
Effect · every source
How to increase Stationed Men-at-Arms Toughness in CK3
52 sources raise Stationed Men-at-Arms Toughness and 0 lower it in the game files of patch 1.20.0.3.
stationed_maa_toughness_multThe biggest boosts
+90%Wind FurnacesBuilding · Province
+50%Paddy FieldsBuilding · Province · culture with Collective Lands
+50%TradeportBuilding · Province · culture with Dexterous Fishermen or Coastal Warriors
What raises Stationed Men-at-Arms Toughness (52)
Buildings (52)

Wind Furnaces+90%
Province
Levels 1–8: +20% to +90% (8 levels give it)
wind-furnace· game/common/buildings/00_standard_military_buildings.txt
Paddy Fields+50%
Province · culture with Collective Lands
Levels 1–8: +15% to +50% (8 levels give it)
paddy-fields· game/common/buildings/00_standard_economy_buildings.txt
Tradeport+50%
Province · culture with Dexterous Fishermen or Coastal Warriors
Levels 1–8: +15% to +50% (8 levels give it)
common-tradeport· game/common/buildings/00_standard_economy_buildings.txt
Farms & Fields+50%
Province · culture with Collective Lands
Levels 1–8: +15% to +50% (8 levels give it)
cereal-fields· game/common/buildings/00_standard_economy_buildings.txt
Province
Levels 1–8: +15% to +50% (8 levels give it)
regimental-grounds· game/common/buildings/00_standard_military_buildings.txt
Blacksmiths+50%
Province · culture with Coking
Levels 1–8: +15% to +50% (8 levels give it)
smiths· game/common/buildings/00_standard_military_buildings.txt
Blacksmiths+40%
Province
Levels 3–8: +15% to +40% (6 levels give it)
smiths· game/common/buildings/00_standard_military_buildings.txt
Castle+30%
Province
Levels 1–4: +15% to +30% (4 levels give it)
castle· game/common/buildings/00_castle_buildings.txt
Alamut Castle+30%
Province
Levels 1–2: +20% to +30% (2 levels give it)
alamut-castle· game/common/buildings/00_special_buildings.txt

Tribal Hold+30%
Province
Levels 1–2: +20% to +30% (2 levels give it)
tribe· game/common/buildings/00_tribal_buildings.txt
Royal Armories+25%
Province
Levels 1–3: +15% to +25% (3 levels give it)
royal-armory· game/common/buildings/00_duchy_capital_buildings.txt
Royal Armories+25%
Province · culture with Metalworkers
Levels 1–3: +15% to +25% (3 levels give it)
royal-armory· game/common/buildings/00_duchy_capital_buildings.txt
Province
legendary-watchtower· game/common/buildings/00_legendary_buildings.txt
Province · culture with Forest Fighters, in Forest
nomadic-camp· game/common/buildings/00_nomad_buildings.txt
Province · culture with Forest Fighters, in Taiga
nomadic-camp· game/common/buildings/00_nomad_buildings.txt
Province · culture with Highland Warriors, in Hills
nomadic-camp· game/common/buildings/00_nomad_buildings.txt
Province · culture with Mountaineers, in Mountains
nomadic-camp· game/common/buildings/00_nomad_buildings.txt
Province · culture with Mountaineers, in Desert Mountains
nomadic-camp· game/common/buildings/00_nomad_buildings.txt
Province · culture with Warriors of the Dry, in Desert
nomadic-camp· game/common/buildings/00_nomad_buildings.txt
Province · culture with Warriors of the Dry, in Drylands
nomadic-camp· game/common/buildings/00_nomad_buildings.txt
Province · culture with Stand and Fight
nomadic-camp· game/common/buildings/00_nomad_buildings.txt
Alhambra+20%
Province
Levels 1–2: +15% to +20% (2 levels give it)
alhambra· game/common/buildings/00_special_buildings.txt
Province
Levels 1–2: +15% to +20% (2 levels give it)
citadel-of-aleppo· game/common/buildings/00_special_buildings.txt

Province
Levels 1–2: +15% to +20% (2 levels give it)
hotin-fort· game/common/buildings/00_special_buildings.txt





Province
gongsanseong-fortress· game/common/buildings/00_special_buildings.txt
Tribal Hold+20%
Province · culture with Tribal Unity
Levels 1–2: +15% to +20% (2 levels give it)
tribe· game/common/buildings/00_tribal_buildings.txt
War Camps+20%
Province · culture with Maritime Way of Life, coastal
Levels 1–2: +15% to +20% (2 levels give it)
war-camps· game/common/buildings/00_tribal_buildings.txt
Martial Grants+20%
Province
Levels 1–4: +5% to +20% (4 levels give it)
oath-warriors-building· game/common/buildings/99_ach_buildings.txt
Collegiate Church of St Mary and St Alexius+20%
Province
Levels 1–3: +5% to +20% (3 levels give it)
wawel-cathedral· game/common/buildings/ccp3_special_buildings.txt
Temple+18%
Province
Levels 1–4: +10% to +18% (4 levels give it)
temple· game/common/buildings/00_temple_buildings.txt



Province
buddha-kamakura· game/common/buildings/cp8_special_buildings.txt
Province · culture with Formation Fighting Experts
nomadic-camp· game/common/buildings/00_nomad_buildings.txt
Hospices+6%
Province
Levels 3–8: +1% to +6% (6 levels give it)
hospices· game/common/buildings/00_common_buildings.txt



Mines of the Forest of Dean+5%
Province
Levels 1–4: +5% to +5% (4 levels give it)
dean-mines· game/common/buildings/00_special_mines.txt



Province
the-great-wall-shanhai-pass· game/common/buildings/tgp_great_project_buildings.txt
Province
the-great-wall-liaodong· game/common/buildings/tgp_great_project_buildings.txt
Source: game/common/buildings/00_castle_buildings.txt, game/common/buildings/00_common_buildings.txt, game/common/buildings/00_duchy_capital_buildings.txt, game/common/buildings/00_legendary_buildings.txt, game/common/buildings/00_nomad_buildings.txt, game/common/buildings/00_special_buildings.txt, game/common/buildings/00_special_mines.txt, game/common/buildings/00_standard_economy_buildings.txt, game/common/buildings/00_standard_military_buildings.txt, game/common/buildings/00_temple_buildings.txt, game/common/buildings/00_tribal_buildings.txt, game/common/buildings/99_ach_buildings.txt, game/common/buildings/ccp3_special_buildings.txt, game/common/buildings/cp8_special_buildings.txt, game/common/buildings/tgp_great_project_buildings.txt and the English localisation, Crusader Kings III 1.20.0.3. Building chains are shown once, at their strongest level, with the range over their levels. Effects that come only from events or scale with a script value are not listed.