg_mines_03- Cost
- 1,100 gold
- Construction
- 1,825 days (5 yrs)
- Needs
- castle, city or temple level 3
- Innovation
- Windmills
Level 4: Rammelsberg Mining Complex
Province
- Tax+14/month
- Stationed Siege Weapon Effectiveness+38%
County
- Holding Taxes+35%
- Development Growth+20%
Province — only if: culture with Cupellation
- Holding Taxes+15%
- Key
rammelsberg_mines_04- Cost
- 1,640 gold
- Construction
- 1,825 days (5 yrs)
- Needs
- castle, city or temple level 4
- Innovation
- Cranes
Source: game/common/buildings/00_special_mines.txt, game/common/holdings/00_holdings.txt, game/common/script_values/00_building_values.txt and the English localisation, Crusader Kings III 1.20.0.3.