
Special building
Gold Mines
generic_gold_mines_01An incredibly valuable and rare gold mine, highly sought after by every noble in the region.
Levels
| Level | Cost | Time | Levies | Garrison | Main effects |
|---|---|---|---|---|---|
| 1. Gold Mining Settlement | 485 gold | 1825 d | — | — | +2.5/month Tax, +15% Stationed Siege Weapon Effectiveness, … |
| 2. Gold Mine | 725 gold | 1825 d | — | — | +4/month Tax, +23% Stationed Siege Weapon Effectiveness, … |
| 3. Gold Copper Mine | 1,100 gold | 1825 d | — | — | +5.5/month Tax, +30% Stationed Siege Weapon Effectiveness, … |
| 4. Gold Mining Complex | 1,640 gold | 1825 d | — | — | +7/month Tax, +38% Stationed Siege Weapon Effectiveness, … |
Level 1: Gold Mining Settlement
Province
- Tax+2.5/month
- Stationed Siege Weapon Effectiveness+15%
County
Province — only if: culture with Cupellation
- Holding Taxes+15%
- Key
generic_gold_mines_01- Cost
- 485 gold
- Construction
- 1,825 days (5 yrs)
- Needs
- castle, city or temple level 1
- Innovation
- Crop Rotation
Level 2: Gold Mine
Province
- Tax+4/month
- Stationed Siege Weapon Effectiveness+23%
County
Province — only if: culture with Cupellation
- Holding Taxes+15%
- Key
generic_gold_mines_02- Cost
- 725 gold
- Construction
- 1,825 days (5 yrs)
- Needs
- castle, city or temple level 2
- Innovation
- Manorialism
Level 3: Gold Copper Mine
Province
- Tax+5.5/month
- Stationed Siege Weapon Effectiveness+30%
County
- Holding Taxes+15%
- Development Growth+12%
Province — only if: culture with Cupellation
- Holding Taxes+15%
- Key
generic_gold_mines_03- Cost
- 1,100 gold
- Construction
- 1,825 days (5 yrs)
- Needs
- castle, city or temple level 3
- Innovation
- Windmills
Level 4: Gold Mining Complex
Province
- Tax+7/month
- Stationed Siege Weapon Effectiveness+38%
County
- Holding Taxes+20%
- Development Growth+16%
Province — only if: culture with Cupellation
- Holding Taxes+15%
- Key
generic_gold_mines_04- Cost
- 1,640 gold
- Construction
- 1,825 days (5 yrs)
- Needs
- castle, city or temple level 4
- Innovation
- Cranes
Source: game/common/buildings/00_special_mines.txt, game/common/holdings/00_holdings.txt, game/common/script_values/00_building_values.txt and the English localisation, Crusader Kings III 1.20.0.3.