
Special building
Ijil Salt Mines
ijil_mines_01Ijil is one of the oldest salt mines in Africa and in many ways one of the first entrepôts of the trans-Saharan trade network.
Levels
| Level | Cost | Time | Levies | Garrison |
|---|---|---|---|---|
| 1. Ijil Mining Pits | 485 gold | 1825 d | — | — |
| 2. Ijil Mine | 725 gold | 1825 d | — | — |
| 3. Large Ijil Mine | 1,100 gold | 1825 d | — | — |
| 4. Ijil Mining Complex | 1,640 gold | 1825 d | — | — |
Level 1: Ijil Mining Pits
Province
- Tax+2/month
- Stationed Siege Weapon Effectiveness+15%
County
- Holding Taxes+5%
- Development Growth+5%
Holder
- Levy Maintenance-4%
- Supply Limit+5%
Province — only if: culture with Cupellation
- Holding Taxes+15%
- Key
ijil_mines_01- Cost
- 485 gold
- Construction
- 1,825 days (5 yrs)
- Needs
- castle, city or temple level 1
- Innovation
- Crop Rotation
Level 2: Ijil Mine
Province
- Tax+3.5/month
- Stationed Siege Weapon Effectiveness+23%
County
- Holding Taxes+10%
- Development Growth+10%
Holder
- Levy Maintenance-8%
- Supply Limit+10%
Province — only if: culture with Cupellation
- Holding Taxes+15%
- Key
ijil_mines_02- Cost
- 725 gold
- Construction
- 1,825 days (5 yrs)
- Needs
- castle, city or temple level 2
- Innovation
- Manorialism
Level 3: Large Ijil Mine
Province
- Tax+5/month
- Stationed Siege Weapon Effectiveness+30%
County
- Holding Taxes+15%
- Development Growth+15%
Holder
- Levy Maintenance-12%
- Supply Limit+15%
Province — only if: culture with Cupellation
- Holding Taxes+15%
- Key
ijil_mines_03- Cost
- 1,100 gold
- Construction
- 1,825 days (5 yrs)
- Needs
- castle, city or temple level 3
- Innovation
- Windmills
Level 4: Ijil Mining Complex
Province
- Tax+6.5/month
- Stationed Siege Weapon Effectiveness+38%
County
- Holding Taxes+20%
- Development Growth+20%
Holder
- Levy Maintenance-16%
- Supply Limit+20%
Province — only if: culture with Cupellation
- Holding Taxes+15%
- Key
ijil_mines_04- Cost
- 1,640 gold
- Construction
- 1,825 days (5 yrs)
- Needs
- castle, city or temple level 4
- Innovation
- Cranes
Source: game/common/buildings/00_special_mines.txt, game/common/script_values/00_building_values.txt and the English localisation, Crusader Kings III 1.20.0.3.