CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial
Manor Houses icon

Regular building

Manor Houses

farm_estates_01

The Lords and Ladies of the manor employ hundreds of peasants to till their fields and tend to their livestock. The more power they hold, the more land their subjects can work and, most importantly, the more taxes they will generate.

Levels

LevelCostTimeLeviesGarrison
1. Mansions150 gold1825 d——
2. Gardens & Vegetable Plantations250 gold1825 d——
3. Farm Estates340 gold1825 d——
4. Hundred-acre Fields500 gold1825 d——
5. Freeholds750 gold1825 d——
6. Windmills1,110 gold1825 d——
7. Consolidated Landholdings1,600 gold1825 d——
8. Grand Estates2,240 gold1825 d——

Level 1: Mansions

Province

  • Tax+0.7/month

Province — only if: culture with Polders, coastal

  • Holding Taxes+2%

Province — only if: culture with Brewing Culture

  • Popular Opinion+2
Key
farm_estates_01
Cost
150 gold
Construction
1,825 days (5 yrs)
Needs
castle, city or temple level 1
Innovation
Champa Rice
Terrain (one of)
Farmlands, Hills, Jungle, Terraced Hills, Floodplains, Wetlands

Level 2: Gardens & Vegetable Plantations

Province

  • Tax+1.15/month
  • Supply Limit+15%
  • Supply Limit+500

Province — only if: culture with Polders, coastal

  • Holding Taxes+3%

Province — only if: culture with Brewing Culture

  • Popular Opinion+4
Key
farm_estates_02
Cost
250 gold
Construction
1,825 days (5 yrs)
Needs
castle, city or temple level 1
Terrain (one of)
Farmlands, Hills, Jungle, Terraced Hills, Floodplains, Wetlands

Level 3: Farm Estates

Province

  • Tax+1.6/month
  • Supply Limit+15%
  • Supply Limit+500

Province — only if: culture with Polders, coastal

  • Holding Taxes+4%

County

  • Development Growth+2%

Province — only if: culture with Brewing Culture

  • Popular Opinion+6
Key
farm_estates_03
Cost
340 gold
Construction
1,825 days (5 yrs)
Terrain (one of)
Farmlands, Hills, Jungle, Terraced Hills, Floodplains, Wetlands

Level 4: Hundred-acre Fields

Province

  • Tax+2.05/month
  • Supply Limit+15%
  • Supply Limit+1000

Province — only if: culture with Polders, coastal

  • Holding Taxes+5%

County

  • Development Growth+2%

Province — only if: culture with Brewing Culture

  • Popular Opinion+8
Key
farm_estates_04
Cost
500 gold
Construction
1,825 days (5 yrs)
Terrain (one of)
Farmlands, Hills, Jungle, Terraced Hills, Floodplains, Wetlands

Level 5: Freeholds

Province

  • Tax+2.5/month
  • Supply Limit+15%
  • Levy Size+5%
  • Supply Limit+1000

Province — only if: culture with Polders, coastal

  • Holding Taxes+6%

County

  • Development Growth+2%

Province — only if: culture with Brewing Culture

  • Popular Opinion+10
Key
farm_estates_05
Cost
750 gold
Construction
1,825 days (5 yrs)
Needs
castle, city or temple level 3
Innovation
Champa Rice, Guilds
Terrain (one of)
Terraced Hills, Floodplains, Wetlands, Hills, Jungle, Farmlands

Level 6: Windmills

Province

  • Tax+2.95/month
  • Supply Limit+15%
  • Levy Size+5%
  • Supply Limit+1000

Province — only if: culture with Polders, coastal

  • Holding Taxes+6%

County

  • Development Growth+5%
  • Holding Taxes+1%

Province — only if: culture with Brewing Culture

  • Popular Opinion+12
Key
farm_estates_06
Cost
1,110 gold
Construction
1,825 days (5 yrs)
Needs
castle, city or temple level 3
Innovation
Champa Rice, Guilds
Terrain (one of)
Terraced Hills, Floodplains, Wetlands, Hills, Jungle, Farmlands

Level 7: Consolidated Landholdings

Province

  • Tax+3.4/month
  • Supply Limit+15%
  • Levy Size+5%
  • Supply Limit+1000

Province — only if: culture with Polders, coastal

  • Holding Taxes+7%

County

  • Development Growth+5%
  • Holding Taxes+1%
  • Monthly county control growth+0.2/month

Province — only if: culture with Brewing Culture

  • Popular Opinion+14
Key
farm_estates_07
Cost
1,600 gold
Construction
1,825 days (5 yrs)
Needs
castle, city or temple level 4
Innovation
Champa Rice, Cranes
Terrain (one of)
Terraced Hills, Floodplains, Wetlands, Hills, Jungle, Farmlands

Level 8: Grand Estates

Province

  • Tax+3.85/month
  • Supply Limit+15%
  • Levy Size+5%
  • Supply Limit+1000

Province — only if: culture with Polders, coastal

  • Holding Taxes+8%

County

  • Development Growth+5%
  • Holding Taxes+2%
  • Monthly county control growth+0.2/month

Province — only if: culture with Brewing Culture

  • Popular Opinion+16
Key
farm_estates_08
Cost
2,240 gold
Construction
1,825 days (5 yrs)
Needs
castle, city or temple level 4
Innovation
Champa Rice, Cranes
Terrain (one of)
Terraced Hills, Floodplains, Wetlands, Hills, Jungle, Farmlands

Source: game/common/buildings/00_standard_economy_buildings.txt, game/common/script_values/00_building_values.txt and the English localisation, Crusader Kings III 1.20.0.3.