
Duchy capital building
Tax Offices
tax_assessor_01Collecting money from the peasantry is a 'taxing' venture. By assigning offices to a cohort of tax-collecting officials, we are sure to get what's due!
Levels
| Level | Cost | Time | Levies | Garrison |
|---|---|---|---|---|
| 1. Tax Assessors | 485 gold | 1825 d | — | — |
| 2. Bailiff's Office | 725 gold | 1825 d | — | — |
| 3. Magistrate's Court | 1,100 gold | 1825 d | — | — |
Level 1: Tax Assessors
Each de jure county of the duchy
- Holding Taxes+15%
- Key
tax_assessor_01- Cost
- 485 gold
- Construction
- 1,825 days (5 yrs)
- Needs
- castle, city or temple level 1
- Innovation
- Manorialism
Level 2: Bailiff's Office
Each de jure county of the duchy
- Holding Taxes+20%
- Key
tax_assessor_02- Cost
- 725 gold
- Construction
- 1,825 days (5 yrs)
- Needs
- castle, city or temple level 1
- Innovation
- Windmills
Level 3: Magistrate's Court
Each de jure county of the duchy
- Holding Taxes+30%
- Key
tax_assessor_03- Cost
- 1,100 gold
- Construction
- 1,825 days (5 yrs)
- Needs
- castle, city or temple level 1
- Innovation
- Cranes
Source: game/common/buildings/00_duchy_capital_buildings.txt, game/common/script_values/00_building_values.txt and the English localisation, Crusader Kings III 1.20.0.3.