
Regular building
Manor Houses
farm_estates_01The Lords and Ladies of the manor employ hundreds of peasants to till their fields and tend to their livestock. The more power they hold, the more land their subjects can work and, most importantly, the more taxes they will generate.
Levels
| Level | Cost | Time | Levies | Garrison |
|---|---|---|---|---|
| 1. Mansions | 150 gold | 1825 d | — | — |
| 2. Gardens & Vegetable Plantations | 250 gold | 1825 d | — | — |
| 3. Farm Estates | 340 gold | 1825 d | — | — |
| 4. Hundred-acre Fields | 500 gold | 1825 d | — | — |
| 5. Freeholds | 750 gold | 1825 d | — | — |
| 6. Windmills | 1,110 gold | 1825 d | — | — |
| 7. Consolidated Landholdings | 1,600 gold | 1825 d | — | — |
| 8. Grand Estates | 2,240 gold | 1825 d | — | — |
Level 1: Mansions
Province
- Tax+0.7/month
Province — only if: culture with Polders, coastal
- Holding Taxes+2%
Province — only if: culture with Brewing Culture
- Popular Opinion+2
- Key
farm_estates_01- Cost
- 150 gold
- Construction
- 1,825 days (5 yrs)
- Needs
- castle, city or temple level 1
- Innovation
- Champa Rice
- Terrain (one of)
- Farmlands, Hills, Jungle, Terraced Hills, Floodplains, Wetlands
Level 2: Gardens & Vegetable Plantations
Province
- Tax+1.15/month
- Supply Limit+15%
- Supply Limit+500
Province — only if: culture with Polders, coastal
- Holding Taxes+3%
Province — only if: culture with Brewing Culture
- Popular Opinion+4
- Key
farm_estates_02- Cost
- 250 gold
- Construction
- 1,825 days (5 yrs)
- Needs
- castle, city or temple level 1
- Innovation
- Crop Rotation, Champa Rice
- Terrain (one of)
- Farmlands, Hills, Jungle, Terraced Hills, Floodplains, Wetlands
Level 3: Farm Estates
Province
- Tax+1.6/month
- Supply Limit+15%
- Supply Limit+500
Province — only if: culture with Polders, coastal
- Holding Taxes+4%
County
- Development Growth+2%
Province — only if: culture with Brewing Culture
- Popular Opinion+6
- Key
farm_estates_03- Cost
- 340 gold
- Construction
- 1,825 days (5 yrs)
- Terrain (one of)
- Farmlands, Hills, Jungle, Terraced Hills, Floodplains, Wetlands
Level 4: Hundred-acre Fields
Province
- Tax+2.05/month
- Supply Limit+15%
- Supply Limit+1000
Province — only if: culture with Polders, coastal
- Holding Taxes+5%
County
- Development Growth+2%
Province — only if: culture with Brewing Culture
- Popular Opinion+8
- Key
farm_estates_04- Cost
- 500 gold
- Construction
- 1,825 days (5 yrs)
- Terrain (one of)
- Farmlands, Hills, Jungle, Terraced Hills, Floodplains, Wetlands
Level 5: Freeholds
Province
- Tax+2.5/month
- Supply Limit+15%
- Levy Size+5%
- Supply Limit+1000
Province — only if: culture with Polders, coastal
- Holding Taxes+6%
County
- Development Growth+2%
Province — only if: culture with Brewing Culture
- Popular Opinion+10
- Key
farm_estates_05- Cost
- 750 gold
- Construction
- 1,825 days (5 yrs)
- Needs
- castle, city or temple level 3
- Innovation
- Champa Rice, Guilds
- Terrain (one of)
- Terraced Hills, Floodplains, Wetlands, Hills, Jungle, Farmlands
Level 6: Windmills
Province
- Tax+2.95/month
- Supply Limit+15%
- Levy Size+5%
- Supply Limit+1000
Province — only if: culture with Polders, coastal
- Holding Taxes+6%
County
- Development Growth+5%
- Holding Taxes+1%
Province — only if: culture with Brewing Culture
- Popular Opinion+12
- Key
farm_estates_06- Cost
- 1,110 gold
- Construction
- 1,825 days (5 yrs)
- Needs
- castle, city or temple level 3
- Innovation
- Champa Rice, Guilds
- Terrain (one of)
- Terraced Hills, Floodplains, Wetlands, Hills, Jungle, Farmlands
Level 7: Consolidated Landholdings
Province
- Tax+3.4/month
- Supply Limit+15%
- Levy Size+5%
- Supply Limit+1000
Province — only if: culture with Polders, coastal
- Holding Taxes+7%
County
- Development Growth+5%
- Holding Taxes+1%
- Monthly county control growth+0.2/month
Province — only if: culture with Brewing Culture
- Popular Opinion+14
- Key
farm_estates_07- Cost
- 1,600 gold
- Construction
- 1,825 days (5 yrs)
- Needs
- castle, city or temple level 4
- Innovation
- Champa Rice, Cranes
- Terrain (one of)
- Terraced Hills, Floodplains, Wetlands, Hills, Jungle, Farmlands
Level 8: Grand Estates
Province
- Tax+3.85/month
- Supply Limit+15%
- Levy Size+5%
- Supply Limit+1000
Province — only if: culture with Polders, coastal
- Holding Taxes+8%
County
- Development Growth+5%
- Holding Taxes+2%
- Monthly county control growth+0.2/month
Province — only if: culture with Brewing Culture
- Popular Opinion+16
- Key
farm_estates_08- Cost
- 2,240 gold
- Construction
- 1,825 days (5 yrs)
- Needs
- castle, city or temple level 4
- Innovation
- Champa Rice, Cranes
- Terrain (one of)
- Terraced Hills, Floodplains, Wetlands, Hills, Jungle, Farmlands
Source: game/common/buildings/00_standard_economy_buildings.txt, game/common/script_values/00_building_values.txt and the English localisation, Crusader Kings III 1.20.0.3.