CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Special building

Gold Mines

+7/month Tax+38% Stationed Siege Weapon Effectiveness+20% Holding Taxes+16% Development Growthgeneric_gold_mines_01

An incredibly valuable and rare gold mine, highly sought after by every noble in the region.

Levels

LevelCostTimeLeviesGarrisonMain effects
1. Gold Mining Settlement485 gold1825 d——+2.5/month Tax, +15% Stationed Siege Weapon Effectiveness, …
2. Gold Mine725 gold1825 d——+4/month Tax, +23% Stationed Siege Weapon Effectiveness, …
3. Gold Copper Mine1,100 gold1825 d——+5.5/month Tax, +30% Stationed Siege Weapon Effectiveness, …
4. Gold Mining Complex1,640 gold1825 d——+7/month Tax, +38% Stationed Siege Weapon Effectiveness, …

Level 1: Gold Mining Settlement

Province — only if: culture with Cupellation

Key
generic_gold_mines_01
Cost
485 gold
Construction
1,825 days (5 yrs)
Needs
castle, city or temple level 1
Innovation
Crop Rotation

Level 2: Gold Mine

Province — only if: culture with Cupellation

Key
generic_gold_mines_02
Cost
725 gold
Construction
1,825 days (5 yrs)
Needs
castle, city or temple level 2
Innovation
Manorialism

Level 3: Gold Copper Mine

Province — only if: culture with Cupellation

Key
generic_gold_mines_03
Cost
1,100 gold
Construction
1,825 days (5 yrs)
Needs
castle, city or temple level 3
Innovation
Windmills

Level 4: Gold Mining Complex

Province — only if: culture with Cupellation

Key
generic_gold_mines_04
Cost
1,640 gold
Construction
1,825 days (5 yrs)
Needs
castle, city or temple level 4
Innovation
Cranes

Source: game/common/buildings/00_special_mines.txt, game/common/holdings/00_holdings.txt, game/common/script_values/00_building_values.txt and the English localisation, Crusader Kings III 1.20.0.3.